public class StatelessActorEntry<T extends AbstractActor> extends ActorBaseEntry<T>
lastAccess, runtime| Constructor and Description |
|---|
StatelessActorEntry(LocalObjects localObjects,
RemoteReference reference) |
| Modifier and Type | Method and Description |
|---|---|
Task<Void> |
deactivate()
This must not fail.
|
T |
getObject() |
<R> Task<R> |
run(TaskFunction<LocalObjects.LocalObjectEntry<T>,R> function) |
getLastAccess, getLogger, getRemoteReference, isDeactivated, setConcreteClass, setDeactivated, setExecutionSerializer, setLoggerExtension, setRuntime, setStorageExtensionclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitupdateLastAccessTimepublic StatelessActorEntry(LocalObjects localObjects, RemoteReference reference)
public T getObject()
public <R> Task<R> run(TaskFunction<LocalObjects.LocalObjectEntry<T>,R> function)
run in interface LocalObjects.LocalObjectEntry<T extends AbstractActor>run in class ActorBaseEntry<T extends AbstractActor>public Task<Void> deactivate()
ActorBaseEntrydeactivate in class ActorBaseEntry<T extends AbstractActor>Copyright © 2019 Electronic Arts Inc. All rights reserved.