A B C E F G H I L M N P R S T V W
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All Classes All Packages
All Classes All Packages
A
- addAlly(Player) - Method in class be.yildizgames.engine.feature.player.Player
-
Add an ally.
- addListener(PlayerCreationListener) - Method in class be.yildizgames.engine.feature.player.PlayerManager
- ADMIN - be.yildizgames.engine.feature.player.PlayerRight
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Administrator.
- ALLY - be.yildizgames.engine.feature.player.PlayerManager.PlayerRelation
-
Players are allied.
- ALLY - be.yildizgames.engine.feature.player.PlayerStatus
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For all player who are ally with this session.
B
- be.yildizgames.engine.feature.player - package be.yildizgames.engine.feature.player
- be.yildizgames.engine.feature.player.protocol - package be.yildizgames.engine.feature.player.protocol
- be.yildizgames.engine.feature.player.protocol.mapper - package be.yildizgames.engine.feature.player.protocol.mapper
- be.yildizgames.feature.player.shared - module be.yildizgames.feature.player.shared
C
- clear() - Method in class be.yildizgames.engine.feature.player.PlayerManager
-
Clear all registered players, this is only useful for tests.
- createPlayer(PlayerId, String) - Method in class be.yildizgames.engine.feature.player.PlayerManager
-
Create a new player.
- createPlayer(PlayerId, String, PlayerRight) - Method in class be.yildizgames.engine.feature.player.PlayerManager
-
Create a new player.
E
- ENEMY - be.yildizgames.engine.feature.player.PlayerManager.PlayerRelation
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Players are enemies.
- equals(Object) - Method in class be.yildizgames.engine.feature.player.Player
- equals(Object) - Method in class be.yildizgames.engine.feature.player.protocol.PlayerDto
- exists(PlayerId) - Method in class be.yildizgames.engine.feature.player.PlayerManager
-
Check if a player exists from its Id.
- exists(String) - Method in class be.yildizgames.engine.feature.player.PlayerManager
-
Check if a player exists.
F
- findFromId(PlayerId) - Method in class be.yildizgames.engine.feature.player.PlayerManager
-
Retrieve a player from its id.
- from(String) - Method in class be.yildizgames.engine.feature.player.protocol.mapper.PlayerDtoMapper
- from(String) - Method in class be.yildizgames.engine.feature.player.protocol.mapper.PlayerStatusMapper
G
- GAME_MASTER - be.yildizgames.engine.feature.player.PlayerRight
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Game master.
- getFromId(PlayerId) - Method in class be.yildizgames.engine.feature.player.PlayerManager
- getFromName(String) - Method in class be.yildizgames.engine.feature.player.PlayerManager
-
Retrieve a player from its name.
- getInstance() - Static method in class be.yildizgames.engine.feature.player.PlayerManager
- getInstance() - Static method in class be.yildizgames.engine.feature.player.protocol.mapper.PlayerDtoMapper
- getInstance() - Static method in class be.yildizgames.engine.feature.player.protocol.mapper.PlayerStatusMapper
- getLogin() - Method in class be.yildizgames.engine.feature.player.PlayerToCreate
- getOrdinal() - Method in enum be.yildizgames.engine.feature.player.PlayerRight
- getPlayerList() - Method in class be.yildizgames.engine.feature.player.PlayerManager
- getPlayerList() - Method in interface be.yildizgames.engine.feature.player.PlayerProvider
- getRelation(Player, Player) - Method in class be.yildizgames.engine.feature.player.PlayerManager
-
Retrieve the relation between two players.
H
- hashCode() - Method in class be.yildizgames.engine.feature.player.Player
- hashCode() - Method in class be.yildizgames.engine.feature.player.protocol.PlayerDto
- HOSTILE - be.yildizgames.engine.feature.player.PlayerStatus
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Default status for all unit.
I
- id - Variable in class be.yildizgames.engine.feature.player.Player
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Player unique id.
- isHostile(PlayerId, PlayerId) - Method in class be.yildizgames.engine.feature.player.PlayerManager
-
Check if player 1 is hostile toward player 2.
