Package org.lwjgl.opengl
Class GL21C
- Direct Known Subclasses:
GL30C
The OpenGL functionality of a forward compatible context, up to version 2.1.
OpenGL 2.1 implementations must support at least revision 1.20 of the OpenGL Shading Language.
Extensions promoted to core in this release:
-
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intAccepted by theinternalformatparameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D.static final intAccepted by theinternalformatparameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D.static final intReturned by thetypeparameter of GetActiveUniform.static final intReturned by thetypeparameter of GetActiveUniform.static final intReturned by thetypeparameter of GetActiveUniform.static final intReturned by thetypeparameter of GetActiveUniform.static final intReturned by thetypeparameter of GetActiveUniform.static final intReturned by thetypeparameter of GetActiveUniform.static final intAccepted by thetargetparameters of BindBuffer, BufferData, BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData, GetBufferParameteriv, and GetBufferPointerv.static final intAccepted by thepnameparameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.static final intAccepted by thetargetparameters of BindBuffer, BufferData, BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData, GetBufferParameteriv, and GetBufferPointerv.static final intAccepted by thepnameparameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.static final intAccepted by theinternalformatparameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D.static final intAccepted by theinternalformatparameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D.static final intAccepted by theinternalformatparameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D.static final intAccepted by theinternalformatparameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D.Fields inherited from class org.lwjgl.opengl.GL20C
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ATTACHED_SHADERS, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_COMPILE_STATUS, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_DELETE_STATUS, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_INFO_LOG_LENGTH, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_LINK_STATUS, GL_LOWER_LEFT, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_DRAW_BUFFERS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_VARYING_FLOATS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_POINT_SPRITE_COORD_ORIGIN, GL_SAMPLER_1D, GL_SAMPLER_1D_SHADOW, GL_SAMPLER_2D, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_CUBE, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_UPPER_LEFT, GL_VALIDATE_STATUS, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_PROGRAM_POINT_SIZE, GL_VERTEX_SHADERFields inherited from class org.lwjgl.opengl.GL15C
GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_BUFFER_ACCESS, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_CURRENT_QUERY, GL_DYNAMIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_QUERY_COUNTER_BITS, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_READ_ONLY, GL_READ_WRITE, GL_SAMPLES_PASSED, GL_SRC1_ALPHA, GL_STATIC_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STREAM_COPY, GL_STREAM_DRAW, GL_STREAM_READ, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_WRITE_ONLYFields inherited from class org.lwjgl.opengl.GL14C
GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_DECR_WRAP, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_INCR_WRAP, GL_MAX, GL_MAX_TEXTURE_LOD_BIAS, GL_MIN, GL_MIRRORED_REPEAT, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_POINT_FADE_THRESHOLD_SIZE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_LOD_BIASFields inherited from class org.lwjgl.opengl.GL13C
