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C

Camera - class in com.google.android.filament
Camera represents the eye through which the scene is viewed.
Camera.Fov - class in com.google.android.filament.Camera
Denotes a field-of-view direction.
Camera.Projection - class in com.google.android.filament.Camera
Denotes the projection type used by this camera.
castLight(boolean) - function in com.google.android.filament.LightManager.Builder
Whether this light casts light (enabled by default)In some situations it can be useful to have a light in the scene that doesn'tactually emit light, but does cast shadows.
castShadows(boolean) - function in com.google.android.filament.LightManager.Builder
Whether this Light casts shadows (disabled by default)
castShadows(boolean) - function in com.google.android.filament.RenderableManager.Builder
Controls if this renderable casts shadows, false by default.
cct(float) - function in com.google.android.filament.Colors
Converts a correlated color temperature to a linear RGB color in sRGB space.
channel(int) - function in com.google.android.filament.RenderableManager.Builder
Set the channel this renderable is associated to.
CHANNEL_0 - enum entry in com.google.android.filament.Texture.Swizzle
 
CHANNEL_1 - enum entry in com.google.android.filament.Texture.Swizzle
 
CHANNEL_2 - enum entry in com.google.android.filament.Texture.Swizzle
 
CHANNEL_3 - enum entry in com.google.android.filament.Texture.Swizzle
 
channelMixer(Array,Array,Array) - function in com.google.android.filament.ColorGrading.Builder
The channel mixer adjustment modifies each output color channel using the specifiedmix of the source color channels.By default each output color channel is set to use 100% of the corresponding sourcechannel and 0% of the other channels.
CHECK - enum entry in com.google.android.filament.android.UiHelper.ContextErrorPolicy

Check for extra errors.

CLAMP - enum entry in com.google.android.filament.View.TemporalAntiAliasingOptions.BoxClipping

clamping

CLAMP_TO_EDGE - enum entry in com.google.android.filament.TextureSampler.WrapMode

The edge of the texture extends to infinity.

clearFrameHistory(Engine) - function in com.google.android.filament.View
When certain temporal features are used (e.g.: TAA or Screen-space reflections), the viewkeeps a history of previous frame renders associated with the Renderer the view was lastused with.
clearMaterialInstanceAt(int,int) - function in com.google.android.filament.RenderableManager
Clears the material instance for the given primitive.
CLOTH - enum entry in com.google.android.filament.Material.Shading

Cloth lighting model

COLOR - enum entry in com.google.android.filament.VertexBuffer.VertexAttribute
 
color(float,float,float) - function in com.google.android.filament.LightManager.Builder
Sets the initial color of a light.
color(float,float,float,float) - function in com.google.android.filament.Skybox.Builder
Sets the Skybox to a constant color.
color(Array) - function in com.google.android.filament.Skybox.Builder
Sets the Skybox to a constant color.
COLOR - enum entry in com.google.android.filament.RenderTarget.AttachmentPoint
 
COLOR0 - enum entry in com.google.android.filament.View.TargetBufferFlags

Color 0 buffer selected.

COLOR1 - enum entry in com.google.android.filament.View.TargetBufferFlags

Color 1 buffer selected.

COLOR1 - enum entry in com.google.android.filament.RenderTarget.AttachmentPoint
 
COLOR2 - enum entry in com.google.android.filament.View.TargetBufferFlags

Color 2 buffer selected.

COLOR2 - enum entry in com.google.android.filament.RenderTarget.AttachmentPoint
 
COLOR3 - enum entry in com.google.android.filament.View.TargetBufferFlags

Color 3 buffer selected.

COLOR3 - enum entry in com.google.android.filament.RenderTarget.AttachmentPoint
 
COLOR4 - enum entry in com.google.android.filament.RenderTarget.AttachmentPoint
 
COLOR5 - enum entry in com.google.android.filament.RenderTarget.AttachmentPoint
 
COLOR6 - enum entry in com.google.android.filament.RenderTarget.AttachmentPoint
 
COLOR7 - enum entry in com.google.android.filament.RenderTarget.AttachmentPoint
 
ColorGrading - class in com.google.android.filament
ColorGrading is used to transform (either to modify or correct) the colors of the HDR buffer rendered by Filament.
ColorGrading.Builder - class in com.google.android.filament.ColorGrading
Use Builder to construct a ColorGrading object instance.
ColorGrading.LutFormat - class in com.google.android.filament.ColorGrading
Color grading LUT format.
ColorGrading.QualityLevel - class in com.google.android.filament.ColorGrading
Color grading quality level.
ColorGrading.ToneMapping - class in com.google.android.filament.ColorGrading
List of available tone-mapping operators.
Colors - class in com.google.android.filament
Utilities to manipulate and convert colors.
Colors.Conversion - class in com.google.android.filament.Colors
Type of color conversion to use when converting to/from sRGB and linear spaces.
Colors.LinearColor - class in com.google.android.filament.Colors
 