- isSeeing(EntityId) - Method in class be.yildizgames.engine.feature.player.Player
- isValid(PlayerId, PlayerId, PlayerManager.PlayerRelation) - Method in class be.yildizgames.engine.feature.player.PlayerManager
-
Check if the relation between player 1 and player 2 is valid, the check is done for the player 1, the relation between player 2 and player 1 is not taken into account.
- isWorld(PlayerId) - Method in class be.yildizgames.engine.feature.player.PlayerManager
- isWorld(Player) - Method in class be.yildizgames.engine.feature.player.PlayerManager
L
M
- ME - be.yildizgames.engine.feature.player.PlayerStatus
-
Represent the current player in this session, only one by game.
N
- name - Variable in class be.yildizgames.engine.feature.player.Player
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Player unique name.
- NEUTRAL - be.yildizgames.engine.feature.player.PlayerManager.PlayerRelation
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Player are neutral.
- NEUTRAL - be.yildizgames.engine.feature.player.PlayerStatus
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Default status for all doodads.
- noLongerSee(EntityId) - Method in class be.yildizgames.engine.feature.player.Player
P
- player - Variable in class be.yildizgames.engine.feature.player.protocol.PlayerDto
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Player unique Id.
- Player - Class in be.yildizgames.engine.feature.player
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Base class for player in the game, class is immutable.
- PLAYER - be.yildizgames.engine.feature.player.PlayerRight
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Simple player.
- PlayerDto - Class in be.yildizgames.engine.feature.player.protocol
- PlayerDto(PlayerId, String, PlayerStatus) - Constructor for class be.yildizgames.engine.feature.player.protocol.PlayerDto
- PlayerDtoMapper - Class in be.yildizgames.engine.feature.player.protocol.mapper
- PlayerManager - Class in be.yildizgames.engine.feature.player
-
Create and manage players.
- PlayerManager.PlayerRelation - Enum in be.yildizgames.engine.feature.player
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Relation between 2 players.
- PlayerProvider - Interface in be.yildizgames.engine.feature.player
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Expose the list of all players in the game.
- PlayerRight - Enum in be.yildizgames.engine.feature.player
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Possible player rights.
- PlayerStatus - Enum in be.yildizgames.engine.feature.player
-
Possible status for a player.
- PlayerStatusMapper - Class in be.yildizgames.engine.feature.player.protocol.mapper
- PlayerToCreate - Class in be.yildizgames.engine.feature.player
- PlayerToCreate(String) - Constructor for class be.yildizgames.engine.feature.player.PlayerToCreate
R
S
- SAME - be.yildizgames.engine.feature.player.PlayerManager.PlayerRelation
-
The players are the same.
- see(EntityId) - Method in class be.yildizgames.engine.feature.player.Player
- status - Variable in class be.yildizgames.engine.feature.player.protocol.PlayerDto
-
Player status for the current player.
T
- to(PlayerStatus) - Method in class be.yildizgames.engine.feature.player.protocol.mapper.PlayerStatusMapper
- to(PlayerDto) - Method in class be.yildizgames.engine.feature.player.protocol.mapper.PlayerDtoMapper
- toString() - Method in class be.yildizgames.engine.feature.player.Player
V
- value - Variable in enum be.yildizgames.engine.feature.player.PlayerStatus
- valueOf(int) - Static method in enum be.yildizgames.engine.feature.player.PlayerStatus
-
Get a status from an ordinal value.
- valueOf(String) - Static method in enum be.yildizgames.engine.feature.player.PlayerManager.PlayerRelation
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum be.yildizgames.engine.feature.player.PlayerRight
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum be.yildizgames.engine.feature.player.PlayerStatus
-
Returns the enum constant of this type with the specified name.
- values() - Static method in enum be.yildizgames.engine.feature.player.PlayerManager.PlayerRelation
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum be.yildizgames.engine.feature.player.PlayerRight
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum be.yildizgames.engine.feature.player.PlayerStatus
-
Returns an array containing the constants of this enum type, in the order they are declared.
W
- WORLD - Static variable in class be.yildizgames.engine.feature.player.Player
-
World constant, to use with neutral units.
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