Class Priority.Builder

java.lang.Object
com.google.protobuf.AbstractMessageLite.Builder
com.google.protobuf.AbstractMessage.Builder<Priority.Builder>
com.google.protobuf.GeneratedMessageV3.Builder<Priority.Builder>
io.temporal.api.common.v1.Priority.Builder
All Implemented Interfaces:
com.google.protobuf.Message.Builder, com.google.protobuf.MessageLite.Builder, com.google.protobuf.MessageLiteOrBuilder, com.google.protobuf.MessageOrBuilder, PriorityOrBuilder, Cloneable
Enclosing class:
Priority

public static final class Priority.Builder extends com.google.protobuf.GeneratedMessageV3.Builder<Priority.Builder> implements PriorityOrBuilder
 Priority contains metadata that controls relative ordering of task processing
 when tasks are backed up in a queue. Initially, Priority will be used in
 matching (workflow and activity) task queues. Later it may be used in history
 task queues and in rate limiting decisions.

 Priority is attached to workflows and activities. By default, activities
 inherit Priority from the workflow that created them, but may override fields
 when an activity is started or modified.

 Despite being named "Priority", this message also contains fields that
 control "fairness" mechanisms.

 For all fields, the field not present or equal to zero/empty string means to
 inherit the value from the calling workflow, or if there is no calling
 workflow, then use the default value.

 For all fields other than fairness_key, the zero value isn't meaningful so
 there's no confusion between inherit/default and a meaningful value. For
 fairness_key, the empty string will be interpreted as "inherit". This means
 that if a workflow has a non-empty fairness key, you can't override the
 fairness key of its activity to the empty string.

 The overall semantics of Priority are:
 1. First, consider "priority": higher priority (lower number) goes first.
 2. Then, consider fairness: try to dispatch tasks for different fairness keys
    in proportion to their weight.

 Applications may use any subset of mechanisms that are useful to them and
 leave the other fields to use default values.

 Not all queues in the system may support the "full" semantics of all priority
 fields. (Currently only support in matching task queues is planned.)
 
Protobuf type temporal.api.common.v1.Priority
  • Method Summary

    Modifier and Type
    Method
    Description
    addRepeatedField(com.google.protobuf.Descriptors.FieldDescriptor field, Object value)
     
     
     
     
    Fairness key is a short string that's used as a key for a fairness balancing mechanism.
    Fairness weight for a task can come from multiple sources for flexibility.
    clearField(com.google.protobuf.Descriptors.FieldDescriptor field)
     
    clearOneof(com.google.protobuf.Descriptors.OneofDescriptor oneof)
     
    Priority key is a positive integer from 1 to n, where smaller integers correspond to higher priorities (tasks run sooner).
     
     
    static final com.google.protobuf.Descriptors.Descriptor
     
    com.google.protobuf.Descriptors.Descriptor
     
    Fairness key is a short string that's used as a key for a fairness balancing mechanism.
    com.google.protobuf.ByteString
    Fairness key is a short string that's used as a key for a fairness balancing mechanism.
    float
    Fairness weight for a task can come from multiple sources for flexibility.
    int
    Priority key is a positive integer from 1 to n, where smaller integers correspond to higher priorities (tasks run sooner).
    protected com.google.protobuf.GeneratedMessageV3.FieldAccessorTable
     
    final boolean
     
    mergeFrom(com.google.protobuf.CodedInputStream input, com.google.protobuf.ExtensionRegistryLite extensionRegistry)
     
    mergeFrom(com.google.protobuf.Message other)
     
     
    mergeUnknownFields(com.google.protobuf.UnknownFieldSet unknownFields)
     
    Fairness key is a short string that's used as a key for a fairness balancing mechanism.
    setFairnessKeyBytes(com.google.protobuf.ByteString value)
    Fairness key is a short string that's used as a key for a fairness balancing mechanism.
    setFairnessWeight(float value)
    Fairness weight for a task can come from multiple sources for flexibility.
    setField(com.google.protobuf.Descriptors.FieldDescriptor field, Object value)
     
    setPriorityKey(int value)
    Priority key is a positive integer from 1 to n, where smaller integers correspond to higher priorities (tasks run sooner).
    setRepeatedField(com.google.protobuf.Descriptors.FieldDescriptor field, int index, Object value)
     
    setUnknownFields(com.google.protobuf.UnknownFieldSet unknownFields)
     

