Package org.lwjgl.opengl
Class ARBTextureMultisample
java.lang.Object
org.lwjgl.opengl.ARBTextureMultisample
Native bindings to the ARB_texture_multisample extension.
This extension provides support for two new types of "multisample textures" - two-dimensional and two-dimensional array - as well as mechanisms to fetch a specific sample from such a texture in a shader, and to attach such textures to FBOs for rendering.
This extension also includes the following functionality, first described in NV_explicit_multisample:
- A query in the API to query the location of samples within the pixel
- An explicit control for the multisample sample mask to augment the control provided by SampleCoverage
Promoted to core in OpenGL 3.2.
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intReturned by thetypeparameter of GetActiveUniform.static final intReturned by thetypeparameter of GetActiveUniform.static final intAccepted by thepnameparameter of GetBooleanv, GetDoublev, GetIntegerv, and GetFloatv.static final intAccepted by thepnameparameter of GetBooleanv, GetDoublev, GetIntegerv, and GetFloatv.static final intAccepted by thepnameparameter of GetBooleanv, GetDoublev, GetIntegerv, and GetFloatv.static final intAccepted by thepnameparameter of GetBooleanv, GetDoublev, GetIntegerv, and GetFloatv.static final intAccepted by thetargetparameter of TexImage2DMultisample.static final intAccepted by thetargetparameter of TexImage3DMultisample.static final intAccepted by thecapparameter of Enable, Disable, and IsEnabled, and by thepnameparameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.static final intAccepted by thetargetparameter of GetBooleani_v and GetIntegeri_v.static final intAccepted by thepnameparameter of GetMultisamplefv.static final intReturned by thetypeparameter of GetActiveUniform.static final intReturned by thetypeparameter of GetActiveUniform.static final intAccepted by thetargetparameter of BindTexture and TexImage2DMultisample.static final intAccepted by thetargetparameter of BindTexture and TexImage3DMultisample.static final intAccepted by thepnameparameter of GetBooleanv, GetDoublev, GetIntegerv, and GetFloatv.static final intAccepted by thepnameparameter of GetBooleanv, GetDoublev, GetIntegerv, and GetFloatv.static final intAccepted by thepnameparameter of GetTexLevelParameter.static final intAccepted by thepnameparameter of GetTexLevelParameter.static final intReturned by thetypeparameter of GetActiveUniform.static final intReturned by thetypeparameter of GetActiveUniform. -
Method Summary
Modifier and TypeMethodDescriptionstatic floatglGetMultisamplef(int pname, int index) Retrieves the location of a sample.static voidglGetMultisamplefv(int pname, int index, float[] val) Array version of:GetMultisamplefvstatic voidglGetMultisamplefv(int pname, int index, FloatBuffer val) Retrieves the location of a sample.static voidglSampleMaski(int index, int mask) Sets the value of a sub-word of the sample mask.static voidglTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) Establishes the data storage, format, dimensions, and number of samples of a 2D multisample texture's image.static voidglTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) Establishes the data storage, format, dimensions, and number of samples of a 3D multisample texture's image.static voidnglGetMultisamplefv(int pname, int index, long val) Unsafe version of:GetMultisamplefv
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Field Details
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GL_SAMPLE_POSITION
public static final int GL_SAMPLE_POSITIONAccepted by thepnameparameter of GetMultisamplefv.- See Also:
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GL_SAMPLE_MASK
public static final int GL_SAMPLE_MASKAccepted by thecapparameter of Enable, Disable, and IsEnabled, and by thepnameparameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.- See Also:
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GL_SAMPLE_MASK_VALUE
public static final int GL_SAMPLE_MASK_VALUEAccepted by thetargetparameter of GetBooleani_v and GetIntegeri_v.- See Also:
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GL_TEXTURE_2D_MULTISAMPLE
public static final int GL_TEXTURE_2D_MULTISAMPLEAccepted by thetargetparameter of BindTexture and TexImage2DMultisample.- See Also:
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GL_PROXY_TEXTURE_2D_MULTISAMPLE
public static final int GL_PROXY_TEXTURE_2D_MULTISAMPLEAccepted by thetargetparameter of TexImage2DMultisample.- See Also:
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GL_TEXTURE_2D_MULTISAMPLE_ARRAY
public static final int GL_TEXTURE_2D_MULTISAMPLE_ARRAYAccepted by thetargetparameter of BindTexture and TexImage3DMultisample.- See Also:
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GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
public static final int GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAYAccepted by thetargetparameter of TexImage3DMultisample.- See Also:
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GL_MAX_SAMPLE_MASK_WORDS
public static final int GL_MAX_SAMPLE_MASK_WORDSAccepted by thepnameparameter of GetBooleanv, GetDoublev, GetIntegerv, and GetFloatv.- See Also:
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GL_MAX_COLOR_TEXTURE_SAMPLES
public static final int GL_MAX_COLOR_TEXTURE_SAMPLESAccepted by thepnameparameter of GetBooleanv, GetDoublev, GetIntegerv, and GetFloatv.- See Also:
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GL_MAX_DEPTH_TEXTURE_SAMPLES
public static final int GL_MAX_DEPTH_TEXTURE_SAMPLESAccepted by thepnameparameter of GetBooleanv, GetDoublev, GetIntegerv, and GetFloatv.- See Also:
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GL_MAX_INTEGER_SAMPLES
public static final int GL_MAX_INTEGER_SAMPLESAccepted by thepnameparameter of GetBooleanv, GetDoublev, GetIntegerv, and GetFloatv.- See Also:
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GL_TEXTURE_BINDING_2D_MULTISAMPLE
public static final int GL_TEXTURE_BINDING_2D_MULTISAMPLEAccepted by thepnameparameter of GetBooleanv, GetDoublev, GetIntegerv, and GetFloatv.- See Also:
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GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
public static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAYAccepted by thepnameparameter of GetBooleanv, GetDoublev, GetIntegerv, and GetFloatv.- See Also:
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GL_TEXTURE_SAMPLES
public static final int GL_TEXTURE_SAMPLESAccepted by thepnameparameter of GetTexLevelParameter.- See Also:
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GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
public static final int GL_TEXTURE_FIXED_SAMPLE_LOCATIONSAccepted by thepnameparameter of GetTexLevelParameter.- See Also:
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GL_SAMPLER_2D_MULTISAMPLE
public static final int GL_SAMPLER_2D_MULTISAMPLEReturned by thetypeparameter of GetActiveUniform.- See Also:
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GL_INT_SAMPLER_2D_MULTISAMPLE
public static final int GL_INT_SAMPLER_2D_MULTISAMPLEReturned by thetypeparameter of GetActiveUniform.- See Also:
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GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
public static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLEReturned by thetypeparameter of GetActiveUniform.- See Also:
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GL_SAMPLER_2D_MULTISAMPLE_ARRAY
public static final int GL_SAMPLER_2D_MULTISAMPLE_ARRAYReturned by thetypeparameter of GetActiveUniform.- See Also:
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GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
public static final int GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAYReturned by thetypeparameter of GetActiveUniform.- See Also:
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GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
public static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAYReturned by thetypeparameter of GetActiveUniform.- See Also:
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Method Details
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glTexImage2DMultisample
public static void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) Establishes the data storage, format, dimensions, and number of samples of a 2D multisample texture's image.- Parameters:
target- the target of the operation. One of:TEXTURE_2D_MULTISAMPLEPROXY_TEXTURE_2D_MULTISAMPLEsamples- the number of samples in the multisample texture's imageinternalformat- the internal format to be used to store the multisample texture's image.internalformatmust specify a color-renderable, depth-renderable, or stencil-renderable format.width- the width of the multisample texture's image, in texelsheight- the height of the multisample texture's image, in texelsfixedsamplelocations- whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not depend on the internal format or size of the image
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glTexImage3DMultisample
public static void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) Establishes the data storage, format, dimensions, and number of samples of a 3D multisample texture's image.- Parameters:
target- the target of the operation. One of:TEXTURE_2D_MULTISAMPLE_ARRAYPROXY_TEXTURE_2D_MULTISAMPLE_ARRAYsamples- the number of samples in the multisample texture's imageinternalformat- the internal format to be used to store the multisample texture's image.internalformatmust specify a color-renderable, depth-renderable, or stencil-renderable format.width- the width of the multisample texture's image, in texelsheight- the height of the multisample texture's image, in texelsdepth- the depth of the multisample texture's image, in texelsfixedsamplelocations- whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not depend on the internal format or size of the image
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nglGetMultisamplefv
public static void nglGetMultisamplefv(int pname, int index, long val) Unsafe version of:GetMultisamplefv -
glGetMultisamplefv
Retrieves the location of a sample.- Parameters:
pname- the sample parameter name. Must be:SAMPLE_POSITIONindex- the index of the sample whose position to queryval- an array to receive the position of the sample
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glGetMultisamplef
public static float glGetMultisamplef(int pname, int index) Retrieves the location of a sample.- Parameters:
pname- the sample parameter name. Must be:SAMPLE_POSITIONindex- the index of the sample whose position to query
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glSampleMaski
public static void glSampleMaski(int index, int mask) Sets the value of a sub-word of the sample mask.- Parameters:
index- which 32-bit sub-word of the sample mask to updatemask- the new value of the mask sub-word
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glGetMultisamplefv
public static void glGetMultisamplefv(int pname, int index, float[] val) Array version of:GetMultisamplefv
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