Package org.lwjgl.opengl
Class GL32
- Direct Known Subclasses:
GL33
The OpenGL functionality up to version 3.2. Includes the deprecated symbols of the Compatibility Profile.
OpenGL 3.2 implementations support revision 1.50 of the OpenGL Shading Language.
Extensions promoted to core in this release:
-
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intReturned by ClientWaitSync.static final intReturned by ClientWaitSync.static final intContext profile bits.static final intContext profile bits.static final intAccepted by thepnameparameter of GetIntegerv.static final intAccepted by thecapparameter of Enable, Disable, and IsEnabled, and by thepnameparameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.static final intAccepted by themodeparameter of ProvokingVertex.static final intAccepted by thepnameparameter of GetFramebufferAttachment- Parameteriv.static final intReturned by CheckFramebufferStatus.static final intAccepted by thepnameparameter of ProgramParameteri and GetProgramiv.static final intAccepted by thepnameparameter of ProgramParameteri and GetProgramiv.static final intAccepted by thetypeparameter of CreateShader and returned by theparamsparameter of GetShaderiv.static final intAccepted by thepnameparameter of ProgramParameteri and GetProgramiv.static final intReturned by thetypeparameter of GetActiveUniform.static final intReturned by thetypeparameter of GetActiveUniform.static final intAccepted by themodeparameter of ProvokingVertex.static final intAccepted by themodeparameter of Begin, DrawArrays, MultiDrawArrays, DrawElements, MultiDrawElements, and DrawRangeElements.static final intAccepted by themodeparameter of Begin, DrawArrays, MultiDrawArrays, DrawElements, MultiDrawElements, and DrawRangeElements.static final intAccepted by thepnameparameter of GetBooleanv, GetDoublev, GetIntegerv, and GetFloatv.static final intAccepted by thepnameparameter of GetBooleanv, GetDoublev, GetIntegerv, and GetFloatv.static final intAccepted by thepnameparameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.static final intAccepted by thepnameparameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.static final intAccepted by thepnameparameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.static final intAccepted by thepnameparameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.static final intAccepted by thepnameparameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.static final intAccepted by thepnameparameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.static final intAccepted by thepnameparameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.static final intAccepted by thepnameparameter of GetBooleanv, GetDoublev, GetIntegerv, and GetFloatv.static final intAccepted by thepnameparameter of GetBooleanv, GetDoublev, GetIntegerv, and GetFloatv.static final intAccepted as thepnameparameter of GetInteger64v.static final intAccepted by thepnameparameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.static final intAccepted as thepnameparameter of GetSynciv.static final intAccepted by thecapparameter of Enable, Disable, and IsEnabled, and by thepnameparameter of GetIntegerv, GetFloatv, GetDoublev, and GetBooleanv.static final intAccepted by thepnameparameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.static final intAccepted by thetargetparameter of TexImage2DMultisample.static final intAccepted by thetargetparameter of TexImage3DMultisample.static final intAccepted by thepnameparameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.static final intAccepted by thecapparameter of Enable, Disable, and IsEnabled, and by thepnameparameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.static final intAccepted by thetargetparameter of GetBooleani_v and GetIntegeri_v.static final intAccepted by thepnameparameter of GetMultisamplefv.static final intReturned by thetypeparameter of GetActiveUniform.static final intReturned by thetypeparameter of GetActiveUniform.static final intReturned invaluesfor GetSyncivpnameSYNC_STATUS.static final intAccepted as thepnameparameter of GetSynciv.static final intReturned invaluesfor GetSyncivpnameOBJECT_TYPE.static final intAccepted as thepnameparameter of GetSynciv.static final intAccepted in theflagsparameter of ClientWaitSync.static final intReturned invaluesfor GetSyncivpnameSYNC_CONDITION.static final intAccepted as thepnameparameter of GetSynciv.static final intAccepted by thetargetparameter of BindTexture and TexImage2DMultisample.static final intAccepted by thetargetparameter of BindTexture and TexImage3DMultisample.static final intAccepted by thepnameparameter of GetBooleanv, GetDoublev, GetIntegerv, and GetFloatv.static final intAccepted by thepnameparameter of GetBooleanv, GetDoublev, GetIntegerv, and GetFloatv.static final intAccepted by thecapparameter of Enable, Disable and IsEnabled, and by thepnameparameter of GetBooleanv, GetIntegerv, GetFloatv and GetDoublev.static final intAccepted by thepnameparameter of GetTexLevelParameter.static final intAccepted by thepnameparameter of GetTexLevelParameter.static final intReturned by ClientWaitSync.static final longAccepted in thetimeoutparameter of WaitSync.static final intAccepted by themodeparameter of Begin, DrawArrays, MultiDrawArrays, DrawElements, MultiDrawElements, and DrawRangeElements.static final intAccepted by themodeparameter of Begin, DrawArrays, MultiDrawArrays, DrawElements, MultiDrawElements, and DrawRangeElements.static final intReturned invaluesfor GetSyncivpnameSYNC_STATUS.static final intReturned by thetypeparameter of GetActiveUniform.static final intReturned by thetypeparameter of GetActiveUniform.static final intReturned by ClientWaitSync.Fields inherited from class org.lwjgl.opengl.GL31