    Methods inherited from class com.google.protobuf.GeneratedMessageV3.Builder

    getAllFields, getField, getFieldBuilder, getOneofFieldDescriptor, getParentForChildren, getRepeatedField, getRepeatedFieldBuilder, getRepeatedFieldCount, getUnknownFields, getUnknownFieldSetBuilder, hasField, hasOneof, internalGetMapField, internalGetMapFieldReflection, internalGetMutableMapField, internalGetMutableMapFieldReflection, isClean, markClean, mergeUnknownLengthDelimitedField, mergeUnknownVarintField, newBuilderForField, onBuilt, onChanged, parseUnknownField, setUnknownFieldSetBuilder, setUnknownFieldsProto3

    Methods inherited from class com.google.protobuf.AbstractMessage.Builder

    findInitializationErrors, getInitializationErrorString, internalMergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, newUninitializedMessageException, toString

    Methods inherited from class com.google.protobuf.AbstractMessageLite.Builder

    addAll, addAll, mergeDelimitedFrom, mergeDelimitedFrom, mergeFrom, newUninitializedMessageException

    Methods inherited from class java.lang.Object

    equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait

    Methods inherited from interface com.google.protobuf.Message.Builder

    mergeDelimitedFrom, mergeDelimitedFrom

    Methods inherited from interface com.google.protobuf.MessageLite.Builder

    mergeFrom

    Methods inherited from interface com.google.protobuf.MessageOrBuilder

    findInitializationErrors, getAllFields, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof
  • Method Details

    • getDescriptor

      public static final com.google.protobuf.Descriptors.Descriptor getDescriptor()
    • internalGetFieldAccessorTable

      protected com.google.protobuf.GeneratedMessageV3.FieldAccessorTable internalGetFieldAccessorTable()
      Specified by:
      internalGetFieldAccessorTable in class com.google.protobuf.GeneratedMessageV3.Builder<Priority.Builder>
    • clear

      public Priority.Builder clear()
      Specified by:
      clear in interface com.google.protobuf.Message.Builder
      Specified by:
      clear in interface com.google.protobuf.MessageLite.Builder
      Overrides:
      clear in class com.google.protobuf.GeneratedMessageV3.Builder<Priority.Builder>
    • getDescriptorForType

      public com.google.protobuf.Descriptors.Descriptor getDescriptorForType()
      Specified by:
      getDescriptorForType in interface com.google.protobuf.Message.Builder
      Specified by:
      getDescriptorForType in interface com.google.protobuf.MessageOrBuilder
      Overrides:
      getDescriptorForType in class com.google.protobuf.GeneratedMessageV3.Builder<Priority.Builder>
    • getDefaultInstanceForType

      public Priority getDefaultInstanceForType()
      Specified by:
      getDefaultInstanceForType in interface com.google.protobuf.MessageLiteOrBuilder
      Specified by:
      getDefaultInstanceForType in interface com.google.protobuf.MessageOrBuilder
    • build

      public Priority build()
      Specified by:
      build in interface com.google.protobuf.Message.Builder
      Specified by:
      build in interface com.google.protobuf.MessageLite.Builder
    • buildPartial

      public Priority buildPartial()
      Specified by:
      buildPartial in interface com.google.protobuf.Message.Builder
      Specified by:
      buildPartial in interface com.google.protobuf.MessageLite.Builder
    • clone

      public Priority.Builder clone()
      Specified by:
      clone in interface com.google.protobuf.Message.Builder
      Specified by:
      clone in interface com.google.protobuf.MessageLite.Builder
      Overrides:
      clone in class com.google.protobuf.GeneratedMessageV3.Builder<Priority.Builder>
    • setField

      public Priority.Builder setField(com.google.protobuf.Descriptors.FieldDescriptor field, Object value)
      Specified by:
      setField in interface com.google.protobuf.Message.Builder
      Overrides:
      setField in class com.google.protobuf.GeneratedMessageV3.Builder<Priority.Builder>
    • clearField

      public Priority.Builder clearField(com.google.protobuf.Descriptors.FieldDescriptor field)
      Specified by:
      clearField in interface com.google.protobuf.Message.Builder
      Overrides:
      clearField in class com.google.protobuf.GeneratedMessageV3.Builder<Priority.Builder>
    • clearOneof

