//
// [The "BSD license"]
//  Copyright (c) 2012 Terence Parr
//  Copyright (c) 2012 Sam Harwell
//  Copyright (c) 2014 Eric Vergnaud
//  All rights reserved.
//
//  Redistribution and use in source and binary forms, with or without
//  modification, are permitted provided that the following conditions
//  are met:
//
//  1. Redistributions of source code must retain the above copyright
//     notice, this list of conditions and the following disclaimer.
//  2. Redistributions in binary form must reproduce the above copyright
//     notice, this list of conditions and the following disclaimer in the
//     documentation and/or other materials provided with the distribution.
//  3. The name of the author may not be used to endorse or promote products
//     derived from this software without specific prior written permission.
//
//  THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
//  IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
//  OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
//  IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
//  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
//  NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
//  DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
//  THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
//  (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
//  THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
///

// When we hit an accept state in either the DFA or the ATN, we
//  have to notify the character stream to start buffering characters
//  via {@link IntStream//mark} and record the current state. The current sim state
//  includes the current index into the input, the current line,
//  and current character position in that line. Note that the Lexer is
//  tracking the starting line and characterization of the token. These
//  variables track the "state" of the simulator when it hits an accept state.
//
//  <p>We track these variables separately for the DFA and ATN simulation
//  because the DFA simulation often has to fail over to the ATN
//  simulation. If the ATN simulation fails, we need the DFA to fall
//  back to its previously accepted state, if any. If the ATN succeeds,
//  then the ATN does the accept and the DFA simulator that invoked it
//  can simply return the predicted token type.</p>
///

var Token = require('./../Token').Token;
var Lexer = require('./../Lexer').Lexer;
var ATN = require('./ATN').ATN;
var ATNSimulator = require('./ATNSimulator').ATNSimulator;
var DFAState = require('./../dfa/DFAState').DFAState;
var ATNConfigSet = require('./ATNConfigSet').ATNConfigSet;
var OrderedATNConfigSet = require('./ATNConfigSet').OrderedATNConfigSet;
var PredictionContext = require('./../PredictionContext').PredictionContext;
var SingletonPredictionContext = require('./../PredictionContext').SingletonPredictionContext;
var RuleStopState = require('./ATNState').RuleStopState;
var LexerATNConfig = require('./ATNConfig').LexerATNConfig;
var Transition = require('./Transition').Transition;
var LexerActionExecutor = require('./LexerActionExecutor').LexerActionExecutor;
var LexerNoViableAltException = require('./../error/Errors').LexerNoViableAltException;

function resetSimState(sim) {
	sim.index = -1;
	sim.line = 0;
	sim.column = -1;
	sim.dfaState = null;
}

function SimState() {
	resetSimState(this);
	return this;
}

SimState.prototype.reset = function() {
	resetSimState(this);
};

function LexerATNSimulator(recog, atn, decisionToDFA, sharedContextCache) {
	ATNSimulator.call(this, atn, sharedContextCache);
	this.decisionToDFA = decisionToDFA;
	this.recog = recog;
	// The current token's starting index into the character stream.
	// Shared across DFA to ATN simulation in case the ATN fails and the
	// DFA did not have a previous accept state. In this case, we use the
	// ATN-generated exception object.
	this.startIndex = -1;
	// line number 1..n within the input///
	this.line = 1;
	// The index of the character relative to the beginning of the line
	// 0..n-1///
	this.column = 0;
	this.mode = Lexer.DEFAULT_MODE;
	// Used during DFA/ATN exec to record the most recent accept configuration
	// info
	this.prevAccept = new SimState();
	// done
	return this;
}

LexerATNSimulator.prototype = Object.create(ATNSimulator.prototype);
LexerATNSimulator.prototype.constructor = LexerATNSimulator;

LexerATNSimulator.debug = false;
LexerATNSimulator.dfa_debug = false;

LexerATNSimulator.MIN_DFA_EDGE = 0;
LexerATNSimulator.MAX_DFA_EDGE = 127; // forces unicode to stay in ATN

LexerATNSimulator.match_calls = 0;