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_INT_SAMPLER_2D_RECT, GL_INT_SAMPLER_BUFFER, GL_INVALID_INDEX, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_GEOMETRY_UNIFORM_BLOCKS, GL_MAX_RECTANGLE_TEXTURE_SIZE, GL_MAX_TEXTURE_BUFFER_SIZE, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_PRIMITIVE_RESTART, GL_PRIMITIVE_RESTART_INDEX, GL_PROXY_TEXTURE_RECTANGLE, GL_R16_SNORM, GL_R8_SNORM, GL_RG16_SNORM, GL_RG8_SNORM, GL_RGB16_SNORM, GL_RGB8_SNORM, GL_RGBA16_SNORM, GL_RGBA8_SNORM, GL_SAMPLER_2D_RECT, GL_SAMPLER_2D_RECT_SHADOW, GL_SAMPLER_BUFFER, GL_SIGNED_NORMALIZED, GL_TEXTURE_BINDING_BUFFER, GL_TEXTURE_BINDING_RECTANGLE, GL_TEXTURE_BUFFER, GL_TEXTURE_BUFFER_DATA_STORE_BINDING, GL_TEXTURE_RECTANGLE, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNSIGNED_INT_SAMPLER_2D_RECT, GL_UNSIGNED_INT_SAMPLER_BUFFERFields inherited from class org.lwjgl.opengl.GL30
GL_ALPHA_INTEGER, GL_BGR_INTEGER, GL_BGRA_INTEGER, GL_BLUE_INTEGER, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_CLAMP_FRAGMENT_COLOR, GL_CLAMP_READ_COLOR, GL_CLAMP_VERTEX_COLOR, GL_CLIP_DISTANCE0, GL_CLIP_DISTANCE1, GL_CLIP_DISTANCE2, GL_CLIP_DISTANCE3, GL_CLIP_DISTANCE4, GL_CLIP_DISTANCE5, GL_CLIP_DISTANCE6, GL_CLIP_DISTANCE7, GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT16, GL_COLOR_ATTACHMENT17, GL_COLOR_ATTACHMENT18, GL_COLOR_ATTACHMENT19, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT20, GL_COLOR_ATTACHMENT21, GL_COLOR_ATTACHMENT22, GL_COLOR_ATTACHMENT23, GL_COLOR_ATTACHMENT24, GL_COLOR_ATTACHMENT25, GL_COLOR_ATTACHMENT26, GL_COLOR_ATTACHMENT27, GL_COLOR_ATTACHMENT28, GL_COLOR_ATTACHMENT29, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT30, GL_COLOR_ATTACHMENT31, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPRESSED_RED, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RG, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, GL_CONTEXT_FLAGS, GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_FIXED_ONLY, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_SRGB, GL_FRAMEBUFFER_UNDEFINED, GL_FRAMEBUFFER_UNSUPPORTED, GL_GREEN_INTEGER, GL_HALF_FLOAT, GL_INDEX, GL_INT_SAMPLER_1D, GL_INT_SAMPLER_1D_ARRAY, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_CUBE, GL_INTERLEAVED_ATTRIBS, GL_INVALID_FRAMEBUFFER_OPERATION, GL_MAJOR_VERSION, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_CLIP_DISTANCES, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_SAMPLES, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_VARYING_COMPONENTS, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MINOR_VERSION, GL_NUM_EXTENSIONS, GL_PRIMITIVES_GENERATED, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_QUERY_BY_REGION_NO_WAIT, GL_QUERY_BY_REGION_WAIT, GL_QUERY_NO_WAIT, GL_QUERY_WAIT, GL_R11F_G11F_B10F, GL_R16, GL_R16F, GL_R16I, GL_R16UI, GL_R32F, GL_R32I, GL_R32UI, GL_R8, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_RED_INTEGER, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_SAMPLES, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RG, GL_RG_INTEGER, GL_RG16, GL_RG16F, GL_RG16I, GL_RG16UI, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG8, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB16F, GL_RGB16I, GL_RGB16UI, GL_RGB32F, GL_RGB32I, GL_RGB32UI, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA_INTEGER, GL_RGBA16F, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8I, GL_RGBA8UI, GL_SAMPLER_1D_ARRAY, GL_SAMPLER_1D_ARRAY_SHADOW, GL_SAMPLER_2D_ARRAY, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_CUBE_SHADOW, GL_SEPARATE_ATTRIBS, GL_STENCIL_ATTACHMENT, GL_STENCIL_INDEX1, GL_STENCIL_INDEX16, GL_STENCIL_INDEX4, GL_STENCIL_INDEX8, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_ALPHA_TYPE, GL_TEXTURE_BINDING_1D_ARRAY, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BLUE_TYPE, GL_TEXTURE_DEPTH_TYPE, GL_TEXTURE_GREEN_TYPE, GL_TEXTURE_INTENSITY_TYPE, GL_TEXTURE_LUMINANCE_TYPE, GL_TEXTURE_RED_TYPE, GL_TEXTURE_SHARED_SIZE, GL_TEXTURE_STENCIL_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_SAMPLER_1D, GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_NORMALIZED, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ATTRIB_ARRAY_INTEGERFields inherited from class org.lwjgl.opengl.GL21
GL_COMPRESSED_SLUMINANCE, GL_COMPRESSED_SLUMINANCE_ALPHA, GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA, GL_CURRENT_RASTER_SECONDARY_COLOR, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_SLUMINANCE, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8, GL_SLUMINANCE8_ALPHA8, GL_SRGB, GL_SRGB_ALPHA, GL_SRGB8, GL_SRGB8_ALPHA8Fields inherited from class org.lwjgl.opengl.GL20
