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A

addAlly(Player) - Method in class be.yildizgames.engine.feature.player.Player
Add an ally.
addListener(PlayerCreationListener) - Method in class be.yildizgames.engine.feature.player.PlayerManager
 
ADMIN - be.yildizgames.engine.feature.player.PlayerRight
Administrator.
ALLY - be.yildizgames.engine.feature.player.PlayerManager.PlayerRelation
Players are allied.
ALLY - be.yildizgames.engine.feature.player.PlayerStatus
For all player who are ally with this session.

B

be.yildizgames.engine.feature.player - package be.yildizgames.engine.feature.player
 
be.yildizgames.engine.feature.player.protocol - package be.yildizgames.engine.feature.player.protocol
 
be.yildizgames.engine.feature.player.protocol.mapper - package be.yildizgames.engine.feature.player.protocol.mapper
 
be.yildizgames.feature.player.shared - module be.yildizgames.feature.player.shared
 

C

clear() - Method in class be.yildizgames.engine.feature.player.PlayerManager
Clear all registered players, this is only useful for tests.
createPlayer(PlayerId, String) - Method in class be.yildizgames.engine.feature.player.PlayerManager
Create a new player.
createPlayer(PlayerId, String, PlayerRight) - Method in class be.yildizgames.engine.feature.player.PlayerManager
Create a new player.

E

ENEMY - be.yildizgames.engine.feature.player.PlayerManager.PlayerRelation
Players are enemies.
equals(Object) - Method in class be.yildizgames.engine.feature.player.Player
 
equals(Object) - Method in class be.yildizgames.engine.feature.player.protocol.PlayerDto
 
exists(PlayerId) - Method in class be.yildizgames.engine.feature.player.PlayerManager
Check if a player exists from its Id.
exists(String) - Method in class be.yildizgames.engine.feature.player.PlayerManager
Check if a player exists.

F

findFromId(PlayerId) - Method in class be.yildizgames.engine.feature.player.PlayerManager
Retrieve a player from its id.
from(String) - Method in class be.yildizgames.engine.feature.player.protocol.mapper.PlayerDtoMapper
 
from(String) - Method in class be.yildizgames.engine.feature.player.protocol.mapper.PlayerStatusMapper
 

G

GAME_MASTER - be.yildizgames.engine.feature.player.PlayerRight
Game master.
getFromId(PlayerId) - Method in class be.yildizgames.engine.feature.player.PlayerManager
 
getFromName(String) - Method in class be.yildizgames.engine.feature.player.PlayerManager
Retrieve a player from its name.
getInstance() - Static method in class be.yildizgames.engine.feature.player.PlayerManager
 
getInstance() - Static method in class be.yildizgames.engine.feature.player.protocol.mapper.PlayerDtoMapper
 
getInstance() - Static method in class be.yildizgames.engine.feature.player.protocol.mapper.PlayerStatusMapper
 
getLogin() - Method in class be.yildizgames.engine.feature.player.PlayerToCreate
 
getOrdinal() - Method in enum be.yildizgames.engine.feature.player.PlayerRight
 
getPlayerList() - Method in class be.yildizgames.engine.feature.player.PlayerManager
 
getPlayerList() - Method in interface be.yildizgames.engine.feature.player.PlayerProvider
 
getRelation(Player, Player) - Method in class be.yildizgames.engine.feature.player.PlayerManager
Retrieve the relation between two players.

H

hashCode() - Method in class be.yildizgames.engine.feature.player.Player
 
hashCode() - Method in class be.yildizgames.engine.feature.player.protocol.PlayerDto
 
HOSTILE - be.yildizgames.engine.feature.player.PlayerStatus
Default status for all unit.