LexerATNSimulator.prototype.copyState = function(simulator) {
	this.column = simulator.column;
	this.line = simulator.line;
	this.mode = simulator.mode;
	this.startIndex = simulator.startIndex;
};

LexerATNSimulator.prototype.match = function(input, mode) {
	this.match_calls += 1;
	this.mode = mode;
	var mark = input.mark();
	try {
		this.startIndex = input.index;
		this.prevAccept.reset();
		var dfa = this.decisionToDFA[mode];
		if (dfa.s0 === null) {
			return this.matchATN(input);
		} else {
			return this.execATN(input, dfa.s0);
		}
	} finally {
		input.release(mark);
	}
};

LexerATNSimulator.prototype.reset = function() {
	this.prevAccept.reset();
	this.startIndex = -1;
	this.line = 1;
	this.column = 0;
	this.mode = Lexer.DEFAULT_MODE;
};

LexerATNSimulator.prototype.matchATN = function(input) {
	var startState = this.atn.modeToStartState[this.mode];

	if (this.debug) {
		console.log("matchATN mode " + this.mode + " start: " + startState);
	}
	var old_mode = this.mode;
	var s0_closure = this.computeStartState(input, startState);
	var suppressEdge = s0_closure.hasSemanticContext;
	s0_closure.hasSemanticContext = false;

	var next = this.addDFAState(s0_closure);
	if (!suppressEdge) {
		this.decisionToDFA[this.mode].s0 = next;
	}

	var predict = this.execATN(input, next);

	if (this.debug) {
		console.log("DFA after matchATN: " + this.decisionToDFA[old_mode].toLexerString());
	}
	return predict;
};

LexerATNSimulator.prototype.execATN = function(input, ds0) {
	if (this.debug) {
		console.log("start state closure=" + ds0.configs);
	}
	if (ds0.isAcceptState) {
		// allow zero-length tokens
		this.captureSimState(this.prevAccept, input, ds0);
	}
	var t = input.LA(1);
	var s = ds0; // s is current/from DFA state

	while (true) { // while more work
		if (this.debug) {
			console.log("execATN loop starting closure: " + s.configs);
		}

		// As we move src->trg, src->trg, we keep track of the previous trg to
		// avoid looking up the DFA state again, which is expensive.
		// If the previous target was already part of the DFA, we might
		// be able to avoid doing a reach operation upon t. If s!=null,
		// it means that semantic predicates didn't prevent us from
		// creating a DFA state. Once we know s!=null, we check to see if
		// the DFA state has an edge already for t. If so, we can just reuse
		// it's configuration set; there's no point in re-computing it.
		// This is kind of like doing DFA simulation within the ATN
		// simulation because DFA simulation is really just a way to avoid
		// computing reach/closure sets. Technically, once we know that
		// we have a previously added DFA state, we could jump over to
		// the DFA simulator. But, that would mean popping back and forth
		// a lot and making things more complicated algorithmically.
		// This optimization makes a lot of sense for loops within DFA.
		// A character will take us back to an existing DFA state
		// that already has lots of edges out of it. e.g., .* in comments.
		// print("Target for:" + str(s) + " and:" + str(t))
		var target = this.getExistingTargetState(s, t);
		// print("Existing:" + str(target))
		if (target === null) {
			target = this.computeTargetState(input, s, t);
			// print("Computed:" + str(target))
		}
		if (target === ATNSimulator.ERROR) {
			break;
		}
		// If this is a consumable input element, make sure to consume before
		// capturing the accept state so the input index, line, and char
		// position accurately reflect the state of the interpreter at the
		// end of the token.
		if (t !== Token.EOF) {
			this.consume(input);
		}
		if (target.isAcceptState) {
			this.captureSimState(this.prevAccept, input, target);
			if (t === Token.EOF) {
				break;
			}
		}
		t = input.LA(1);
		s = target; // flip; current DFA target becomes new src/from state
	}
	return this.failOrAccept(this.prevAccept, input, s.configs, t);
};