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ATTACHED_SHADERS, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_COMPILE_STATUS, GL_COORD_REPLACE, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_DELETE_STATUS, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_INFO_LOG_LENGTH, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_LINK_STATUS, GL_LOWER_LEFT, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_DRAW_BUFFERS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_TEXTURE_COORDS, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_VARYING_FLOATS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_POINT_SPRITE, GL_POINT_SPRITE_COORD_ORIGIN, GL_SAMPLER_1D, GL_SAMPLER_1D_SHADOW, GL_SAMPLER_2D, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_CUBE, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_UPPER_LEFT, GL_VALIDATE_STATUS, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_PROGRAM_POINT_SIZE, GL_VERTEX_PROGRAM_TWO_SIDE, GL_VERTEX_SHADERFields inherited from class org.lwjgl.opengl.GL15
GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_BUFFER_ACCESS, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_COLOR_ARRAY_BUFFER_BINDING, GL_CURRENT_FOG_COORD, GL_CURRENT_QUERY, GL_DYNAMIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, GL_EDGE_FLAG_ARRAY_BUFFER_BINDING, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_FOG_COORD, GL_FOG_COORD_ARRAY, GL_FOG_COORD_ARRAY_BUFFER_BINDING, GL_FOG_COORD_ARRAY_POINTER, GL_FOG_COORD_ARRAY_STRIDE, GL_FOG_COORD_ARRAY_TYPE, GL_FOG_COORD_SRC, GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING, GL_INDEX_ARRAY_BUFFER_BINDING, GL_NORMAL_ARRAY_BUFFER_BINDING, GL_QUERY_COUNTER_BITS, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_READ_ONLY, GL_READ_WRITE, GL_SAMPLES_PASSED, GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING, GL_SRC0_ALPHA, GL_SRC0_RGB, GL_SRC1_ALPHA, GL_SRC1_RGB, GL_SRC2_ALPHA, GL_SRC2_RGB, GL_STATIC_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STREAM_COPY, GL_STREAM_DRAW, GL_STREAM_READ, GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING, GL_VERTEX_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_WEIGHT_ARRAY_BUFFER_BINDING, GL_WRITE_ONLYFields inherited from class org.lwjgl.opengl.GL14
GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_COLOR_SUM, GL_COMPARE_R_TO_TEXTURE, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_CURRENT_FOG_COORDINATE, GL_CURRENT_SECONDARY_COLOR, GL_DECR_WRAP, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_DEPTH_TEXTURE_MODE, GL_FOG_COORDINATE, GL_FOG_COORDINATE_ARRAY, GL_FOG_COORDINATE_ARRAY_POINTER, GL_FOG_COORDINATE_ARRAY_STRIDE, GL_FOG_COORDINATE_ARRAY_TYPE, GL_FOG_COORDINATE_SOURCE, GL_FRAGMENT_DEPTH, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_HINT, GL_INCR_WRAP, GL_MAX, GL_MAX_TEXTURE_LOD_BIAS, GL_MIN, GL_MIRRORED_REPEAT, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_POINT_DISTANCE_ATTENUATION, GL_POINT_FADE_THRESHOLD_SIZE, GL_POINT_SIZE_MAX, GL_POINT_SIZE_MIN, GL_SECONDARY_COLOR_ARRAY, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_SIZE, GL_SECONDARY_COLOR_ARRAY_STRIDE, GL_SECONDARY_COLOR_ARRAY_TYPE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIASFields inherited from class org.lwjgl.opengl.GL13
GL_ACTIVE_TEXTURE, GL_ADD_SIGNED, GL_CLAMP_TO_BORDER, GL_CLIENT_ACTIVE_TEXTURE, GL_COMBINE, GL_COMBINE_ALPHA, GL_COMBINE_RGB, GL_COMPRESSED_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_COMPRESSED_TEXTURE_FORMATS, GL_CONSTANT, GL_DOT3_RGB, GL_DOT3_RGBA, GL_INTERPOLATE, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_TEXTURE_UNITS, GL_MULTISAMPLE, GL_MULTISAMPLE_BIT, GL_NORMAL_MAP, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_OPERAND0_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_ALPHA, GL_OPERAND1_RGB, GL_OPERAND2_ALPHA, GL_OPERAND2_RGB, GL_PREVIOUS, GL_PRIMARY_COLOR, GL_PROXY_TEXTURE_CUBE_MAP, GL_REFLECTION_MAP, GL_RGB_SCALE, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLES, GL_SOURCE0_ALPHA, GL_SOURCE0_RGB, GL_SOURCE1_ALPHA, GL_SOURCE1_RGB, GL_SOURCE2_ALPHA, GL_SOURCE2_RGB, GL_SUBTRACT, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, GL_TEXTURE_COMPRESSION_HINT, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRANSPOSE_COLOR_MATRIX, GL_TRANSPOSE_MODELVIEW_MATRIX, GL_TRANSPOSE_PROJECTION_MATRIX, GL_TRANSPOSE_TEXTURE_MATRIXFields inherited from class org.lwjgl.opengl.GL12
GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_BGR, GL_BGRA, GL_CLAMP_TO_EDGE, GL_LIGHT_MODEL_COLOR_CONTROL, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_PACK_IMAGE_HEIGHT, GL_PACK_SKIP_IMAGES, GL_PROXY_TEXTURE_3D, GL_RESCALE_NORMAL, GL_SEPARATE_SPECULAR_COLOR, GL_SINGLE_COLOR, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_3D, GL_TEXTURE_DEPTH, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TEXTURE_WRAP_R, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_IMAGES, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REVFields inherited from class org.lwjgl.opengl.GL11
