Class ARBShadingLanguageInclude
This extension introduces a #include GLSL directive to allow reusing the same shader text in multiple shaders and defines the semantics and syntax of
the names allowed in #include directives. It also defines API mechanisms to define the named string backing a #include.
Introduction
The GLSL #include mechanism looks up paths in a tree built through the OpenGL API. This appendix describes the syntax and semantic model of the tree and
paths into the tree. How the tree is used is up to users of the tree, like the OpenGL API or GLSL.
The Tree
The tree is a singly rooted hierarchy of tree locations. The root may have one or more child locations, and any location may in turn have its own children. Except for the root, each location has exactly one parent; the root has no parent.
Paths into the Tree
The locations in the tree are created or looked up by path strings. The path string "/" locates the root of the tree. The path "/foo" locates the child "foo" of the root. Formally, a valid path is a sequence of tokens delimited by the beginning of the string, by the path-separator forward slash ( / ), and by the end of the string. The string "foo/bar" has two tokens; "foo" and "bar". The string "/foo/./bar" has 3 tokens; "foo", ".", and "bar". The string "/foo/.." has two tokens; "foo" and "..". The string "/foo/.bar" has two tokens; "foo" and ".bar". A path is invalid if
pathcontains any characters not listed in Section 3.1 "Character Set", or the double quote character, or angled brackets, or any white space characters other than the space character.pathhas consecutive forward slashes ( // ); "/foo//bar" is not valid (zero length tokens are not allowed).pathends with a forward slash ( / )pathcontains no characters.
There are no path escape characters, so there is no way to get the forward slash delimiter within a single token.
When using a path to lookup a tree location, the path tokens are used to walk the tree. The initial location to start the walk is specified by the user of the tree and is updated as follows by the tokens in the path. (Paths starting with "/" will start at the root.) Taken left to right:
The token ".." walks to the parent. Or, if already at the root, then the location remains at the root.
The token "." leaves the location unchanged.
Any other token is considered the name of a child of the current location, and walks to that child. (If there is no child of that name, this may result in a failed lookup or in the child being created, as specified by the user of the tree for the operation being performed.)
Associated Strings
Each location in the tree can have an additional string associated with it (that a user like the #include mechanism can use as an included string). This
is true even for locations that have children: "/foo/bar" can exist in the tree at the same time that "/foo" has an additional string associated with
it. Typically, when a path is used to find a location in the tree, it is for the purpose of returning this associated string.
Hence, the tree can be built from a collection of (path,string) pairs, where path is a string establishing the existence of a location in the tree and string is the string associated with the node. Details of how to do this are specified by the user of the tree.
Requires GLSL 1.10.
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intAccepted by thepnameparameter of GetNamedStringivARB.static final intAccepted by thepnameparameter of GetNamedStringivARB.static final intAccepted by thetypeparameter of NamedStringARB. -
Method Summary
Modifier and TypeMethodDescriptionstatic voidglCompileShaderIncludeARB(int shader, org.lwjgl.PointerBuffer path, int[] length) Array version of:CompileShaderIncludeARBstatic voidglCompileShaderIncludeARB(int shader, org.lwjgl.PointerBuffer path, IntBuffer length) Compiles a shader object.static voidDeletes a named string.static voidDeletes a named string.static StringReturns instringthe string corresponding to the specifiedname.static StringglGetNamedStringARB(CharSequence name, int bufSize) Returns instringthe string corresponding to the specifiedname.static voidglGetNamedStringARB(CharSequence name, int[] stringlen, ByteBuffer string) Array version of:GetNamedStringARBstatic voidglGetNamedStringARB(CharSequence name, IntBuffer stringlen, ByteBuffer string) Returns instringthe string corresponding to the specifiedname.static voidglGetNamedStringARB(ByteBuffer name, int[] stringlen, ByteBuffer string) Array version of:GetNamedStringARBstatic voidglGetNamedStringARB(ByteBuffer name, IntBuffer stringlen, ByteBuffer string) Returns instringthe string corresponding to the specifiedname.static intglGetNamedStringiARB(CharSequence name, int pname) Returns properties of the named string whose tree location corresponds toname.static voidglGetNamedStringivARB(CharSequence name, int pname, int[] params) Array version of:GetNamedStringivARBstatic voidglGetNamedStringivARB(CharSequence name, int pname, IntBuffer params) Returns properties of the named string whose tree location corresponds toname.static voidglGetNamedStringivARB(ByteBuffer