public class Execution extends AbstractExecution implements Startable
executionSerializer, logger, maxQueueSize, messagesHandled, messagesReceived, refusedExecutions| Constructor and Description |
|---|
Execution() |
| Modifier and Type | Method and Description |
|---|---|
Task<Void> |
cleanup() |
protected void |
onInvocation(HandlerContext ctx,
Invocation invocation) |
void |
onRead(HandlerContext ctx,
Object msg) |
protected Task<Object> |
performInvocation(HandlerContext ctx,
Invocation invocation,
LocalObjects.LocalObjectEntry entry,
LocalObjects.LocalObjectEntry target) |
void |
setInvocationHandler(InvocationHandler invocationHandler) |
void |
setObjects(LocalObjects objects) |
void |
setRuntime(Stage runtime) |
Task |
write(HandlerContext ctx,
Object msg) |
setExecutionSerializerclose, connect, disconnect, onActive, onEventTriggered, onExceptionCaught, onInactive, onRegisteredpublic Task<Void> cleanup()
cleanup in class AbstractExecutionpublic void setRuntime(Stage runtime)
public Task write(HandlerContext ctx, Object msg) throws Exception
write in interface Handlerwrite in class HandlerAdapterExceptionpublic void onRead(HandlerContext ctx, Object msg)
onRead in interface HandleronRead in class HandlerAdapterprotected void onInvocation(HandlerContext ctx, Invocation invocation)
protected Task<Object> performInvocation(HandlerContext ctx, Invocation invocation, LocalObjects.LocalObjectEntry entry, LocalObjects.LocalObjectEntry target)
public void setInvocationHandler(InvocationHandler invocationHandler)
public void setObjects(LocalObjects objects)
Copyright © 2019 Electronic Arts Inc. All rights reserved.