GL_2_BYTES, GL_2D, GL_3_BYTES, GL_3D, GL_3D_COLOR, GL_3D_COLOR_TEXTURE, GL_4_BYTES, GL_4D_COLOR_TEXTURE, GL_ACCUM, GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_BUFFER_BIT, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ADD, GL_ALL_ATTRIB_BITS, GL_ALPHA, GL_ALPHA_BIAS, GL_ALPHA_BITS, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_REF, GL_ALPHA12, GL_ALPHA16, GL_ALPHA4, GL_ALPHA8, GL_ALWAYS, GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ATTRIB_STACK_DEPTH, GL_AUTO_NORMAL, GL_AUX_BUFFERS, GL_AUX0, GL_AUX1, GL_AUX2, GL_AUX3, GL_BACK, GL_BACK_LEFT, GL_BACK_RIGHT, GL_BITMAP, GL_BITMAP_TOKEN, GL_BLEND, GL_BLEND_DST, GL_BLEND_SRC, GL_BLUE, GL_BLUE_BIAS, GL_BLUE_BITS, GL_BLUE_SCALE, GL_BYTE, GL_C3F_V3F, GL_C4F_N3F_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_CCW, GL_CLAMP, GL_CLEAR, GL_CLIENT_ALL_ATTRIB_BITS, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_CLIENT_PIXEL_STORE_BIT, GL_CLIENT_VERTEX_ARRAY_BIT, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COEFF, GL_COLOR, GL_COLOR_ARRAY, GL_COLOR_ARRAY_POINTER, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_INDEX, GL_COLOR_INDEXES, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_WRITEMASK, GL_COMPILE, GL_COMPILE_AND_EXECUTE, GL_CONSTANT_ATTENUATION, GL_COPY, GL_COPY_INVERTED, GL_COPY_PIXEL_TOKEN, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_BIT, GL_CURRENT_COLOR, GL_CURRENT_INDEX, GL_CURRENT_NORMAL, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_TEXTURE_COORDS, GL_CW, GL_DECAL, GL_DECR, GL_DEPTH, GL_DEPTH_BIAS, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_SCALE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DIFFUSE, GL_DITHER, GL_DOMAIN, GL_DONT_CARE, GL_DOUBLE, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_PIXEL_TOKEN, GL_DST_ALPHA, GL_DST_COLOR, GL_EDGE_FLAG, GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_STRIDE, GL_EMISSION, GL_ENABLE_BIT, GL_EQUAL, GL_EQUIV, GL_EVAL_BIT, GL_EXP, GL_EXP2, GL_EXTENSIONS, GL_EYE_LINEAR, GL_EYE_PLANE, GL_FALSE, GL_FASTEST, GL_FEEDBACK, GL_FEEDBACK_BUFFER_POINTER, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_FILL, GL_FLAT, GL_FLOAT, GL_FOG, GL_FOG_BIT, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_HINT, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_START, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_GEQUAL, GL_GREATER, GL_GREEN, GL_GREEN_BIAS, GL_GREEN_BITS, GL_GREEN_SCALE, GL_HINT_BIT, GL_INCR, GL_INDEX_ARRAY, GL_INDEX_ARRAY_POINTER, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_TYPE, GL_INDEX_BITS, GL_INDEX_CLEAR_VALUE, GL_INDEX_LOGIC_OP, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_WRITEMASK, GL_INT, GL_INTENSITY, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY4, GL_INTENSITY8, GL_INVALID_ENUM, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEFT, GL_LEQUAL, GL_LESS, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_TWO_SIDE, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LIGHTING_BIT, GL_LINE, GL_LINE_BIT, GL_LINE_LOOP, GL_LINE_RESET_TOKEN, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_STRIP, GL_LINE_TOKEN, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LINEAR, GL_LINEAR_ATTENUATION, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LIST_BASE, GL_LIST_BIT, GL_LIST_INDEX, GL_LIST_MODE, GL_LOAD, GL_LOGIC_OP, GL_LOGIC_OP_MODE, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_MAP_COLOR, GL_MAP_STENCIL, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MATRIX_MODE, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_MAX_CLIP_PLANES, GL_MAX_EVAL_ORDER, GL_MAX_LIGHTS, GL_MAX_LIST_NESTING, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_NAME_STACK_DEPTH, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_VIEWPORT_DIMS, GL_MODELVIEW, GL_MODELVIEW_MATRIX, GL_MODELVIEW_STACK_DEPTH, GL_MODULATE, GL_MULT, GL_N3F_V3F, GL_NAME_STACK_DEPTH, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOOP, GL_NOR, GL_NORMAL_ARRAY, GL_NORMAL_ARRAY_POINTER, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_NORMALIZE, GL_NOTEQUAL, GL_OBJECT_LINEAR, GL_OBJECT_PLANE, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_ORDER, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SWAP_BYTES, GL_PASS_THROUGH_TOKEN, GL_PERSPECTIVE_CORRECTION_HINT, GL_PIXEL_MAP_A_TO_A, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_MODE_BIT, GL_POINT, GL_POINT_BIT, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_RANGE, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POINT_TOKEN, GL_POINTS, GL_POLYGON, GL_POLYGON_BIT, GL_POLYGON_MODE, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_POLYGON_STIPPLE, GL_POLYGON_STIPPLE_BIT, GL_POLYGON_TOKEN, GL_POSITION, GL_PROJECTION, GL_PROJECTION_MATRIX, GL_PROJECTION_STACK_DEPTH, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_Q, GL_QUAD_STRIP, GL_QUADRATIC_ATTENUATION, GL_QUADS, GL_R, GL_R3_G3_B2, GL_READ_BUFFER, GL_RED, GL_RED_BIAS, GL_RED_BITS, GL_RED_SCALE, GL_RENDER, GL_RENDER_MODE, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RETURN, GL_RGB, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA, GL_RGBA_MODE, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_RIGHT, GL_S, GL_SCISSOR_BIT, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SELECT, GL_SELECTION_BUFFER_POINTER, GL_SELECTION_BUFFER_SIZE, GL_SET, GL_SHADE_MODEL, GL_SHININESS, GL_SHORT, GL_SMOOTH, GL_SPECULAR, GL_SPHERE_MAP, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STENCIL, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_SUBPIXEL_BITS, GL_T, GL_T2F_C3F_V3F, GL_T2F_C4F_N3F_V3F, GL_T2F_C4UB_V3F, GL_T2F_N3F_V3F, GL_T2F_V3F, GL_T4F_C4F_N3F_V4F, GL_T4F_V4F, GL_TEXTURE, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BIT, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPONENTS, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_POINTER, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE, GL_TEXTURE_GEN_MODE, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MATRIX, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_PRIORITY, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RESIDENT, GL_TEXTURE_STACK_DEPTH, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TRANSFORM_BIT, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SWAP_BYTES, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_V2F, GL_V3F, GL_VENDOR, GL_VERSION, GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_POINTER, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPE, GL_VIEWPORT, GL_VIEWPORT_BIT, GL_XOR, GL_ZERO, GL_ZOOM_X, GL_ZOOM_Y -
Method Summary
Modifier and TypeMethodDescriptionstatic intglClientWaitSync(long sync, int flags, long timeout) Causes the client to block and wait for a sync object to become signaled.static voidglDeleteSync(long sync) Deletes a sync object.static voidglDrawElementsBaseVertex(int mode, int count, int type, long indices, int basevertex) Renders primitives from array data with a per-element offset.static voidglDrawElementsBaseVertex(int mode, int type, ByteBuffer indices, int basevertex) Renders primitives from array data with a per-element offset.static voidglDrawElementsBaseVertex(int mode, ByteBuffer indices, int basevertex) Renders primitives from array data with a per-element offset.static voidglDrawElementsBaseVertex(int mode, IntBuffer indices, int basevertex) Renders primitives from array data with a per-element offset.static voidglDrawElementsBaseVertex(int mode, ShortBuffer indices, int basevertex) Renders primitives from array data with a per-element offset.static voidglDrawElementsInstancedBaseVertex(int mode, int count, int type, long indices, int primcount, int basevertex) Renders multiple instances of a set of primitives from array data with a per-element offset.static voidglDrawElementsInstancedBaseVertex(int mode, int type, ByteBuffer indices, int primcount, int basevertex) Renders multiple instances of a set of primitives from array data with a per-element offset.static voidglDrawElementsInstancedBaseVertex(int mode, ByteBuffer indices, int primcount, int basevertex) Renders multiple instances of a set of primitives from array data with a per-element offset.static voidglDrawElementsInstancedBaseVertex(int mode, IntBuffer indices, int primcount, int basevertex) Renders multiple instances of a set of primitives from array data with a per-element offset.static voidglDrawElementsInstancedBaseVertex(int mode, ShortBuffer indices, int primcount, int basevertex) Renders multiple instances of a set of primitives from array data with a per-element offset.static voidglDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, long indices, int basevertex) Renders primitives from array data with a per-element offset.static voidglDrawRangeElementsBaseVertex(int mode, int start, int end, int type, ByteBuffer indices, int basevertex) Renders primitives from array data with a per-element offset.static voidglDrawRangeElementsBaseVertex(int mode, int start, int end, ByteBuffer indices, int basevertex) Renders primitives from array data with a per-element offset.static voidglDrawRangeElementsBaseVertex(int mode, int start, int end, IntBuffer indices, int basevertex) Renders primitives from array data with a per-element offset.static voidglDrawRangeElementsBaseVertex(int mode, int start, int end, ShortBuffer indices, int basevertex) Renders primitives from array data with a per-element offset.static longglFenceSync(int condition, int flags) Creates a new sync object and inserts it into the GL command stream.static voidglFramebufferTexture(int target, int attachment, int texture, int level) Attaches a level of a texture object as a logical buffer to the currently bound framebuffer object.static longglGetBufferParameteri64(int target, int pname) Returns the value of a buffer object parameter.static voidglGetBufferParameteri64v(int target, int pname, long[] params) Array version of:GetBufferParameteri64vstatic voidglGetBufferParameteri64v(int target, int pname, LongBuffer params) Returns the value of a buffer object parameter.static longglGetInteger64(int pname) Returns the 64bit integer value or values of a selected parameter.static longglGetInteger64i(int pname, int index) Queries the 64bit integer value of an indexed state variable.static voidglGetInteger64i_v(int pname, int index, long[] params) Array version of:GetInteger64i_vstatic voidglGetInteger64i_v(int pname, int index, LongBuffer params) Queries the 64bit integer value of an indexed state variable.static voidglGetInteger64v(int pname, long[] params) Array version of:GetInteger64vstatic voidglGetInteger64v(int pname, LongBuffer params) Returns the 64bit integer value or values of a selected parameter.static floatglGetMultisamplef(int pname, int index) Retrieves the