Colors.RgbaType - class in com.google.android.filament.Colors
Types of RGBA colors.
Colors.RgbType - class in com.google.android.filament.Colors
Types of RGB colors.
com.google.android.filament - package com.google.android.filament
 
com.google.android.filament.android - package com.google.android.filament.android
 
com.google.android.filament.proguard - package com.google.android.filament.proguard
 
commitLocalTransformTransaction() - function in com.google.android.filament.TransformManager
Commits the currently open local transform transaction.
COMPARE_TO_TEXTURE - enum entry in com.google.android.filament.TextureSampler.CompareMode
 
compile(Material.CompilerPriorityQueue,Material,View,Engine.FeatureState,Engine.FeatureState,Object,Runnable) - function in com.google.android.filament.Engine
Asynchronously ensures that the variants of the specified Material required to render itin the provided View are compiled.
compile(Material.CompilerPriorityQueue,int,Object,Runnable) - function in com.google.android.filament.MaterialInstance
Asynchronously ensures that a subset of this MaterialInstance's variants are compiled.
compile(Material.CompilerPriorityQueue,int,Object,Runnable) - function in com.google.android.filament.Material
Asynchronously ensures that a subset of this Material's variants are compiled.
COMPRESSED - enum entry in com.google.android.filament.Texture.Type

a compressed type

computeDataSize(Texture.Format,Texture.Type,int,int,int) - function in com.google.android.filament.Texture.PixelBufferDescriptor
Helper to calculate the buffer size (in byte) needed for given parameters
computeLogSplits(Array,int,float,float) - function in com.google.android.filament.LightManager.ShadowCascades
Utility method to compute cascadeSplitPositions according to alogarithmic split scheme.
computePracticalSplits(Array,int,float,float,float) - function in com.google.android.filament.LightManager.ShadowCascades
Utility method to compute cascadeSplitPositions according to apractical split scheme.
computeUniformSplits(Array,int) - function in com.google.android.filament.LightManager.ShadowCascades
Utility method to compute cascadeSplitPositions according to auniform split scheme.
CONDITION_SATISFIED - enum entry in com.google.android.filament.Fence.FenceStatus
 
config(Engine.Config) - function in com.google.android.filament.Engine.Builder
Configure the Engine with custom parameters.
contrast(float) - function in com.google.android.filament.ColorGrading.Builder
Adjusts the contrast of the image.
copyFrame(SwapChain,Viewport,Viewport,int) - function in com.google.android.filament.Renderer
Copies the currently rendered View to the indicated SwapChain, using theindicated source and destination rectangle.
count(int) - function in com.google.android.filament.MorphTargetBuffer.Builder
Size of the morph targets in targets.
create() - function in com.google.android.filament.Engine
Creates an instance of Engine using the default BackendThis method is one of the few thread-safe methods.
create(Engine.Backend) - function in com.google.android.filament.Engine
Creates an instance of Engine using the specified BackendThis method is one of the few thread-safe methods.
create(Object) - function in com.google.android.filament.Engine
Creates an instance of Engine using the OPENGL and a shared OpenGL context.
create(int) - function in com.google.android.filament.TransformManager
Creates a transform component and associates it with the given entity.
create(int,int,Array) - function in com.google.android.filament.TransformManager
Creates a transform component with a parent and associates it with the given entity.
create(int,int,Array) - function in com.google.android.filament.TransformManager
Creates a transform component with a parent and associates it with the given entity.
create() - function in com.google.android.filament.EntityManager
 
create(int) - function in com.google.android.filament.EntityManager
 
create(Array) - function in com.google.android.filament.EntityManager
 
createCamera(int) - function in com.google.android.filament.Engine
Creates and adds a Camera component to a given entity.
createFence() - function in com.google.android.filament.Engine
Creates a Fence.
createInstance() - function in com.google.android.filament.Material
Creates a new instance of this material.
createInstance(String) - function in com.google.android.filament.Material
Creates a new instance of this material with a specified name.
createRenderer() - function in com.google.android.filament.Engine
Creates a Renderer.
createScene() - function in com.google.android.filament.Engine
Creates a Scene.
createSwapChain(Object) - function in com.google.android.filament.Engine
Creates an opaque SwapChain from the given OS native window handle.
createSwapChain(Object,long) - function in com.google.android.filament.Engine
Creates a SwapChain from the given OS native window handle.
createSwapChain(int,int,long) - function in com.google.android.filament.Engine
Creates a headless SwapChain
createSwapChainFromNativeSurface(NativeSurface,long) - function in com.google.android.filament.Engine
Creates a SwapChain from a NativeSurface.
createView() - function in com.google.android.filament.Engine
Creates a View.
CRITICAL - enum entry in com.google.android.filament.Material.CompilerPriorityQueue

We need this program NOW.When passed as an argument to compile, if the platform doesn't support parallel compilation, but does supportamortized shader compilation, the given shader program will be synchronously compiled.

CUBEMAP - enum entry in com.google.android.filament.Material.RefractionMode
 
culling(boolean) - function in com.google.android.filament.RenderableManager.Builder
Controls frustum culling, true by default.
curves(Array,Array,Array) - function in com.google.android.filament.ColorGrading.Builder
Applies a curve to each RGB channel of the image.
CUSTOM0 - enum entry in com.google.android.filament.VertexBuffer.VertexAttribute
 
CUSTOM1 - enum entry in com.google.android.filament.VertexBuffer.VertexAttribute
 
CUSTOM2 - enum entry in com.google.android.filament.VertexBuffer.VertexAttribute
 
CUSTOM3 - enum entry in com.google.android.filament.VertexBuffer.VertexAttribute
 
CUSTOM4 - enum entry in com.google.android.filament.VertexBuffer.VertexAttribute
 
CUSTOM5 - enum entry in com.google.android.filament.VertexBuffer.VertexAttribute
 
CUSTOM6 - enum entry in com.google.android.filament.VertexBuffer.VertexAttribute
 
CUSTOM7 - enum entry in com.google.android.filament.VertexBuffer.VertexAttribute
 
customLut(Buffer,int) - function in com.google.android.filament.ColorGrading.Builder
Specifies a custom 3D color grading LUT to map the final sRGB color.The LUT is applied after post-processing and in LDR (sRGB space).The data must be a 3D array of float3 (RGB) values.The data must remain valid until build() is called.
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