      public Priority.Builder clearOneof(com.google.protobuf.Descriptors.OneofDescriptor oneof)
      Specified by:
      clearOneof in interface com.google.protobuf.Message.Builder
      Overrides:
      clearOneof in class com.google.protobuf.GeneratedMessageV3.Builder<Priority.Builder>
    • setRepeatedField

      public Priority.Builder setRepeatedField(com.google.protobuf.Descriptors.FieldDescriptor field, int index, Object value)
      Specified by:
      setRepeatedField in interface com.google.protobuf.Message.Builder
      Overrides:
      setRepeatedField in class com.google.protobuf.GeneratedMessageV3.Builder<Priority.Builder>
    • addRepeatedField

      public Priority.Builder addRepeatedField(com.google.protobuf.Descriptors.FieldDescriptor field, Object value)
      Specified by:
      addRepeatedField in interface com.google.protobuf.Message.Builder
      Overrides:
      addRepeatedField in class com.google.protobuf.GeneratedMessageV3.Builder<Priority.Builder>
    • mergeFrom

      public Priority.Builder mergeFrom(com.google.protobuf.Message other)
      Specified by:
      mergeFrom in interface com.google.protobuf.Message.Builder
      Overrides:
      mergeFrom in class com.google.protobuf.AbstractMessage.Builder<Priority.Builder>
    • mergeFrom

      public Priority.Builder mergeFrom(Priority other)
    • isInitialized

      public final boolean isInitialized()
      Specified by:
      isInitialized in interface com.google.protobuf.MessageLiteOrBuilder
      Overrides:
      isInitialized in class com.google.protobuf.GeneratedMessageV3.Builder<Priority.Builder>
    • mergeFrom

      public Priority.Builder mergeFrom(com.google.protobuf.CodedInputStream input, com.google.protobuf.ExtensionRegistryLite extensionRegistry) throws IOException
      Specified by:
      mergeFrom in interface com.google.protobuf.Message.Builder
      Specified by:
      mergeFrom in interface com.google.protobuf.MessageLite.Builder
      Overrides:
      mergeFrom in class com.google.protobuf.AbstractMessage.Builder<Priority.Builder>
      Throws:
      IOException
    • getPriorityKey

      public int getPriorityKey()
       Priority key is a positive integer from 1 to n, where smaller integers
       correspond to higher priorities (tasks run sooner). In general, tasks in
       a queue should be processed in close to priority order, although small
       deviations are possible.
      
       The maximum priority value (minimum priority) is determined by server
       configuration, and defaults to 5.
      
       If priority is not present (or zero), then the effective priority will be
       the default priority, which is calculated by (min+max)/2. With the
       default max of 5, and min of 1, that comes out to 3.
       
      int32 priority_key = 1;
      Specified by:
      getPriorityKey in interface PriorityOrBuilder
      Returns:
      The priorityKey.
    • setPriorityKey

      public Priority.Builder setPriorityKey(int value)
       Priority key is a positive integer from 1 to n, where smaller integers
       correspond to higher priorities (tasks run sooner). In general, tasks in
       a queue should be processed in close to priority order, although small
       deviations are possible.
      
       The maximum priority value (minimum priority) is determined by server
       configuration, and defaults to 5.
      
       If priority is not present (or zero), then the effective priority will be
       the default priority, which is calculated by (min+max)/2. With the
       default max of 5, and min of 1, that comes out to 3.
       
      int32 priority_key = 1;
      Parameters:
      value - The priorityKey to set.
      Returns:
      This builder for chaining.
    • clearPriorityKey

      public Priority.Builder clearPriorityKey()
       Priority key is a positive integer from 1 to n, where smaller integers
       correspond to higher priorities (tasks run sooner). In general, tasks in
       a queue should be processed in close to priority order, although small
       deviations are possible.
      
       The maximum priority value (minimum priority) is determined by server
       configuration, and defaults to 5.
      
       If priority is not present (or zero), then the effective priority will be
       the default priority, which is calculated by (min+max)/2. With the
       default max of 5, and min of 1, that comes out to 3.
       
      int32 priority_key = 1;
      Returns:
      This builder for chaining.
    • getFairnessKey

      public String getFairnessKey()
       Fairness key is a short string that's used as a key for a fairness
       balancing mechanism. It may correspond to a tenant id, or to a fixed
       string like "high" or "low". The default is the empty string.
      