I

id - Variable in class be.yildizgames.engine.feature.player.Player
Player unique id.
isHostile(PlayerId, PlayerId) - Method in class be.yildizgames.engine.feature.player.PlayerManager
Check if player 1 is hostile toward player 2.
isSeeing(EntityId) - Method in class be.yildizgames.engine.feature.player.Player
 
isValid(PlayerId, PlayerId, PlayerManager.PlayerRelation) - Method in class be.yildizgames.engine.feature.player.PlayerManager
Check if the relation between player 1 and player 2 is valid, the check is done for the player 1, the relation between player 2 and player 1 is not taken into account.
isWorld(PlayerId) - Method in class be.yildizgames.engine.feature.player.PlayerManager
 
isWorld(Player) - Method in class be.yildizgames.engine.feature.player.PlayerManager
 

L

login - Variable in class be.yildizgames.engine.feature.player.protocol.PlayerDto
Player name.

M

ME - be.yildizgames.engine.feature.player.PlayerStatus
Represent the current player in this session, only one by game.

N

name - Variable in class be.yildizgames.engine.feature.player.Player
Player unique name.
NEUTRAL - be.yildizgames.engine.feature.player.PlayerManager.PlayerRelation
Player are neutral.
NEUTRAL - be.yildizgames.engine.feature.player.PlayerStatus
Default status for all doodads.
noLongerSee(EntityId) - Method in class be.yildizgames.engine.feature.player.Player
 

P

player - Variable in class be.yildizgames.engine.feature.player.protocol.PlayerDto
Player unique Id.
Player - Class in be.yildizgames.engine.feature.player
Base class for player in the game, class is immutable.
PLAYER - be.yildizgames.engine.feature.player.PlayerRight
Simple player.
PlayerDto - Class in be.yildizgames.engine.feature.player.protocol
 
PlayerDto(PlayerId, String, PlayerStatus) - Constructor for class be.yildizgames.engine.feature.player.protocol.PlayerDto
 
PlayerDtoMapper - Class in be.yildizgames.engine.feature.player.protocol.mapper
 
PlayerManager - Class in be.yildizgames.engine.feature.player
Create and manage players.
PlayerManager.PlayerRelation - Enum in be.yildizgames.engine.feature.player
Relation between 2 players.
PlayerProvider - Interface in be.yildizgames.engine.feature.player
Expose the list of all players in the game.
PlayerRight - Enum in be.yildizgames.engine.feature.player
Possible player rights.
PlayerStatus - Enum in be.yildizgames.engine.feature.player
Possible status for a player.
PlayerStatusMapper - Class in be.yildizgames.engine.feature.player.protocol.mapper
 
PlayerToCreate - Class in be.yildizgames.engine.feature.player
 
PlayerToCreate(String) - Constructor for class be.yildizgames.engine.feature.player.PlayerToCreate
 

R

role - Variable in class be.yildizgames.engine.feature.player.Player
Player's role.

S

SAME - be.yildizgames.engine.feature.player.PlayerManager.PlayerRelation
The players are the same.
see(EntityId) - Method in class be.yildizgames.engine.feature.player.Player
 
status - Variable in class be.yildizgames.engine.feature.player.protocol.PlayerDto
Player status for the current player.

T

to(PlayerStatus) - Method in class be.yildizgames.engine.feature.player.protocol.mapper.PlayerStatusMapper
 
to(PlayerDto) - Method in class be.yildizgames.engine.feature.player.protocol.mapper.PlayerDtoMapper
 
toString() - Method in class be.yildizgames.engine.feature.player.Player
 

V

value - Variable in enum be.yildizgames.engine.feature.player.PlayerStatus
 
valueOf(int) - Static method in enum be.yildizgames.engine.feature.player.PlayerStatus
Get a status from an ordinal value.
valueOf(String) - Static method in enum be.yildizgames.engine.feature.player.PlayerManager.PlayerRelation
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum be.yildizgames.engine.feature.player.PlayerRight
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum be.yildizgames.engine.feature.player.PlayerStatus
Returns the enum constant of this type with the specified name.
values() - Static method in enum be.yildizgames.engine.feature.player.PlayerManager.PlayerRelation
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum be.yildizgames.engine.feature.player.PlayerRight
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum be.yildizgames.engine.feature.player.PlayerStatus
Returns an array containing the constants of this enum type, in the order they are declared.

W

WORLD - Static variable in class be.yildizgames.engine.feature.player.Player
World constant, to use with neutral units.
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