// Get an existing target state for an edge in the DFA. If the target state
// for the edge has not yet been computed or is otherwise not available,
// this method returns {@code null}.
//
// @param s The current DFA state
// @param t The next input symbol
// @return The existing target DFA state for the given input symbol
// {@code t}, or {@code null} if the target state for this edge is not
// already cached
LexerATNSimulator.prototype.getExistingTargetState = function(s, t) {
	if (s.edges === null || t < LexerATNSimulator.MIN_DFA_EDGE || t > LexerATNSimulator.MAX_DFA_EDGE) {
		return null;
	}

	var target = s.edges[t - LexerATNSimulator.MIN_DFA_EDGE];
	if(target===undefined) {
		target = null;
	}
	if (this.debug && target !== null) {
		console.log("reuse state " + s.stateNumber + " edge to " + target.stateNumber);
	}
	return target;
};

// Compute a target state for an edge in the DFA, and attempt to add the
// computed state and corresponding edge to the DFA.
//
// @param input The input stream
// @param s The current DFA state
// @param t The next input symbol
//
// @return The computed target DFA state for the given input symbol
// {@code t}. If {@code t} does not lead to a valid DFA state, this method
// returns {@link //ERROR}.
LexerATNSimulator.prototype.computeTargetState = function(input, s, t) {
	var reach = new OrderedATNConfigSet();
	// if we don't find an existing DFA state
	// Fill reach starting from closure, following t transitions
	this.getReachableConfigSet(input, s.configs, reach, t);

	if (reach.items.length === 0) { // we got nowhere on t from s
		if (!reach.hasSemanticContext) {
			// we got nowhere on t, don't throw out this knowledge; it'd
			// cause a failover from DFA later.
			this.addDFAEdge(s, t, ATNSimulator.ERROR);
		}
		// stop when we can't match any more char
		return ATNSimulator.ERROR;
	}
	// Add an edge from s to target DFA found/created for reach
	return this.addDFAEdge(s, t, null, reach);
};

LexerATNSimulator.prototype.failOrAccept = function(prevAccept, input, reach, t) {
	if (this.prevAccept.dfaState !== null) {
		var lexerActionExecutor = prevAccept.dfaState.lexerActionExecutor;
		this.accept(input, lexerActionExecutor, this.startIndex,
				prevAccept.index, prevAccept.line, prevAccept.column);
		return prevAccept.dfaState.prediction;
	} else {
		// if no accept and EOF is first char, return EOF
		if (t === Token.EOF && input.index === this.startIndex) {
			return Token.EOF;
		}
		throw new LexerNoViableAltException(this.recog, input, this.startIndex, reach);
	}
};

// Given a starting configuration set, figure out all ATN configurations
// we can reach upon input {@code t}. Parameter {@code reach} is a return
// parameter.
LexerATNSimulator.prototype.getReachableConfigSet = function(input, closure,
		reach, t) {
	// this is used to skip processing for configs which have a lower priority
	// than a config that already reached an accept state for the same rule
	var skipAlt = ATN.INVALID_ALT_NUMBER;
	for (var i = 0; i < closure.items.length; i++) {
		var cfg = closure.items[i];
		var currentAltReachedAcceptState = (cfg.alt === skipAlt);
		if (currentAltReachedAcceptState && cfg.passedThroughNonGreedyDecision) {
			continue;
		}
		if (this.debug) {
			console.log("testing %s at %s\n", this.getTokenName(t), cfg
					.toString(this.recog, true));
		}
		for (var j = 0; j < cfg.state.transitions.length; j++) {
			var trans = cfg.state.transitions[j]; // for each transition
			var target = this.getReachableTarget(trans, t);
			if (target !== null) {
				var lexerActionExecutor = cfg.lexerActionExecutor;
				if (lexerActionExecutor !== null) {
					lexerActionExecutor = lexerActionExecutor.fixOffsetBeforeMatch(input.index - this.startIndex);
				}
				var treatEofAsEpsilon = (t === Token.EOF);
				var config = new LexerATNConfig({state:target, lexerActionExecutor:lexerActionExecutor}, cfg);
				if (this.closure(input, config, reach,
						currentAltReachedAcceptState, true, treatEofAsEpsilon)) {
					// any remaining configs for this alt have a lower priority
					// than the one that just reached an accept state.
					skipAlt = cfg.alt;
				}
			}
		}
	}
};