location of a sample.static voidglGetMultisamplefv(int pname, int index, float[] val) Array version of:GetMultisamplefvstatic voidglGetMultisamplefv(int pname, int index, FloatBuffer val) Retrieves the location of a sample.static intglGetSynci(long sync, int pname, IntBuffer length) Queries the properties of a sync object.static voidglGetSynciv(long sync, int pname, int[] length, int[] values) Array version of:GetSyncivstatic voidglGetSynciv(long sync, int pname, IntBuffer length, IntBuffer values) Queries the properties of a sync object.static booleanglIsSync(long sync) Determines if a name corresponds to a sync object.static voidglMultiDrawElementsBaseVertex(int mode, int[] count, int type, org.lwjgl.PointerBuffer indices, int[] basevertex) Array version of:MultiDrawElementsBaseVertexstatic voidglMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, org.lwjgl.PointerBuffer indices, IntBuffer basevertex) Renders multiple sets of primitives by specifying indices of array data elements and an offset to apply to each index.static voidglProvokingVertex(int mode) Specifies the vertex to be used as the source of data for flat shaded varyings.static voidglSampleMaski(int index, int mask) Sets the value of a sub-word of the sample mask.static voidglTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) Establishes the data storage, format, dimensions, and number of samples of a 2D multisample texture's image.static voidglTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) Establishes the data storage, format, dimensions, and number of samples of a 3D multisample texture's image.static voidglWaitSync(long sync, int flags, long timeout) Causes the GL server to block and wait for a sync object to become signaled.static intnglClientWaitSync(long sync, int flags, long timeout) Unsafe version of:ClientWaitSyncstatic voidnglDeleteSync(long sync) Unsafe version of:DeleteSyncstatic voidnglDrawElementsBaseVertex(int mode, int count, int type, long indices, int basevertex) Unsafe version of:DrawElementsBaseVertexstatic voidnglDrawElementsInstancedBaseVertex(int mode, int count, int type, long indices, int primcount, int basevertex) Unsafe version of:DrawElementsInstancedBaseVertexstatic voidnglDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, long indices, int basevertex) Unsafe version of:DrawRangeElementsBaseVertexstatic voidnglGetBufferParameteri64v(int target, int pname, long params) Unsafe version of:GetBufferParameteri64vstatic voidnglGetInteger64i_v(int pname, int index, long params) Unsafe version of:GetInteger64i_vstatic voidnglGetInteger64v(int pname, long params) Unsafe version of:GetInteger64vstatic voidnglGetMultisamplefv(int pname, int index, long val) Unsafe version of:GetMultisamplefvstatic voidnglGetSynciv(long sync, int pname, int bufSize, long length, long values) Unsafe version of:GetSyncivstatic booleannglIsSync(long sync) Unsafe version of:IsSyncstatic voidnglMultiDrawElementsBaseVertex(int mode, long count, int type, long indices, int drawcount, long basevertex) Unsafe version of:MultiDrawElementsBaseVertexstatic voidnglWaitSync(long sync, int flags, long timeout) Unsafe version of:WaitSyncMethods inherited from class org.lwjgl.opengl.GL31
glCopyBufferSubData, glDrawArraysInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glGetActiveUniformBlocki, glGetActiveUniformBlockiv, glGetActiveUniformBlockiv, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformName, glGetActiveUniformName, glGetActiveUniformName, glGetActiveUniformName, glGetActiveUniformsi, glGetActiveUniformsiv, glGetActiveUniformsiv, glGetUniformBlockIndex, glGetUniformBlockIndex, glGetUniformIndices, glGetUniformIndices, glGetUniformIndices, glGetUniformIndices, glPrimitiveRestartIndex, glTexBuffer, glUniformBlockBinding, nglDrawElementsInstanced, nglGetActiveUniformBlockiv, nglGetActiveUniformBlockName, nglGetActiveUniformName, nglGetActiveUniformsiv, nglGetUniformBlockIndex, nglGetUniformIndicesMethods inherited from class org.lwjgl.opengl.GL30
glBeginConditionalRender, glBeginTransformFeedback, glBindBufferBase, glBindBufferRange, glBindFragDataLocation, glBindFragDataLocation, glBindFramebuffer, glBindRenderbuffer, glBindVertexArray, glBlitFramebuffer, glCheckFramebufferStatus, glClampColor, glClearBufferfi, glClearBufferfv, glClearBufferfv, glClearBufferiv, glClearBufferiv, glClearBufferuiv, glClearBufferuiv, glColorMaski, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteVertexArrays, glDeleteVertexArrays, glDeleteVertexArrays, glDisablei, glEnablei, glEndConditionalRender, glEndTransformFeedback, glFlushMappedBufferRange, glFramebufferRenderbuffer, glFramebufferTexture1D, glFramebufferTexture2D, glFramebufferTexture3D, glFramebufferTextureLayer, glGenerateMipmap, glGenFramebuffers, glGenFramebuffers, glGenFramebuffers, glGenRenderbuffers, glGenRenderbuffers, glGenRenderbuffers, glGenVertexArrays, glGenVertexArrays, glGenVertexArrays, glGetBooleani, glGetBooleani_v, glGetFragDataLocation, glGetFragDataLocation, glGetFramebufferAttachmentParameteri, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, glGetIntegeri, glGetIntegeri_v, glGetIntegeri_v, glGetRenderbufferParameteri, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