GL_ACTIVE_TEXTURE, GL_CLAMP_TO_BORDER, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_COMPRESSED_TEXTURE_FORMATS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MULTISAMPLE, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_PROXY_TEXTURE_CUBE_MAP, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLES, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, GL_TEXTURE_COMPRESSION_HINT, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9Fields inherited from class org.lwjgl.opengl.GL12C
GL_ALIASED_LINE_WIDTH_RANGE, GL_BGR, GL_BGRA, GL_CLAMP_TO_EDGE, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_PACK_IMAGE_HEIGHT, GL_PACK_SKIP_IMAGES, GL_PROXY_TEXTURE_3D, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_3D, GL_TEXTURE_DEPTH, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TEXTURE_WRAP_R, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_IMAGES, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REVFields inherited from class org.lwjgl.opengl.GL11C
GL_ALPHA, GL_ALWAYS, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_BACK, GL_BACK_LEFT, GL_BACK_RIGHT, GL_BLEND, GL_BLEND_DST, GL_BLEND_SRC, GL_BLUE, GL_BYTE, GL_CCW, GL_CLEAR, GL_COLOR, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_WRITEMASK, GL_COPY, GL_COPY_INVERTED, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CW, GL_DECR, GL_DEPTH, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DITHER, GL_DONT_CARE, GL_DOUBLE, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DST_ALPHA, GL_DST_COLOR, GL_EQUAL, GL_EQUIV, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FILL, GL_FLOAT, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_GEQUAL, GL_GREATER, GL_GREEN, GL_INCR, GL_INT, GL_INVALID_ENUM, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEFT, GL_LEQUAL, GL_LESS, GL_LINE, GL_LINE_LOOP, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LOGIC_OP_MODE, GL_MAX_TEXTURE_SIZE, GL_MAX_VIEWPORT_DIMS, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOOP, GL_NOR, GL_NOTEQUAL, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SWAP_BYTES, GL_POINT, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_RANGE, GL_POINTS, GL_POLYGON_MODE, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_QUADS, GL_R3_G3_B2, GL_READ_BUFFER, GL_RED, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_RIGHT, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SET, GL_SHORT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STENCIL, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_RED_SIZE, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SWAP_BYTES, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_VENDOR, GL_VERSION, GL_VERTEX_ARRAY, GL_VIEWPORT, GL_XOR, GL_ZERO -
Method Summary
Modifier and TypeMethodDescriptionstatic voidglUniformMatrix2x3fv(int location, boolean transpose, float[] value) Array version of:UniformMatrix2x3fvstatic voidglUniformMatrix2x3fv(int location, boolean transpose, FloatBuffer value) Specifies the value of a single mat2x3 uniform variable or a mat2x3 uniform variable array for the current program object.static voidglUniformMatrix2x4fv(int location, boolean transpose, float[] value) Array version of:UniformMatrix2x4fvstatic voidglUniformMatrix2x4fv(int location, boolean transpose, FloatBuffer value) Specifies the value of a single mat2x4 uniform variable or a mat2x4 uniform variable array for the current program object.static voidglUniformMatrix3x2fv(int location, boolean transpose, float[] value) Array version of:UniformMatrix3x2fvstatic voidglUniformMatrix3x2fv(int location, boolean transpose, FloatBuffer value) Specifies the value of a single mat3x2 uniform variable or a mat3x2 uniform variable array for the current program object.static voidglUniformMatrix3x4fv(int location, boolean transpose, float[] value) Array version of:UniformMatrix3x4fvstatic voidglUniformMatrix3x4fv(int location, boolean transpose, FloatBuffer value) Specifies the value of a single mat3x4 uniform variable or a mat3x4 uniform variable array for the current program object.static voidglUniformMatrix4x2fv(int location, boolean transpose, float[] value) Array version of:UniformMatrix4x2fvstatic voidglUniformMatrix4x2fv(int location, boolean transpose, FloatBuffer value) Specifies the value