name, int pname, int[] params) Array version of:GetNamedStringivARBstatic voidglGetNamedStringivARB(ByteBuffer name, int pname, IntBuffer params) Returns properties of the named string whose tree location corresponds toname.static booleanstatic booleanglIsNamedStringARB(ByteBuffer name) static voidglNamedStringARB(int type, CharSequence name, CharSequence string) Specifies a string and its name.static voidglNamedStringARB(int type, ByteBuffer name, ByteBuffer string) Specifies a string and its name.static voidnglCompileShaderIncludeARB(int shader, int count, long path, long length) Unsafe version of:CompileShaderIncludeARBstatic voidnglDeleteNamedStringARB(int namelen, long name) Unsafe version of:DeleteNamedStringARBstatic voidnglGetNamedStringARB(int namelen, long name, int bufSize, long stringlen, long string) Unsafe version of:GetNamedStringARBstatic voidnglGetNamedStringivARB(int namelen, long name, int pname, long params) Unsafe version of:GetNamedStringivARBstatic booleannglIsNamedStringARB(int namelen, long name) Unsafe version of:IsNamedStringARBstatic voidnglNamedStringARB(int type, int namelen, long name, int stringlen, long string) Unsafe version of:NamedStringARB
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Field Details
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GL_SHADER_INCLUDE_ARB
public static final int GL_SHADER_INCLUDE_ARBAccepted by thetypeparameter of NamedStringARB.- See Also:
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GL_NAMED_STRING_LENGTH_ARB
public static final int GL_NAMED_STRING_LENGTH_ARBAccepted by thepnameparameter of GetNamedStringivARB.- See Also:
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GL_NAMED_STRING_TYPE_ARB
public static final int GL_NAMED_STRING_TYPE_ARBAccepted by thepnameparameter of GetNamedStringivARB.- See Also:
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Method Details
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nglNamedStringARB
public static void nglNamedStringARB(int type, int namelen, long name, int stringlen, long string) Unsafe version of:NamedStringARB- Parameters:
namelen- the number of characters inname. If negative,nameis considered to be a null-terminated string.stringlen- the number of characters instring. If negative,stringis considered to be a null-terminated string.
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glNamedStringARB
Specifies a string and its name. Such strings can be included by name in shaders during compilation, allowing reuse of the same code segments.After calling NamedStringARB, the contents of
stringare associated with the tree location corresponding toname. If a string is already associated with that tree location, it will be replaced with the newstring.- Parameters:
type- the string type. Must be:SHADER_INCLUDE_ARBname- the name associated with the stringstring- an arbitrary string of characters
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glNamedStringARB
Specifies a string and its name. Such strings can be included by name in shaders during compilation, allowing reuse of the same code segments.After calling NamedStringARB, the contents of
stringare associated with the tree location corresponding toname. If a string is already associated with that tree location, it will be replaced with the newstring.- Parameters:
type- the string type. Must be:SHADER_INCLUDE_ARBname- the name associated with the stringstring- an arbitrary string of characters
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nglDeleteNamedStringARB
public static void nglDeleteNamedStringARB(int namelen, long name) Unsafe version of:DeleteNamedStringARB- Parameters:
namelen- the number of characters inname. If negative,nameis considered to be a null-terminated string.
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glDeleteNamedStringARB
Deletes a named string.- Parameters:
name- the name associated with the string
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glDeleteNamedStringARB
Deletes a named string.- Parameters:
name- the name associated with the string
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nglCompileShaderIncludeARB
public static void nglCompileShaderIncludeARB(int shader, int count, long path, long length) Unsafe version of:CompileShaderIncludeARB -
glCompileShaderIncludeARB
public static void glCompileShaderIncludeARB(int shader, org.lwjgl.PointerBuffer path, @Nullable IntBuffer length) Compiles a shader object.The ordered list of
paths is used during compilation, together with the arguments of#includedirectives in the shader source, to search for named strings corresponding to the#includedirectives. If a#includedirective does not correspond to a valid named string, compilation will fail.- Parameters:
shader- the shader object compilepath- an ordered array ofcountpointers to optionally null-terminated character strings defining search pathslength- an arraycountvalues with the number of characters in each string (the string length). If an element inlengthis negative, its accompanying string is null-terminated. IflengthisNULL, all strings in thepathargument are considered null-terminated.
