Class ARBDrawIndirect
This extension provides a mechanism for supplying the arguments to a DrawArraysInstanced or DrawElementsInstancedBaseVertex from buffer object memory. This is not particularly useful for applications where the CPU knows the values of the arguments beforehand, but is helpful when the values will be generated on the GPU through any mechanism that can write to a buffer object including image stores, atomic counters, or compute interop. This allows the GPU to consume these arguments without a round- trip to the CPU or the expensive synchronization that would involve. This is similar to the DrawTransformFeedbackEXT command from EXT_transform_feedback2, but offers much more flexibility in both generating the arguments and in the type of Draws that can be accomplished.
Requires OpenGL 3.1. Promoted to core in OpenGL 4.0.
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intAccepted by thetargetparameters of BindBuffer, BufferData, BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData, GetBufferPointerv, MapBufferRange, FlushMappedBufferRange, GetBufferParameteriv, and CopyBufferSubData.static final intAccepted by thevalueparameter of GetIntegerv, GetBooleanv, GetFloatv, and GetDoublev. -
Method Summary
Modifier and TypeMethodDescriptionstatic voidglDrawArraysIndirect(int mode, int[] indirect) Array version of:DrawArraysIndirectstatic voidglDrawArraysIndirect(int mode, long indirect) Renders primitives from array data, taking parameters from memory.static voidglDrawArraysIndirect(int mode, ByteBuffer indirect) Renders primitives from array data, taking parameters from memory.static voidglDrawArraysIndirect(int mode, IntBuffer indirect) Renders primitives from array data, taking parameters from memory.static voidglDrawElementsIndirect(int mode, int type, int[] indirect) Array version of:DrawElementsIndirectstatic voidglDrawElementsIndirect(int mode, int type, long indirect) Renders indexed primitives from array data, taking parameters from memory.static voidglDrawElementsIndirect(int mode, int type, ByteBuffer indirect) Renders indexed primitives from array data, taking parameters from memory.static voidglDrawElementsIndirect(int mode, int type, IntBuffer indirect) Renders indexed primitives from array data, taking parameters from memory.static voidnglDrawArraysIndirect(int mode, long indirect) Unsafe version of:DrawArraysIndirectstatic voidnglDrawElementsIndirect(int mode, int type, long indirect) Unsafe version of:DrawElementsIndirect
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Field Details
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GL_DRAW_INDIRECT_BUFFER
public static final int GL_DRAW_INDIRECT_BUFFERAccepted by thetargetparameters of BindBuffer, BufferData, BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData, GetBufferPointerv, MapBufferRange, FlushMappedBufferRange, GetBufferParameteriv, and CopyBufferSubData.- See Also:
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GL_DRAW_INDIRECT_BUFFER_BINDING
public static final int GL_DRAW_INDIRECT_BUFFER_BINDINGAccepted by thevalueparameter of GetIntegerv, GetBooleanv, GetFloatv, and GetDoublev.- See Also:
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Method Details
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nglDrawArraysIndirect
public static void nglDrawArraysIndirect(int mode, long indirect) Unsafe version of:DrawArraysIndirect -
glDrawArraysIndirect
Renders primitives from array data, taking parameters from memory.glDrawArraysIndirectbehaves similarly toDrawArraysInstancedBaseInstance, except that the parameters to glDrawArraysInstancedBaseInstance are stored in memory at the address given byindirect.The parameters addressed by