       The fairness mechanism attempts to dispatch tasks for a given key in
       proportion to its weight. For example, using a thousand distinct tenant
       ids, each with a weight of 1.0 (the default) will result in each tenant
       getting a roughly equal share of task dispatch throughput.
      
       (Note: this does not imply equal share of worker capacity! Fairness
       decisions are made based on queue statistics, not
       current worker load.)
      
       As another example, using keys "high" and "low" with weight 9.0 and 1.0
       respectively will prefer dispatching "high" tasks over "low" tasks at a
       9:1 ratio, while allowing either key to use all worker capacity if the
       other is not present.
      
       All fairness mechanisms, including rate limits, are best-effort and
       probabilistic. The results may not match what a "perfect" algorithm with
       infinite resources would produce. The more unique keys are used, the less
       accurate the results will be.
      
       Fairness keys are limited to 64 bytes.
       
      string fairness_key = 2;
      Specified by:
      getFairnessKey in interface PriorityOrBuilder
      Returns:
      The fairnessKey.
    • getFairnessKeyBytes

      public com.google.protobuf.ByteString getFairnessKeyBytes()
       Fairness key is a short string that's used as a key for a fairness
       balancing mechanism. It may correspond to a tenant id, or to a fixed
       string like "high" or "low". The default is the empty string.
      
       The fairness mechanism attempts to dispatch tasks for a given key in
       proportion to its weight. For example, using a thousand distinct tenant
       ids, each with a weight of 1.0 (the default) will result in each tenant
       getting a roughly equal share of task dispatch throughput.
      
       (Note: this does not imply equal share of worker capacity! Fairness
       decisions are made based on queue statistics, not
       current worker load.)
      
       As another example, using keys "high" and "low" with weight 9.0 and 1.0
       respectively will prefer dispatching "high" tasks over "low" tasks at a
       9:1 ratio, while allowing either key to use all worker capacity if the
       other is not present.
      
       All fairness mechanisms, including rate limits, are best-effort and
       probabilistic. The results may not match what a "perfect" algorithm with
       infinite resources would produce. The more unique keys are used, the less
       accurate the results will be.
      
       Fairness keys are limited to 64 bytes.
       
      string fairness_key = 2;
      Specified by:
      getFairnessKeyBytes in interface PriorityOrBuilder
      Returns:
      The bytes for fairnessKey.
    • setFairnessKey

      public Priority.Builder setFairnessKey(String value)
       Fairness key is a short string that's used as a key for a fairness
       balancing mechanism. It may correspond to a tenant id, or to a fixed
       string like "high" or "low". The default is the empty string.
      
       The fairness mechanism attempts to dispatch tasks for a given key in
       proportion to its weight. For example, using a thousand distinct tenant
       ids, each with a weight of 1.0 (the default) will result in each tenant
       getting a roughly equal share of task dispatch throughput.
      
       (Note: this does not imply equal share of worker capacity! Fairness
       decisions are made based on queue statistics, not
       current worker load.)
      
       As another example, using keys "high" and "low" with weight 9.0 and 1.0
       respectively will prefer dispatching "high" tasks over "low" tasks at a
       9:1 ratio, while allowing either key to use all worker capacity if the
       other is not present.
      
       All fairness mechanisms, including rate limits, are best-effort and
       probabilistic. The results may not match what a "perfect" algorithm with
       infinite resources would produce. The more unique keys are used, the less
       accurate the results will be.
      
       Fairness keys are limited to 64 bytes.
       
      string fairness_key = 2;
      Parameters:
      value - The fairnessKey to set.
      Returns:
      This builder for chaining.
    • clearFairnessKey

      public Priority.Builder clearFairnessKey()
       Fairness key is a short string that's used as a key for a fairness
       balancing mechanism. It may correspond to a tenant id, or to a fixed
       string like "high" or "low". The default is the empty string.
      
       The fairness mechanism attempts to dispatch tasks for a given key in
       proportion to its weight. For example, using a thousand distinct tenant
       ids, each with a weight of 1.0 (the default) will result in each tenant
       getting a roughly equal share of task dispatch throughput.
      
