Class GamePropOutcome.Builder

    • Method Detail

      • setId

        public GamePropOutcome.Builder setId​(int value)
        int32 id = 1;
        Parameters:
        value - The id to set.
        Returns:
        This builder for chaining.
      • getOutcomeBytes

        public com.google.protobuf.ByteString getOutcomeBytes()
        string outcome = 2;
        Specified by:
        getOutcomeBytes in interface GamePropOutcomeOrBuilder
        Returns:
        The bytes for outcome.
      • setOutcome

        public GamePropOutcome.Builder setOutcome​(java.lang.String value)
        string outcome = 2;
        Parameters:
        value - The outcome to set.
        Returns:
        This builder for chaining.
      • clearOutcome

        public GamePropOutcome.Builder clearOutcome()
        string outcome = 2;
        Returns:
        This builder for chaining.
      • setOutcomeBytes

        public GamePropOutcome.Builder setOutcomeBytes​(com.google.protobuf.ByteString value)
        string outcome = 2;
        Parameters:
        value - The bytes for outcome to set.
        Returns:
        This builder for chaining.
      • setPayout

        public GamePropOutcome.Builder setPayout​(int value)
        int32 payout = 3;
        Parameters:
        value - The payout to set.
        Returns:
        This builder for chaining.
      • getParticipantBytes

        public com.google.protobuf.ByteString getParticipantBytes()
        string participant = 4;
        Specified by:
        getParticipantBytes in interface GamePropOutcomeOrBuilder
        Returns:
        The bytes for participant.
      • setParticipant

        public GamePropOutcome.Builder setParticipant​(java.lang.String value)
        string participant = 4;
        Parameters:
        value - The participant to set.
        Returns:
        This builder for chaining.
      • clearParticipant

        public GamePropOutcome.Builder clearParticipant()
        string participant = 4;
        Returns:
        This builder for chaining.
      • setParticipantBytes

        public GamePropOutcome.Builder setParticipantBytes​(com.google.protobuf.ByteString value)
        string participant = 4;
        Parameters:
        value - The bytes for participant to set.
        Returns:
        This builder for chaining.
      • setValue

        public GamePropOutcome.Builder setValue​(double value)
        double value = 6;
        Parameters:
        value - The value to set.
        Returns:
        This builder for chaining.