LexerATNSimulator.prototype.accept = function(input, lexerActionExecutor,
		startIndex, index, line, charPos) {
	if (this.debug) {
		console.log("ACTION %s\n", lexerActionExecutor);
	}
	// seek to after last char in token
	input.seek(index);
	this.line = line;
	this.column = charPos;
	if (lexerActionExecutor !== null && this.recog !== null) {
		lexerActionExecutor.execute(this.recog, input, startIndex);
	}
};

LexerATNSimulator.prototype.getReachableTarget = function(trans, t) {
	if (trans.matches(t, 0, 0xFFFE)) {
		return trans.target;
	} else {
		return null;
	}
};

LexerATNSimulator.prototype.computeStartState = function(input, p) {
	var initialContext = PredictionContext.EMPTY;
	var configs = new OrderedATNConfigSet();
	for (var i = 0; i < p.transitions.length; i++) {
		var target = p.transitions[i].target;
        var cfg = new LexerATNConfig({state:target, alt:i+1, context:initialContext}, null);
		this.closure(input, cfg, configs, false, false, false);
	}
	return configs;
};

// Since the alternatives within any lexer decision are ordered by
// preference, this method stops pursuing the closure as soon as an accept
// state is reached. After the first accept state is reached by depth-first
// search from {@code config}, all other (potentially reachable) states for
// this rule would have a lower priority.
//
// @return {@code true} if an accept state is reached, otherwise
// {@code false}.
LexerATNSimulator.prototype.closure = function(input, config, configs,
		currentAltReachedAcceptState, speculative, treatEofAsEpsilon) {
	var cfg = null;
	if (this.debug) {
		console.log("closure(" + config.toString(this.recog, true) + ")");
	}
	if (config.state instanceof RuleStopState) {
		if (this.debug) {
			if (this.recog !== null) {
				console.log("closure at %s rule stop %s\n", this.recog.getRuleNames()[config.state.ruleIndex], config);
			} else {
				console.log("closure at rule stop %s\n", config);
			}
		}
		if (config.context === null || config.context.hasEmptyPath()) {
			if (config.context === null || config.context.isEmpty()) {
				configs.add(config);
				return true;
			} else {
				configs.add(new LexerATNConfig({ state:config.state, context:PredictionContext.EMPTY}, config));
				currentAltReachedAcceptState = true;
			}
		}
		if (config.context !== null && !config.context.isEmpty()) {
			for (var i = 0; i < config.context.length; i++) {
				if (config.context.getReturnState(i) !== PredictionContext.EMPTY_RETURN_STATE) {
					var newContext = config.context.getParent(i); // "pop" return state
					var returnState = this.atn.states[config.context.getReturnState(i)];
					cfg = new LexerATNConfig({ state:returnState, context:newContext }, config);
					currentAltReachedAcceptState = this.closure(input, cfg,
							configs, currentAltReachedAcceptState, speculative,
							treatEofAsEpsilon);
				}
			}
		}
		return currentAltReachedAcceptState;
	}
	// optimization
	if (!config.state.epsilonOnlyTransitions) {
		if (!currentAltReachedAcceptState || !config.passedThroughNonGreedyDecision) {
			configs.add(config);
		}
	}
	for (var j = 0; j < config.state.transitions.length; j++) {
		var trans = config.state.transitions[j];
		cfg = this.getEpsilonTarget(input, config, trans, configs, speculative, treatEofAsEpsilon);
		if (cfg !== null) {
			currentAltReachedAcceptState = this.closure(input, cfg, configs,
					currentAltReachedAcceptState, speculative, treatEofAsEpsilon);
		}
	}
	return currentAltReachedAcceptState;
};

