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define(function(require, exports, module) {
"use strict";

// If you're developing a new keymapping and want to get an idea what's going
// on, then enable debugging.
var DEBUG = false;

function StateHandler(keymapping) {
    this.keymapping = this.$buildKeymappingRegex(keymapping);
}

StateHandler.prototype = {
    /*
     * Build the RegExp from the keymapping as RegExp can't stored directly
     * in the metadata JSON and as the RegExp used to match the keys/buffer
     * need to be adapted.
     */
    $buildKeymappingRegex: function(keymapping) {
        for (var state in keymapping) {
            this.$buildBindingsRegex(keymapping[state]);
        }
        return keymapping;
    },

    $buildBindingsRegex: function(bindings) {
        // Escape a given Regex string.
        bindings.forEach(function(binding) {
            if (binding.key) {
                binding.key = new RegExp('^' + binding.key + '$');
            } else if (Array.isArray(binding.regex)) {
                if (!('key' in binding))
                  binding.key = new RegExp('^' + binding.regex[1] + '$');
                binding.regex = new RegExp(binding.regex.join('') + '$');
            } else if (binding.regex) {
                binding.regex = new RegExp(binding.regex + '$');
            }
        });
    },

    $composeBuffer: function(data, hashId, key, e) {
        // Initialize the data object.
        if (data.state == null || data.buffer == null) {
            data.state = "start";
            data.buffer = "";
        }

        var keyArray = [];
        if (hashId & 1) keyArray.push("ctrl");
        if (hashId & 8) keyArray.push("command");
        if (hashId & 2) keyArray.push("option");
        if (hashId & 4) keyArray.push("shift");
        if (key)        keyArray.push(key);

        var symbolicName = keyArray.join("-");
        var bufferToUse = data.buffer + symbolicName;

        // Don't add the symbolic name to the key buffer if the alt_ key is
        // part of the symbolic name. If it starts with alt_, this means
        // that the user hit an alt keycombo and there will be a single,
        // new character detected after this event, which then will be
        // added to the buffer (e.g. alt_j will result in ∆).
        //
        // We test for 2 and not for & 2 as we only want to exclude the case where
        // the option key is pressed alone.
        if (hashId != 2) {
            data.buffer = bufferToUse;
        }

        var bufferObj = {
            bufferToUse: bufferToUse,
            symbolicName: symbolicName
        };

        if (e) {
            bufferObj.keyIdentifier = e.keyIdentifier;
        }

        return bufferObj;
    },

    $find: function(data, buffer, symbolicName, hashId, key, keyIdentifier) {
        // Holds the command to execute and the args if a command matched.
        var result = {};

        // Loop over all the bindings of the keymap until a match is found.
        this.keymapping[data.state].some(function(binding) {
            var match;

            // Check if the key matches.
            if (binding.key && !binding.key.test(symbolicName)) {
                return false;
            }

            // Check if the regex matches.
            if (binding.regex && !(match = binding.regex.exec(buffer))) {
                return false;
            }

            // Check if the match function matches.
            if (binding.match && !binding.match(buffer, hashId, key, symbolicName, keyIdentifier)) {
                return false;
            }

            // Check for disallowed matches.
            if (binding.disallowMatches) {
                for (var i = 0; i < binding.disallowMatches.length; i++) {
                    if (!!match[binding.disallowMatches[i]]) {
                        return false;
                    }
                }
            }

            // If there is a command to execute, then figure out the
            // command and the arguments.
            if (binding.exec) {
                result.command = binding.exec;

                // Build the arguments.
                if (binding.params) {
                    var value;
                    result.args = {};
                    binding.params.forEach(function(param) {
                        if (param.match != null && match != null) {
                            value = match[param.match] || param.defaultValue;
                        } else {
                            value = param.defaultValue;
                        }

                        if (param.type === 'number') {
                            value = parseInt(value);
                        }

                        result.args[param.name] = value;
                    });
                }
                data.buffer = "";
            }

            // Handle the 'then' property.
            if (binding.then) {
                data.state = binding.then;
                data.buffer = "";
            }

            // If no command is set, then execute the "null" fake command.
            if (result.command == null) {
                result.command = "null";
            }

            if (DEBUG) {
                console.log("KeyboardStateMapper#find", binding);
            }
            return true;
        });

        if (result.command) {
            return result;
        } else {
            data.buffer = "";
            return false;
        }
    },

    /*
     * This function is called by keyBinding.
     */
    handleKeyboard: function(data, hashId, key, keyCode, e) {
        if (hashId == -1)
            hashId = 0
        // If we pressed any command key but no other key, then ignore the input.
        // Otherwise "shift-" is added to the buffer, and later on "shift-g"
        // which results in "shift-shift-g" which doesn't make sense.
        if (hashId != 0 && (key == "" || key == String.fromCharCode(0))) {
            return null;
        }

        // Compute the current value of the keyboard input buffer.
        var r = this.$composeBuffer(data, hashId, key, e);
        var buffer = r.bufferToUse;
        var symbolicName = r.symbolicName;
        var keyId = r.keyIdentifier;

        r = this.$find(data, buffer, symbolicName, hashId, key, keyId);
        if (DEBUG) {
            console.log("KeyboardStateMapper#match", buffer, symbolicName, r);
        }

        return r;
    }
}

/*
 * This is a useful matching function and therefore is defined here so that
 * users of KeyboardStateMapper can use it.
 *
 * @return {Boolean} If no command key (Command|Option|Shift|Ctrl) is pressed, it
 *          returns true. If the only the Shift key is pressed + a character
 *          true is returned as well. Otherwise, false is returned.
 *          Summing up, the function returns true whenever the user typed
 *          a normal character on the keyboard and no shortcut.
 */
exports.matchCharacterOnly = function(buffer, hashId, key, symbolicName) {
    // If no command keys are pressed, then catch the input.
    if (hashId == 0) {
        return true;
    }
    // If only the shift key is pressed and a character key, then
    // catch that input as well.
    else if ((hashId == 4) && key.length == 1) {
        return true;
    }
    // Otherwise, we let the input got through.
    else {
        return false;
    }
};

exports.StateHandler = StateHandler;
});