of a single mat4x2 uniform variable or a mat4x2 uniform variable array for the current program object.static voidglUniformMatrix4x3fv(int location, boolean transpose, float[] value) Array version of:UniformMatrix4x3fvstatic voidglUniformMatrix4x3fv(int location, boolean transpose, FloatBuffer value) Specifies the value of a single mat4x3 uniform variable or a mat4x3 uniform variable array for the current program object.static voidnglUniformMatrix2x3fv(int location, int count, boolean transpose, long value) Unsafe version of:UniformMatrix2x3fvstatic voidnglUniformMatrix2x4fv(int location, int count, boolean transpose, long value) Unsafe version of:UniformMatrix2x4fvstatic voidnglUniformMatrix3x2fv(int location, int count, boolean transpose, long value) Unsafe version of:UniformMatrix3x2fvstatic voidnglUniformMatrix3x4fv(int location, int count, boolean transpose, long value) Unsafe version of:UniformMatrix3x4fvstatic voidnglUniformMatrix4x2fv(int location, int count, boolean transpose, long value) Unsafe version of:UniformMatrix4x2fvstatic voidnglUniformMatrix4x3fv(int location, int count, boolean transpose, long value) Unsafe version of:UniformMatrix4x3fvMethods inherited from class org.lwjgl.opengl.GL20C
glAttachShader, glBindAttribLocation, glBindAttribLocation, glBlendEquationSeparate, glCompileShader, glCreateProgram, glCreateShader, glDeleteProgram, glDeleteShader, glDetachShader, glDisableVertexAttribArray, glDrawBuffers, glDrawBuffers, glDrawBuffers, glEnableVertexAttribArray, glGetActiveAttrib, glGetActiveAttrib, glGetActiveAttrib, glGetActiveAttrib, glGetActiveUniform, glGetActiveUniform, glGetActiveUniform, glGetActiveUniform, glGetAttachedShaders, glGetAttachedShaders, glGetAttribLocation, glGetAttribLocation, glGetProgrami, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramiv, glGetProgramiv, glGetShaderi, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderiv, glGetShaderiv, glGetShaderSource, glGetShaderSource, glGetShaderSource, glGetShaderSource, glGetUniformf, glGetUniformfv, glGetUniformfv, glGetUniformi, glGetUniformiv, glGetUniformiv, glGetUniformLocation, glGetUniformLocation, glGetVertexAttribdv, glGetVertexAttribdv, glGetVertexAttribfv, glGetVertexAttribfv, glGetVertexAttribi, glGetVertexAttribiv, glGetVertexAttribiv, glGetVertexAttribPointer, glGetVertexAttribPointerv, glIsProgram, glIsShader, glLinkProgram, glShaderSource, glShaderSource, glShaderSource, glShaderSource, glStencilFuncSeparate, glStencilMaskSeparate, glStencilOpSeparate, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1d, glVertexAttrib1dv, glVertexAttrib1dv, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib1fv, glVertexAttrib1s, glVertexAttrib1sv, glVertexAttrib1sv, glVertexAttrib2d, glVertexAttrib2dv, glVertexAttrib2dv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib2fv, glVertexAttrib2s, glVertexAttrib2sv, glVertexAttrib2sv, glVertexAttrib3d, glVertexAttrib3dv, glVertexAttrib3dv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib3fv, glVertexAttrib3s, glVertexAttrib3sv, glVertexAttrib3sv, glVertexAttrib4bv, glVertexAttrib4d, glVertexAttrib4dv, glVertexAttrib4dv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttrib4fv, glVertexAttrib4iv, glVertexAttrib4iv, glVertexAttrib4Nbv, glVertexAttrib4Niv, glVertexAttrib4Niv, glVertexAttrib4Nsv, glVertexAttrib4Nsv, glVertexAttrib4Nub, glVertexAttrib4Nubv, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, glVertexAttrib4Nusv, glVertexAttrib4Nusv, glVertexAttrib4s, glVertexAttrib4sv, glVertexAttrib4sv, glVertexAttrib4ubv, glVertexAttrib4uiv, glVertexAttrib4uiv, glVertexAttrib4usv, glVertexAttrib4usv, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, nglBindAttribLocation, nglDrawBuffers, nglGetActiveAttrib, nglGetActiveUniform, nglGetAttachedShaders, nglGetAttribLocation, nglGetProgramInfoLog, nglGetProgramiv, nglGetShaderInfoLog, nglGetShaderiv, nglGetShaderSource, nglGetUniformfv, nglGetUniformiv, nglGetUniformLocation, nglGetVertexAttribdv, nglGetVertexAttribfv, nglGetVertexAttribiv, nglGetVertexAttribPointerv, nglShaderSource, nglUniform1fv, nglUniform1iv, nglUniform2fv, nglUniform2iv, nglUniform3fv, nglUniform3iv, nglUniform4fv, nglUniform4iv, nglUniformMatrix2fv, nglUniformMatrix3fv, nglUniformMatrix4fv, nglVertexAttrib1dv, nglVertexAttrib1fv, nglVertexAttrib1sv, nglVertexAttrib2dv, nglVertexAttrib2fv, nglVertexAttrib2sv, nglVertexAttrib3dv, nglVertexAttrib3fv, nglVertexAttrib3sv, nglVertexAttrib4bv, nglVertexAttrib4dv, nglVertexAttrib4fv, nglVertexAttrib4iv, nglVertexAttrib4Nbv, nglVertexAttrib4Niv, nglVertexAttrib4Nsv, nglVertexAttrib4Nubv, nglVertexAttrib4Nuiv, nglVertexAttrib4Nusv, nglVertexAttrib4sv, nglVertexAttrib4ubv, nglVertexAttrib4uiv, nglVertexAttrib4usv, nglVertexAttribPointerMethods inherited from class org.lwjgl.opengl.GL15C
glBeginQuery, glBindBuffer, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteQueries, glDeleteQueries, glDeleteQueries, glEndQuery, glGenBuffers, glGenBuffers, glGenBuffers, glGenQueries, glGenQueries, glGenQueries, glGetBufferParameteri, glGetBufferParameteriv, glGetBufferParameteriv, glGetBufferPointer, glGetBufferPointerv, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetQueryi, glGetQueryiv, glGetQueryiv, glGetQueryObjecti, glGetQueryObjectiv, glGetQueryObjectiv, glGetQueryObjectiv, glGetQueryObjectui, glGetQueryObjectuiv, glGetQueryObjectuiv, glGetQueryObjectuiv, glIsBuffer, glIsQuery, glMapBuffer, glMapBuffer, glMapBuffer, glUnmapBuffer, nglBufferData, nglBufferSubData, nglDeleteBuffers, nglDeleteQueries, nglGenBuffers, nglGenQueries, nglGetBufferParameteriv, nglGetBufferPointerv, nglGetBufferSubData, nglGetQueryiv, nglGetQueryObjectiv, nglGetQueryObjectuiv, nglMapBufferMethods inherited from class org.lwjgl.opengl.GL14C
glBlendColor, glBlendEquation, glBlendFuncSeparate, glMultiDrawArrays, glMultiDrawArrays, glMultiDrawElements, glMultiDrawElements, glPointParameterf, glPointParameterfv, glPointParameterfv, glPointParameteri, glPointParameteriv, glPointParameteriv, nglMultiDrawArrays, nglMultiDrawElements, nglPointParameterfv, nglPointParameterivMethods inherited from class org.lwjgl.opengl.GL13C
glActiveTexture, glCompressedTexImage1D, glCompressedTexImage1D, glCompressedTexImage2D, glCompressedTexImage2D, glCompressedTexImage3D, glCompressedTexImage3D, glCompressedTexSubImage1D, glCompressedTexSubImage1D, glCompressedTexSubImage2D, glCompressedTexSubImage2D, glCompressedTexSubImage3D, glCompressedTexSubImage3D, glGetCompressedTexImage, glGetCompressedTexImage, glSampleCoverage, nglCompressedTexImage1D, nglCompressedTexImage2D, nglCompressedTexImage3D, nglCompressedTexSubImage1D, nglCompressedTexSubImage2D, nglCompressedTexSubImage3D, nglGetCompressedTexImageMethods inherited from class org.lwjgl.opengl.GL12C
glCopyTexSubImage3D, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, nglDrawRangeElements, nglTexImage3D, nglTexSubImage3DMethods inherited from class org.lwjgl.opengl.GL11C
glBindTexture, glBlendFunc, glClear, glClearColor, glClearDepth, glClearStencil, glColorMask, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, glCullFace, glDeleteTextures, glDeleteTextures, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRange, glDisable, glDrawArrays, glDrawBuffer, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glEnable, glFinish, glFlush, glFrontFace, glGenTextures, glGenTextures, glGenTextures, glGetBoolean, glGetBooleanv, glGetDouble, glGetDoublev, glGetDoublev, glGetError, glGetFloat, glGetFloatv, glGetFloatv, glGetInteger, glGetIntegerv, glGetIntegerv, glGetPointer, glGetPointerv, glGetString, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexLevelParameterf, glGetTexLevelParameterfv, glGetTexLevelParameterfv, glGetTexLevelParameteri, glGetTexLevelParameteriv, glGetTexLevelParameteriv, glGetTexParameterf, glGetTexParameterfv, glGetTexParameterfv, glGetTexParameteri, glGetTexParameteriv, glGetTexParameteriv, glHint, glIsEnabled, glIsTexture, glLineWidth, glLogicOp, glPixelStoref, glPixelStorei, glPointSize, glPolygonMode, glPolygonOffset, glReadBuffer, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glScissor, glStencilFunc, glStencilMask, glStencilOp, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexParameteriv, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glViewport, nglDeleteTextures, nglDrawElements, nglGenTextures, nglGetBooleanv, nglGetDoublev, nglGetFloatv, nglGetIntegerv, nglGetPointerv, nglGetString, nglGetTexImage, nglGetTexLevelParameterfv, nglGetTexLevelParameteriv, nglGetTexParameterfv, nglGetTexParameteriv, nglReadPixels, nglTexImage1D, nglTexImage2D, nglTexParameterfv, nglTexParameteriv, nglTexSubImage1D, nglTexSubImage2D
-
Field Details
-
GL_FLOAT_MAT2x3
public static final int GL_FLOAT_MAT2x3Returned by thetypeparameter of GetActiveUniform.- See Also:
-
GL_FLOAT_MAT2x4
public static final int GL_FLOAT_MAT2x4Returned by thetypeparameter of GetActiveUniform.- See Also:
-
GL_FLOAT_MAT3x2
public static final int GL_FLOAT_MAT3x2Returned by thetypeparameter of GetActiveUniform.- See Also:
-
GL_FLOAT_MAT3x4
public static final int GL_FLOAT_MAT3x4Returned by thetypeparameter of GetActiveUniform.- See Also:
-
GL_FLOAT_MAT4x2
public static final int GL_FLOAT_MAT4x2Returned by thetypeparameter of GetActiveUniform.- See Also:
-
GL_FLOAT_MAT4x3
public static final int GL_FLOAT_MAT4x3Returned by thetypeparameter of GetActiveUniform.- See Also:
-
GL_PIXEL_PACK_BUFFER
public static final int GL_PIXEL_PACK_BUFFERAccepted by thetargetparameters of BindBuffer, BufferData, BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData, GetBufferParameteriv, and GetBufferPointerv.- See Also:
-
GL_PIXEL_UNPACK_BUFFER
public static final int GL_PIXEL_UNPACK_BUFFERAccepted by thetargetparameters of BindBuffer, BufferData, BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData, GetBufferParameteriv, and GetBufferPointerv.- See Also:
-
GL_PIXEL_PACK_BUFFER_BINDING
public static final int GL_PIXEL_PACK_BUFFER_BINDINGAccepted by thepnameparameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.- See Also:
-
GL_PIXEL_UNPACK_BUFFER_BINDING
public static final int GL_PIXEL_UNPACK_BUFFER_BINDINGAccepted by thepnameparameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.- See Also:
-
GL_SRGB
public static final int GL_SRGBAccepted by theinternalformatparameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D.- See Also:
-
GL_SRGB8
public static final int GL_SRGB8Accepted by theinternalformatparameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D.- See Also:
-
GL_SRGB_ALPHA
public static final int GL_SRGB_ALPHAAccepted by theinternalformatparameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D.- See Also:
-
GL_SRGB8_ALPHA8
public static final int GL_SRGB8_ALPHA8Accepted by theinternalformatparameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D.- See Also:
-
GL_COMPRESSED_SRGB
public static final int GL_COMPRESSED_SRGBAccepted by theinternalformatparameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D.- See Also:
-
GL_COMPRESSED_SRGB_ALPHA
public static final int GL_COMPRESSED_SRGB_ALPHAAccepted by theinternalformatparameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D.- See Also:
-
-
Method Details
-
nglUniformMatrix2x3fv
public static void nglUniformMatrix2x3fv(int location, int count, boolean transpose, long value) Unsafe version of:UniformMatrix2x3fv- Parameters:
count- the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
-
glUniformMatrix2x3fv
Specifies the value of a single mat2x3 uniform variable or a mat2x3 uniform variable array for the current program object.- Parameters:
location- the location of the uniform variable to be modifiedtranspose- whether to transpose the matrix as the values are loaded into the uniform variablevalue- a pointer to an array ofcountvalues that will be used to update the specified uniform variable- See Also:
-
nglUniformMatrix3x2fv
public static void nglUniformMatrix3x2fv(int location, int count, boolean transpose, long value) Unsafe version of:UniformMatrix3x2fv- Parameters:
count- the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