// side-effect: can alter configs.hasSemanticContext
LexerATNSimulator.prototype.getEpsilonTarget = function(input, config, trans,
		configs, speculative, treatEofAsEpsilon) {
	var cfg = null;
	if (trans.serializationType === Transition.RULE) {
		var newContext = SingletonPredictionContext.create(config.context, trans.followState.stateNumber);
		cfg = new LexerATNConfig( { state:trans.target, context:newContext}, config);
	} else if (trans.serializationType === Transition.PRECEDENCE) {
		throw "Precedence predicates are not supported in lexers.";
	} else if (trans.serializationType === Transition.PREDICATE) {
		// Track traversing semantic predicates. If we traverse,
		// we cannot add a DFA state for this "reach" computation
		// because the DFA would not test the predicate again in the
		// future. Rather than creating collections of semantic predicates
		// like v3 and testing them on prediction, v4 will test them on the
		// fly all the time using the ATN not the DFA. This is slower but
		// semantically it's not used that often. One of the key elements to
		// this predicate mechanism is not adding DFA states that see
		// predicates immediately afterwards in the ATN. For example,

		// a : ID {p1}? | ID {p2}? ;

		// should create the start state for rule 'a' (to save start state
		// competition), but should not create target of ID state. The
		// collection of ATN states the following ID references includes
		// states reached by traversing predicates. Since this is when we
		// test them, we cannot cash the DFA state target of ID.

		if (this.debug) {
			console.log("EVAL rule " + trans.ruleIndex + ":" + trans.predIndex);
		}
		configs.hasSemanticContext = true;
		if (this.evaluatePredicate(input, trans.ruleIndex, trans.predIndex, speculative)) {
			cfg = new LexerATNConfig({ state:trans.target}, config);
		}
	} else if (trans.serializationType === Transition.ACTION) {
		if (config.context === null || config.context.hasEmptyPath()) {
			// execute actions anywhere in the start rule for a token.
			//
			// TODO: if the entry rule is invoked recursively, some
			// actions may be executed during the recursive call. The
			// problem can appear when hasEmptyPath() is true but
			// isEmpty() is false. In this case, the config needs to be
			// split into two contexts - one with just the empty path
			// and another with everything but the empty path.
			// Unfortunately, the current algorithm does not allow
			// getEpsilonTarget to return two configurations, so
			// additional modifications are needed before we can support
			// the split operation.
			var lexerActionExecutor = LexerActionExecutor.append(config.lexerActionExecutor,
					this.atn.lexerActions[trans.actionIndex]);
			cfg = new LexerATNConfig({ state:trans.target, lexerActionExecutor:lexerActionExecutor }, config);
		} else {
			// ignore actions in referenced rules
			cfg = new LexerATNConfig( { state:trans.target}, config);
		}
	} else if (trans.serializationType === Transition.EPSILON) {
		cfg = new LexerATNConfig({ state:trans.target}, config);
	} else if (trans.serializationType === Transition.ATOM ||
				trans.serializationType === Transition.RANGE ||
				trans.serializationType === Transition.SET) {
		if (treatEofAsEpsilon) {
			if (trans.matches(Token.EOF, 0, 0xFFFF)) {
				cfg = new LexerATNConfig( { state:trans.target }, config);
			}
		}
	}
	return cfg;
};

// Evaluate a predicate specified in the lexer.
//
// <p>If {@code speculative} is {@code true}, this method was called before
// {@link //consume} for the matched character. This method should call
// {@link //consume} before evaluating the predicate to ensure position
// sensitive values, including {@link Lexer//getText}, {@link Lexer//getLine},
// and {@link Lexer//getcolumn}, properly reflect the current
// lexer state. This method should restore {@code input} and the simulator
// to the original state before returning (i.e. undo the actions made by the
// call to {@link //consume}.</p>
//
// @param input The input stream.
// @param ruleIndex The rule containing the predicate.
// @param predIndex The index of the predicate within the rule.
// @param speculative {@code true} if the current index in {@code input} is
// one character before the predicate's location.
//
// @return {@code true} if the specified predicate evaluates to
// {@code true}.
// /
LexerATNSimulator.prototype.evaluatePredicate = function(input, ruleIndex,
		predIndex, speculative) {
	// assume true if no recognizer was provided
	if (this.recog === null) {
		return true;
	}
	if (!speculative) {
		return this.recog.sempred(null, ruleIndex, predIndex);
	}
	var savedcolumn = this.column;
	var savedLine = this.line;
	var index = input.index;
	var marker = input.mark();
	try {
		this.consume(input);
		return this.recog.sempred(null, ruleIndex, predIndex);
	} finally {
		this.column = savedcolumn;
		this.line = savedLine;
		input.seek(index);
		input.release(marker);
	}
};