indirectare packed into a structure that takes the form (in C):typedef struct { uint count; uint primCount; uint first; uint baseInstance; // must be 0 unless OpenGL 4.2 is supported } DrawArraysIndirectCommand; const DrawArraysIndirectCommand *cmd = (const DrawArraysIndirectCommand *)indirect; glDrawArraysInstancedBaseInstance(mode, cmd->first, cmd->count, cmd->primCount, cmd->baseInstance);- Parameters:
mode- what kind of primitives to render. One of:POINTSLINE_STRIPLINE_LOOPLINESTRIANGLE_STRIPTRIANGLE_FANTRIANGLESLINES_ADJACENCYLINE_STRIP_ADJACENCYTRIANGLES_ADJACENCYTRIANGLE_STRIP_ADJACENCYPATCHESPOLYGONQUADSQUAD_STRIPindirect- a structure containing the draw parameters
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glDrawArraysIndirect
public static void glDrawArraysIndirect(int mode, long indirect) Renders primitives from array data, taking parameters from memory.glDrawArraysIndirectbehaves similarly toDrawArraysInstancedBaseInstance, except that the parameters to glDrawArraysInstancedBaseInstance are stored in memory at the address given byindirect.The parameters addressed by
indirectare packed into a structure that takes the form (in C):typedef struct { uint count; uint primCount; uint first; uint baseInstance; // must be 0 unless OpenGL 4.2 is supported } DrawArraysIndirectCommand; const DrawArraysIndirectCommand *cmd = (const DrawArraysIndirectCommand *)indirect; glDrawArraysInstancedBaseInstance(mode, cmd->first, cmd->count, cmd->primCount, cmd->baseInstance);- Parameters:
mode- what kind of primitives to render. One of:POINTSLINE_STRIPLINE_LOOPLINESTRIANGLE_STRIPTRIANGLE_FANTRIANGLESLINES_ADJACENCYLINE_STRIP_ADJACENCYTRIANGLES_ADJACENCYTRIANGLE_STRIP_ADJACENCYPATCHESPOLYGONQUADSQUAD_STRIPindirect- a structure containing the draw parameters
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glDrawArraysIndirect
Renders primitives from array data, taking parameters from memory.glDrawArraysIndirectbehaves similarly toDrawArraysInstancedBaseInstance, except that the parameters to glDrawArraysInstancedBaseInstance are stored in memory at the address given byindirect.The parameters addressed by
indirectare packed into a structure that takes the form (in C):typedef struct { uint count; uint primCount; uint first; uint baseInstance; // must be 0 unless OpenGL 4.2 is supported } DrawArraysIndirectCommand; const DrawArraysIndirectCommand *cmd = (const DrawArraysIndirectCommand *)indirect; glDrawArraysInstancedBaseInstance(mode, cmd->first, cmd->count, cmd->primCount, cmd->baseInstance);- Parameters:
mode- what kind of primitives to render. One of:POINTSLINE_STRIPLINE_LOOPLINESTRIANGLE_STRIPTRIANGLE_FANTRIANGLESLINES_ADJACENCYLINE_STRIP_ADJACENCYTRIANGLES_ADJACENCYTRIANGLE_STRIP_ADJACENCYPATCHESPOLYGONQUADSQUAD_STRIPindirect- a structure containing the draw parameters
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nglDrawElementsIndirect
public static void nglDrawElementsIndirect(int mode, int type, long indirect) Unsafe version of:DrawElementsIndirect -
glDrawElementsIndirect
Renders indexed primitives from array data, taking parameters from memory.glDrawElementsIndirectbehaves similarly toDrawElementsInstancedBaseVertexBaseInstance, execpt that the parameters to glDrawElementsInstancedBaseVertexBaseInstance are stored in memory at the address given byindirect.The parameters addressed by
indirectare packed into a structure that takes the form (in C):typedef struct { uint count; uint primCount; uint firstIndex; uint baseVertex; uint baseInstance; } DrawElementsIndirectCommand;glDrawElementsIndirectis equivalent to:void glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect) { const DrawElementsIndirectCommand *cmd = (const DrawElementsIndirectCommand *)indirect; glDrawElementsInstancedBaseVertexBaseInstance( mode, cmd->count, type, cmd->firstIndex + size-of-type, cmd->primCount, cmd->baseVertex, cmd->baseInstance ); }- Parameters:
