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| Packages that use StateEngine | |
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| org.glassfish.pfl.basic.fsm | |
| Uses of StateEngine in org.glassfish.pfl.basic.fsm |
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| Methods in org.glassfish.pfl.basic.fsm that return StateEngine | |
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StateEngine |
StateEngine.add(State oldState,
Input input,
Action action,
State newState)
Add a transition with a guard that always evaluates to true. |
StateEngine |
StateEngine.add(State oldState,
Input input,
Guard guard,
Action action,
State newState)
Add a new transition (old,in,guard,act,new) to the state engine. |
StateEngine |
StateEngine.add(State oldState,
Set<Input> input,
Action action,
State newState)
Repeatedly call add( State, Input, Action, State ) for each element of input. |
StateEngine |
StateEngine.add(State oldState,
Set<Input> input,
Guard guard,
Action action,
State newState)
Repeatedly calls add( State, Input, Guard, Action, State ) for each element of input. |
static StateEngine |
StateEngine.create()
Create an empty uninitialized state engine. |
StateEngine |
FSM.getStateEngine()
Return the state engine used to create this FSM. |
StateEngine |
FSMImpl.getStateEngine()
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StateEngine |
StateEngine.setDefault(State oldState)
Euaivalent to setDefault( oldState, oldState ) |
StateEngine |
StateEngine.setDefault(State oldState,
Action action,
State newState)
Set the default transition and action for a state. |
StateEngine |
StateEngine.setDefault(State oldState,
State newState)
Equivalent to setDefault( oldState, act, newState ) where act is an action that does nothing. |
| Constructors in org.glassfish.pfl.basic.fsm with parameters of type StateEngine | |
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FSMImpl(StateEngine se,
State initialState)
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