-
glUniformMatrix3x2fv
Specifies the value of a single mat3x2 uniform variable or a mat3x2 uniform variable array for the current program object.- Parameters:
location- the location of the uniform variable to be modifiedtranspose- whether to transpose the matrix as the values are loaded into the uniform variablevalue- a pointer to an array ofcountvalues that will be used to update the specified uniform variable- See Also:
-
nglUniformMatrix2x4fv
public static void nglUniformMatrix2x4fv(int location, int count, boolean transpose, long value) Unsafe version of:UniformMatrix2x4fv- Parameters:
count- the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
-
glUniformMatrix2x4fv
Specifies the value of a single mat2x4 uniform variable or a mat2x4 uniform variable array for the current program object.- Parameters:
location- the location of the uniform variable to be modifiedtranspose- whether to transpose the matrix as the values are loaded into the uniform variablevalue- a pointer to an array ofcountvalues that will be used to update the specified uniform variable- See Also:
-
nglUniformMatrix4x2fv
public static void nglUniformMatrix4x2fv(int location, int count, boolean transpose, long value) Unsafe version of:UniformMatrix4x2fv- Parameters:
count- the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
-
glUniformMatrix4x2fv
Specifies the value of a single mat4x2 uniform variable or a mat4x2 uniform variable array for the current program object.- Parameters:
location- the location of the uniform variable to be modifiedtranspose- whether to transpose the matrix as the values are loaded into the uniform variablevalue- a pointer to an array ofcountvalues that will be used to update the specified uniform variable- See Also:
-
nglUniformMatrix3x4fv
public static void nglUniformMatrix3x4fv(int location, int count, boolean transpose, long value) Unsafe version of:UniformMatrix3x4fv- Parameters:
count- the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
-
glUniformMatrix3x4fv
Specifies the value of a single mat3x4 uniform variable or a mat3x4 uniform variable array for the current program object.- Parameters:
location- the location of the uniform variable to be modifiedtranspose- whether to transpose the matrix as the values are loaded into the uniform variablevalue- a pointer to an array ofcountvalues that will be used to update the specified uniform variable- See Also:
-
nglUniformMatrix4x3fv
public static void nglUniformMatrix4x3fv(int location, int count, boolean transpose, long value) Unsafe version of:UniformMatrix4x3fv- Parameters:
count- the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
-
glUniformMatrix4x3fv
Specifies the value of a single mat4x3 uniform variable or a mat4x3 uniform variable array for the current program object.- Parameters:
location- the location of the uniform variable to be modifiedtranspose- whether to transpose the matrix as the values are loaded into the uniform variablevalue- a pointer to an array ofcountvalues that will be used to update the specified uniform variable- See Also:
-
glUniformMatrix2x3fv
public static void glUniformMatrix2x3fv(int location, boolean transpose, float[] value) Array version of:UniformMatrix2x3fv- See Also:
-
glUniformMatrix3x2fv
public static void glUniformMatrix3x2fv(int location, boolean transpose, float[] value) Array version of:UniformMatrix3x2fv- See Also:
-
glUniformMatrix2x4fv
public static void glUniformMatrix2x4fv(int location, boolean transpose, float[] value) Array version of:UniformMatrix2x4fv- See Also:
-
glUniformMatrix4x2fv
public static void glUniformMatrix4x2fv(int location, boolean transpose, float[] value) Array version of:UniformMatrix4x2fv- See Also:
-
glUniformMatrix3x4fv
public static void glUniformMatrix3x4fv(int location, boolean transpose, float[] value) Array version of:UniformMatrix3x4fv- See Also:
-
glUniformMatrix4x3fv
public static void glUniformMatrix4x3fv(int location, boolean transpose, float[] value) Array version of:UniformMatrix4x3fv- See Also:
-