LexerATNSimulator.prototype.captureSimState = function(settings, input, dfaState) {
	settings.index = input.index;
	settings.line = this.line;
	settings.column = this.column;
	settings.dfaState = dfaState;
};

LexerATNSimulator.prototype.addDFAEdge = function(from_, tk, to, cfgs) {
	if (to === undefined) {
		to = null;
	}
	if (cfgs === undefined) {
		cfgs = null;
	}
	if (to === null && cfgs !== null) {
		// leading to this call, ATNConfigSet.hasSemanticContext is used as a
		// marker indicating dynamic predicate evaluation makes this edge
		// dependent on the specific input sequence, so the static edge in the
		// DFA should be omitted. The target DFAState is still created since
		// execATN has the ability to resynchronize with the DFA state cache
		// following the predicate evaluation step.
		//
		// TJP notes: next time through the DFA, we see a pred again and eval.
		// If that gets us to a previously created (but dangling) DFA
		// state, we can continue in pure DFA mode from there.
		// /
		var suppressEdge = cfgs.hasSemanticContext;
		cfgs.hasSemanticContext = false;

		to = this.addDFAState(cfgs);

		if (suppressEdge) {
			return to;
		}
	}
	// add the edge
	if (tk < LexerATNSimulator.MIN_DFA_EDGE || tk > LexerATNSimulator.MAX_DFA_EDGE) {
		// Only track edges within the DFA bounds
		return to;
	}
	if (this.debug) {
		console.log("EDGE " + from_ + " -> " + to + " upon " + tk);
	}
	if (from_.edges === null) {
		// make room for tokens 1..n and -1 masquerading as index 0
		from_.edges = [];
	}
	from_.edges[tk - LexerATNSimulator.MIN_DFA_EDGE] = to; // connect

	return to;
};

// Add a new DFA state if there isn't one with this set of
// configurations already. This method also detects the first
// configuration containing an ATN rule stop state. Later, when
// traversing the DFA, we will know which rule to accept.
LexerATNSimulator.prototype.addDFAState = function(configs) {
	var proposed = new DFAState(null, configs);
	var firstConfigWithRuleStopState = null;
	for (var i = 0; i < configs.items.length; i++) {
		var cfg = configs.items[i];
		if (cfg.state instanceof RuleStopState) {
			firstConfigWithRuleStopState = cfg;
			break;
		}
	}
	if (firstConfigWithRuleStopState !== null) {
		proposed.isAcceptState = true;
		proposed.lexerActionExecutor = firstConfigWithRuleStopState.lexerActionExecutor;
		proposed.prediction = this.atn.ruleToTokenType[firstConfigWithRuleStopState.state.ruleIndex];
	}
	var hash = proposed.hashString();
	var dfa = this.decisionToDFA[this.mode];
	var existing = dfa.states[hash] || null;
	if (existing!==null) {
		return existing;
	}
	var newState = proposed;
	newState.stateNumber = dfa.states.length;
	configs.setReadonly(true);
	newState.configs = configs;
	dfa.states[hash] = newState;
	return newState;
};

LexerATNSimulator.prototype.getDFA = function(mode) {
	return this.decisionToDFA[mode];
};

// Get the text matched so far for the current token.
LexerATNSimulator.prototype.getText = function(input) {
	// index is first lookahead char, don't include.
	return input.getText(this.startIndex, input.index - 1);
};

LexerATNSimulator.prototype.consume = function(input) {
	var curChar = input.LA(1);
	if (curChar === "\n".charCodeAt(0)) {
		this.line += 1;
		this.column = 0;
	} else {
		this.column += 1;
	}
	input.consume();
};

LexerATNSimulator.prototype.getTokenName = function(tt) {
	if (tt === -1) {
		return "EOF";
	} else {
		return "'" + String.fromCharCode(tt) + "'";
	}
};

exports.LexerATNSimulator = LexerATNSimulator;