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nglIsNamedStringARB
public static boolean nglIsNamedStringARB(int namelen, long name) Unsafe version of:IsNamedStringARB- Parameters:
namelen- the number of characters inname. If negative,nameis considered to be a null-terminated string.
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glIsNamedStringARB
ReturnsTRUEif the tree location corresponding tonamehas a string associated with it, andFALSEif the tree location has no string associated with it.- Parameters:
name- the name associated with the string
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glIsNamedStringARB
ReturnsTRUEif the tree location corresponding tonamehas a string associated with it, andFALSEif the tree location has no string associated with it.- Parameters:
name- the name associated with the string
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nglGetNamedStringARB
public static void nglGetNamedStringARB(int namelen, long name, int bufSize, long stringlen, long string) Unsafe version of:GetNamedStringARB- Parameters:
namelen- the number of characters inname. If negative,nameis considered to be a null-terminated string.bufSize- the maximum number of characters that may be written intostring, including the null terminator
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glGetNamedStringARB
public static void glGetNamedStringARB(ByteBuffer name, @Nullable IntBuffer stringlen, ByteBuffer string) Returns instringthe string corresponding to the specifiedname. The returned string will be null-terminated.- Parameters:
name- the name associated with the stringstringlen- a buffer in which to place the actual number of characters written intostring, excluding the null terminator. IfNULL, no length is returned.string- a buffer in which to place the returned string
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glGetNamedStringARB
public static void glGetNamedStringARB(CharSequence name, @Nullable IntBuffer stringlen, ByteBuffer string) Returns instringthe string corresponding to the specifiedname. The returned string will be null-terminated.- Parameters:
name- the name associated with the stringstringlen- a buffer in which to place the actual number of characters written intostring, excluding the null terminator. IfNULL, no length is returned.string- a buffer in which to place the returned string
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glGetNamedStringARB
Returns instringthe string corresponding to the specifiedname. The returned string will be null-terminated.- Parameters:
name- the name associated with the stringbufSize- the maximum number of characters that may be written intostring, including the null terminator
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glGetNamedStringARB
Returns instringthe string corresponding to the specifiedname. The returned string will be null-terminated.- Parameters:
name- the name associated with the string
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nglGetNamedStringivARB
public static void nglGetNamedStringivARB(int namelen, long name, int pname, long params) Unsafe version of:GetNamedStringivARB- Parameters:
namelen- the number of characters inname. If negative,nameis considered to be a null-terminated string.
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glGetNamedStringivARB
Returns properties of the named string whose tree location corresponds toname.- Parameters:
name- the name associated with the stringpname- the parameter to query. One of:NAMED_STRING_LENGTH_ARBNAMED_STRING_TYPE_ARBparams- a buffer in which to place the returned value
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glGetNamedStringivARB
Returns properties of the named string whose tree location corresponds toname.- Parameters:
name- the name associated with the stringpname- the parameter to query. One of:NAMED_STRING_LENGTH_ARBNAMED_STRING_TYPE_ARBparams- a buffer in which to place the returned value
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glGetNamedStringiARB
Returns properties of the named string whose tree location corresponds toname.- Parameters:
name- the name associated with the stringpname- the parameter to query. One of:NAMED_STRING_LENGTH_ARBNAMED_STRING_TYPE_ARB
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glCompileShaderIncludeARB
public static void glCompileShaderIncludeARB(int shader, org.lwjgl.PointerBuffer path, @Nullable int[] length) Array version of:CompileShaderIncludeARB -
glGetNamedStringARB
public static void glGetNamedStringARB(ByteBuffer name, @Nullable int[] stringlen, ByteBuffer string) Array version of:GetNamedStringARB -
glGetNamedStringARB
public static void glGetNamedStringARB(CharSequence name, @Nullable int[] stringlen, ByteBuffer string) Array version of:GetNamedStringARB -
glGetNamedStringivARB
Array version of:GetNamedStringivARB -
glGetNamedStringivARB
Array version of:GetNamedStringivARB
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