       (Note: this does not imply equal share of worker capacity! Fairness
       decisions are made based on queue statistics, not
       current worker load.)
      
       As another example, using keys "high" and "low" with weight 9.0 and 1.0
       respectively will prefer dispatching "high" tasks over "low" tasks at a
       9:1 ratio, while allowing either key to use all worker capacity if the
       other is not present.
      
       All fairness mechanisms, including rate limits, are best-effort and
       probabilistic. The results may not match what a "perfect" algorithm with
       infinite resources would produce. The more unique keys are used, the less
       accurate the results will be.
      
       Fairness keys are limited to 64 bytes.
       
      string fairness_key = 2;
      Returns:
      This builder for chaining.
    • setFairnessKeyBytes

      public Priority.Builder setFairnessKeyBytes(com.google.protobuf.ByteString value)
       Fairness key is a short string that's used as a key for a fairness
       balancing mechanism. It may correspond to a tenant id, or to a fixed
       string like "high" or "low". The default is the empty string.
      
       The fairness mechanism attempts to dispatch tasks for a given key in
       proportion to its weight. For example, using a thousand distinct tenant
       ids, each with a weight of 1.0 (the default) will result in each tenant
       getting a roughly equal share of task dispatch throughput.
      
       (Note: this does not imply equal share of worker capacity! Fairness
       decisions are made based on queue statistics, not
       current worker load.)
      
       As another example, using keys "high" and "low" with weight 9.0 and 1.0
       respectively will prefer dispatching "high" tasks over "low" tasks at a
       9:1 ratio, while allowing either key to use all worker capacity if the
       other is not present.
      
       All fairness mechanisms, including rate limits, are best-effort and
       probabilistic. The results may not match what a "perfect" algorithm with
       infinite resources would produce. The more unique keys are used, the less
       accurate the results will be.
      
       Fairness keys are limited to 64 bytes.
       
      string fairness_key = 2;
      Parameters:
      value - The bytes for fairnessKey to set.
      Returns:
      This builder for chaining.
    • getFairnessWeight

      public float getFairnessWeight()
       Fairness weight for a task can come from multiple sources for
       flexibility. From highest to lowest precedence:
       1. Weights for a small set of keys can be overridden in task queue
          configuration with an API.
       2. It can be attached to the workflow/activity in this field.
       3. The default weight of 1.0 will be used.
      
       Weight values are clamped to the range [0.001, 1000].
       
      float fairness_weight = 3;
      Specified by:
      getFairnessWeight in interface PriorityOrBuilder
      Returns:
      The fairnessWeight.
    • setFairnessWeight

      public Priority.Builder setFairnessWeight(float value)
       Fairness weight for a task can come from multiple sources for
       flexibility. From highest to lowest precedence:
       1. Weights for a small set of keys can be overridden in task queue
          configuration with an API.
       2. It can be attached to the workflow/activity in this field.
       3. The default weight of 1.0 will be used.
      
       Weight values are clamped to the range [0.001, 1000].
       
      float fairness_weight = 3;
      Parameters:
      value - The fairnessWeight to set.
      Returns:
      This builder for chaining.
    • clearFairnessWeight

      public Priority.Builder clearFairnessWeight()
       Fairness weight for a task can come from multiple sources for
       flexibility. From highest to lowest precedence:
       1. Weights for a small set of keys can be overridden in task queue
          configuration with an API.
       2. It can be attached to the workflow/activity in this field.
       3. The default weight of 1.0 will be used.
      
       Weight values are clamped to the range [0.001, 1000].
       
      float fairness_weight = 3;
      Returns:
      This builder for chaining.
    • setUnknownFields

      public final Priority.Builder setUnknownFields(com.google.protobuf.UnknownFieldSet unknownFields)
      Specified by:
      setUnknownFields in interface com.google.protobuf.Message.Builder
      Overrides:
      setUnknownFields in class com.google.protobuf.GeneratedMessageV3.Builder<Priority.Builder>
    • mergeUnknownFields

      public final Priority.Builder mergeUnknownFields(com.google.protobuf.UnknownFieldSet unknownFields)
      Specified by:
      mergeUnknownFields in interface com.google.protobuf.Message.Builder
      Overrides:
      mergeUnknownFields in class com.google.protobuf.GeneratedMessageV3.Builder<Priority.Builder>