Package org.lwjgl.opengl
Class ARBTextureBorderClamp
java.lang.Object
org.lwjgl.opengl.ARBTextureBorderClamp
Native bindings to the ARB_texture_border_clamp extension.
The base OpenGL provides clamping such that the texture coordinates are limited to exactly the range [0,1]. When a texture coordinate is clamped using this algorithm, the texture sampling filter straddles the edge of the texture image, taking 1/2 its sample values from within the texture image, and the other 1/2 from the texture border. It is sometimes desirable for a texture to be clamped to the border color, rather than to an average of the border and edge colors.
This extension defines an additional texture clamping algorithm. CLAMP_TO_BORDER_ARB clamps texture coordinates at all mipmap levels such that
NEAREST and LINEAR filters return only the color of the border texels.
Promoted to core in OpenGL 1.3.
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intAccepted by theparamparameter ofTexParameteriandTexParameterf, and by theparamsparameter ofTexParameterivandTexParameterfv, when theirpnameparameter isTEXTURE_WRAP_S,TEXTURE_WRAP_T, orTEXTURE_WRAP_R. -
Method Summary
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Field Details
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GL_CLAMP_TO_BORDER_ARB
public static final int GL_CLAMP_TO_BORDER_ARBAccepted by theparamparameter ofTexParameteriandTexParameterf, and by theparamsparameter ofTexParameterivandTexParameterfv, when theirpnameparameter isTEXTURE_WRAP_S,TEXTURE_WRAP_T, orTEXTURE_WRAP_R.- See Also:
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