mode- what kind of primitives to render. One of:POINTSLINE_STRIPLINE_LOOPLINESTRIANGLE_STRIPTRIANGLE_FANTRIANGLESLINES_ADJACENCYLINE_STRIP_ADJACENCYTRIANGLES_ADJACENCYTRIANGLE_STRIP_ADJACENCYPATCHESPOLYGONQUADSQUAD_STRIPtype- the type of data in the buffer bound to theELEMENT_ARRAY_BUFFERbinding. One of:UNSIGNED_BYTEUNSIGNED_SHORTUNSIGNED_INTindirect- the address of a structure containing the draw parameters
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glDrawElementsIndirect
public static void glDrawElementsIndirect(int mode, int type, long indirect) Renders indexed primitives from array data, taking parameters from memory.glDrawElementsIndirectbehaves similarly toDrawElementsInstancedBaseVertexBaseInstance, execpt that the parameters to glDrawElementsInstancedBaseVertexBaseInstance are stored in memory at the address given byindirect.The parameters addressed by
indirectare packed into a structure that takes the form (in C):typedef struct { uint count; uint primCount; uint firstIndex; uint baseVertex; uint baseInstance; } DrawElementsIndirectCommand;glDrawElementsIndirectis equivalent to:void glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect) { const DrawElementsIndirectCommand *cmd = (const DrawElementsIndirectCommand *)indirect; glDrawElementsInstancedBaseVertexBaseInstance( mode, cmd->count, type, cmd->firstIndex + size-of-type, cmd->primCount, cmd->baseVertex, cmd->baseInstance ); }- Parameters:
mode- what kind of primitives to render. One of:POINTSLINE_STRIPLINE_LOOPLINESTRIANGLE_STRIPTRIANGLE_FANTRIANGLESLINES_ADJACENCYLINE_STRIP_ADJACENCYTRIANGLES_ADJACENCYTRIANGLE_STRIP_ADJACENCYPATCHESPOLYGONQUADSQUAD_STRIPtype- the type of data in the buffer bound to theELEMENT_ARRAY_BUFFERbinding. One of:UNSIGNED_BYTEUNSIGNED_SHORTUNSIGNED_INTindirect- the address of a structure containing the draw parameters
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glDrawElementsIndirect
Renders indexed primitives from array data, taking parameters from memory.glDrawElementsIndirectbehaves similarly toDrawElementsInstancedBaseVertexBaseInstance, execpt that the parameters to glDrawElementsInstancedBaseVertexBaseInstance are stored in memory at the address given byindirect.The parameters addressed by
indirectare packed into a structure that takes the form (in C):typedef struct { uint count; uint primCount; uint firstIndex; uint baseVertex; uint baseInstance; } DrawElementsIndirectCommand;glDrawElementsIndirectis equivalent to:void glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect) { const DrawElementsIndirectCommand *cmd = (const DrawElementsIndirectCommand *)indirect; glDrawElementsInstancedBaseVertexBaseInstance( mode, cmd->count, type, cmd->firstIndex + size-of-type, cmd->primCount, cmd->baseVertex, cmd->baseInstance ); }- Parameters:
mode- what kind of primitives to render. One of:POINTSLINE_STRIPLINE_LOOPLINESTRIANGLE_STRIPTRIANGLE_FANTRIANGLESLINES_ADJACENCYLINE_STRIP_ADJACENCYTRIANGLES_ADJACENCYTRIANGLE_STRIP_ADJACENCYPATCHESPOLYGONQUADSQUAD_STRIPtype- the type of data in the buffer bound to theELEMENT_ARRAY_BUFFERbinding. One of:UNSIGNED_BYTEUNSIGNED_SHORTUNSIGNED_INTindirect- the address of a structure containing the draw parameters
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glDrawArraysIndirect
public static void glDrawArraysIndirect(int mode, int[] indirect) Array version of:DrawArraysIndirect -
glDrawElementsIndirect
public static void glDrawElementsIndirect(int mode, int type, int[] indirect) Array version of:DrawElementsIndirect
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