, glGetStringi, glGetTexParameterIi, glGetTexParameterIiv, glGetTexParameterIiv, glGetTexParameterIui, glGetTexParameterIuiv, glGetTexParameterIuiv, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetUniformui, glGetUniformuiv, glGetUniformuiv, glGetVertexAttribIi, glGetVertexAttribIiv, glGetVertexAttribIiv, glGetVertexAttribIui, glGetVertexAttribIuiv, glGetVertexAttribIuiv, glIsEnabledi, glIsFramebuffer, glIsRenderbuffer, glIsVertexArray, glMapBufferRange, glMapBufferRange, glRenderbufferStorage, glRenderbufferStorageMultisample, glTexParameterIi, glTexParameterIiv, glTexParameterIiv, glTexParameterIui, glTexParameterIuiv, glTexParameterIuiv, glTransformFeedbackVaryings, glTransformFeedbackVaryings, glTransformFeedbackVaryings, glUniform1ui, glUniform1uiv, glUniform1uiv, glUniform2ui, glUniform2uiv, glUniform2uiv, glUniform3ui, glUniform3uiv, glUniform3uiv, glUniform4ui, glUniform4uiv, glUniform4uiv, glVertexAttribI1i, glVertexAttribI1iv, glVertexAttribI1iv, glVertexAttribI1ui, glVertexAttribI1uiv, glVertexAttribI1uiv, glVertexAttribI2i, glVertexAttribI2iv, glVertexAttribI2iv, glVertexAttribI2ui, glVertexAttribI2uiv, glVertexAttribI2uiv, glVertexAttribI3i, glVertexAttribI3iv, glVertexAttribI3iv, glVertexAttribI3ui, glVertexAttribI3uiv, glVertexAttribI3uiv, glVertexAttribI4bv, glVertexAttribI4i, glVertexAttribI4iv, glVertexAttribI4iv, glVertexAttribI4sv, glVertexAttribI4sv, glVertexAttribI4ubv, glVertexAttribI4ui, glVertexAttribI4uiv, glVertexAttribI4uiv, glVertexAttribI4usv, glVertexAttribI4usv, glVertexAttribIPointer, glVertexAttribIPointer, glVertexAttribIPointer, glVertexAttribIPointer, nglBindFragDataLocation, nglClearBufferfv, nglClearBufferiv, nglClearBufferuiv, nglDeleteFramebuffers, nglDeleteRenderbuffers, nglDeleteVertexArrays, nglGenFramebuffers, nglGenRenderbuffers, nglGenVertexArrays, nglGetBooleani_v, nglGetFragDataLocation, nglGetFramebufferAttachmentParameteriv, nglGetIntegeri_v, nglGetRenderbufferParameteriv, nglGetStringi, nglGetTexParameterIiv, nglGetTexParameterIuiv, nglGetTransformFeedbackVarying, nglGetUniformuiv, nglGetVertexAttribIiv, nglGetVertexAttribIuiv, nglMapBufferRange, nglTexParameterIiv, nglTexParameterIuiv, nglTransformFeedbackVaryings, nglUniform1uiv, nglUniform2uiv, nglUniform3uiv, nglUniform4uiv, nglVertexAttribI1iv, nglVertexAttribI1uiv, nglVertexAttribI2iv, nglVertexAttribI2uiv, nglVertexAttribI3iv, nglVertexAttribI3uiv, nglVertexAttribI4bv, nglVertexAttribI4iv, nglVertexAttribI4sv, nglVertexAttribI4ubv, nglVertexAttribI4uiv, nglVertexAttribI4usv, nglVertexAttribIPointerMethods inherited from class org.lwjgl.opengl.GL21
glUniformMatrix2x3fv, glUniformMatrix2x3fv, glUniformMatrix2x4fv, glUniformMatrix2x4fv, glUniformMatrix3x2fv, glUniformMatrix3x2fv, glUniformMatrix3x4fv, glUniformMatrix3x4fv, glUniformMatrix4x2fv, glUniformMatrix4x2fv, glUniformMatrix4x3fv, glUniformMatrix4x3fv, nglUniformMatrix2x3fv, nglUniformMatrix2x4fv, nglUniformMatrix3x2fv, nglUniformMatrix3x4fv, nglUniformMatrix4x2fv, nglUniformMatrix4x3fvMethods inherited from class org.lwjgl.opengl.GL20
glAttachShader, glBindAttribLocation, glBindAttribLocation, glBlendEquationSeparate, glCompileShader, glCreateProgram, glCreateShader, glDeleteProgram, glDeleteShader, glDetachShader, glDisableVertexAttribArray, glDrawBuffers, glDrawBuffers, glDrawBuffers, glEnableVertexAttribArray, glGetActiveAttrib, glGetActiveAttrib, glGetActiveAttrib, glGetActiveAttrib, glGetActiveUniform, glGetActiveUniform, glGetActiveUniform, glGetActiveUniform, glGetAttachedShaders, glGetAttachedShaders, glGetAttribLocation, glGetAttribLocation, glGetProgrami, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramiv, glGetProgramiv, glGetShaderi, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderiv, glGetShaderiv, glGetShaderSource, glGetShaderSource, glGetShaderSource, glGetShaderSource, glGetUniformf, glGetUniformfv, glGetUniformfv, glGetUniformi, glGetUniformiv, glGetUniformiv, glGetUniformLocation, glGetUniformLocation, glGetVertexAttribdv, glGetVertexAttribdv, glGetVertexAttribfv, glGetVertexAttribfv, glGetVertexAttribi, glGetVertexAttribiv, glGetVertexAttribiv, glGetVertexAttribPointer, glGetVertexAttribPointerv, glIsProgram, glIsShader, glLinkProgram, glShaderSource, glShaderSource, glShaderSource, glShaderSource, glStencilFuncSeparate, glStencilMaskSeparate, glStencilOpSeparate, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1d, glVertexAttrib1dv, glVertexAttrib1dv, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib1fv, glVertexAttrib1s, glVertexAttrib1sv, glVertexAttrib1sv, glVertexAttrib2d, glVertexAttrib2dv, glVertexAttrib2dv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib2fv, glVertexAttrib2s, glVertexAttrib2sv, glVertexAttrib2sv, glVertexAttrib3d, glVertexAttrib3dv, glVertexAttrib3dv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib3fv, glVertexAttrib3s, glVertexAttrib3sv, glVertexAttrib3sv, glVertexAttrib4bv, glVertexAttrib4d, glVertexAttrib4dv, glVertexAttrib4dv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttrib4fv, glVertexAttrib4iv, glVertexAttrib4iv, glVertexAttrib4Nbv, glVertexAttrib4Niv, glVertexAttrib4Niv, glVertexAttrib4Nsv, glVertexAttrib4Nsv, glVertexAttrib4Nub, glVertexAttrib4Nubv, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, glVertexAttrib4Nusv, glVertexAttrib4Nusv, glVertexAttrib4s, glVertexAttrib4sv, glVertexAttrib4sv, glVertexAttrib4ubv, glVertexAttrib4uiv, glVertexAttrib4uiv, glVertexAttrib4usv, glVertexAttrib4usv, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, nglBindAttribLocation, nglDrawBuffers, nglGetActiveAttrib, nglGetActiveUniform, nglGetAttachedShaders, nglGetAttribLocation, nglGetProgramInfoLog, nglGetProgramiv, nglGetShaderInfoLog, nglGetShaderiv, nglGetShaderSource, nglGetUniformfv, nglGetUniformiv, nglGetUniformLocation, nglGetVertexAttribdv, nglGetVertexAttribfv, nglGetVertexAttribiv, nglGetVertexAttribPointerv, nglShaderSource, nglUniform1fv, nglUniform1iv, nglUniform2fv, nglUniform2iv, nglUniform3fv, nglUniform3iv, nglUniform4fv, nglUniform4iv, nglUniformMatrix2fv, nglUniformMatrix3fv, nglUniformMatrix4fv, nglVertexAttrib1dv, nglVertexAttrib1fv, nglVertexAttrib1sv, nglVertexAttrib2dv, nglVertexAttrib2fv, nglVertexAttrib2sv, nglVertexAttrib3dv, nglVertexAttrib3fv, nglVertexAttrib3sv, nglVertexAttrib4bv, nglVertexAttrib4dv, nglVertexAttrib4fv, nglVertexAttrib4iv, nglVertexAttrib4Nbv, nglVertexAttrib4Niv, nglVertexAttrib4Nsv, nglVertexAttrib4Nubv, nglVertexAttrib4Nuiv, nglVertexAttrib4Nusv, nglVertexAttrib4sv, nglVertexAttrib4ubv, nglVertexAttrib4uiv, nglVertexAttrib4usv, nglVertexAttribPointerMethods inherited from class org.lwjgl.opengl.GL15
glBeginQuery, glBindBuffer, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteQueries, glDeleteQueries, glDeleteQueries, glEndQuery, glGenBuffers, glGenBuffers, glGenBuffers, glGenQueries, glGenQueries, glGenQueries, glGetBufferParameteri, glGetBufferParameteriv, glGetBufferParameteriv, glGetBufferPointer, glGetBufferPointerv, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetQueryi, glGetQueryiv, glGetQueryiv, glGetQueryObjecti, glGetQueryObjectiv, glGetQueryObjectiv, glGetQueryObjectiv, glGetQueryObjectui, glGetQueryObjectuiv, glGetQueryObjectuiv, glGetQueryObjectuiv, glIsBuffer, glIsQuery, glMapBuffer, glMapBuffer, glMapBuffer, glUnmapBuffer, nglBufferData, nglBufferSubData, nglDeleteBuffers, nglDeleteQueries, nglGenBuffers, nglGenQueries, nglGetBufferParameteriv, nglGetBufferPointerv, nglGetBufferSubData, nglGetQueryiv, nglGetQueryObjectiv, nglGetQueryObjectuiv, nglMapBufferMethods inherited from class org.lwjgl.opengl.GL14
glBlendColor, glBlendEquation, glBlendFuncSeparate, glFogCoordd, glFogCoorddv, glFogCoorddv, glFogCoordf, glFogCoordfv, glFogCoordfv, glFogCoordPointer, glFogCoordPointer, glFogCoordPointer, glFogCoordPointer, glMultiDrawArrays, glMultiDrawArrays, glMultiDrawElements, glMultiDrawElements, glPointParameterf, glPointParameterfv, glPointParameterfv, glPointParameteri, glPointParameteriv, glPointParameteriv, glSecondaryColor3b, glSecondaryColor3bv, glSecondaryColor3d, glSecondaryColor3dv, glSecondaryColor3dv, glSecondaryColor3f, glSecondaryColor3fv, glSecondaryColor3fv, glSecondaryColor3i, glSecondaryColor3iv, glSecondaryColor3iv, glSecondaryColor3s, glSecondaryColor3sv, glSecondaryColor3sv, glSecondaryColor3ub, glSecondaryColor3ubv, glSecondaryColor3ui, glSecondaryColor3uiv, glSecondaryColor3uiv, glSecondaryColor3us, glSecondaryColor3usv, glSecondaryColor3usv, glSecondaryColorPointer, glSecondaryColorPointer, glSecondaryColorPointer, glSecondaryColorPointer, glSecondaryColorPointer, glWindowPos2d, glWindowPos2dv, glWindowPos2dv, glWindowPos2f, glWindowPos2fv, glWindowPos2fv, glWindowPos2i, glWindowPos2iv, glWindowPos2iv, glWindowPos2s, glWindowPos2sv, glWindowPos2sv, glWindowPos3d, glWindowPos3dv, glWindowPos3dv, glWindowPos3f, glWindowPos3fv, glWindowPos3fv, glWindowPos3i, glWindowPos3iv, glWindowPos3iv, glWindowPos3s, glWindowPos3sv, glWindowPos3sv, nglFogCoorddv, nglFogCoordfv, nglFogCoordPointer, nglMultiDrawArrays, nglMultiDrawElements, nglPointParameterfv, nglPointParameteriv, nglSecondaryColor3bv, nglSecondaryColor3dv, nglSecondaryColor3fv, nglSecondaryColor3iv, nglSecondaryColor3sv, nglSecondaryColor3ubv, nglSecondaryColor3uiv, nglSecondaryColor3usv, nglSecondaryColorPointer, nglWindowPos2dv, nglWindowPos2fv, nglWindowPos2iv, nglWindowPos2sv, nglWindowPos3dv, nglWindowPos3fv, nglWindowPos3iv, nglWindowPos3svMethods inherited from class org.lwjgl.opengl.GL13
glActiveTexture, glClientActiveTexture, glCompressedTexImage1D, glCompressedTexImage1D, glCompressedTexImage2D, glCompressedTexImage2D, glCompressedTexImage3D, glCompressedTexImage3D, glCompressedTexSubImage1D, glCompressedTexSubImage1D, glCompressedTexSubImage2D, glCompressedTexSubImage2D, glCompressedTexSubImage3D, glCompressedTexSubImage3D, glGetCompressedTexImage, glGetCompressedTexImage, glLoadTransposeMatrixd, glLoadTransposeMatrixd, glLoadTransposeMatrixf, glLoadTransposeMatrixf, glMultiTexCoord1d, glMultiTexCoord1dv, glMultiTexCoord1dv, glMultiTexCoord1f, glMultiTexCoord1fv, glMultiTexCoord1fv, glMultiTexCoord1i, glMultiTexCoord1iv, glMultiTexCoord1iv, glMultiTexCoord1s, glMultiTexCoord1sv, glMultiTexCoord1sv, glMultiTexCoord2d, glMultiTexCoord2dv, glMultiTexCoord2dv, glMultiTexCoord2f, glMultiTexCoord2fv, glMultiTexCoord2fv, glMultiTexCoord2i, glMultiTexCoord2iv, glMultiTexCoord2iv, glMultiTexCoord2s, glMultiTexCoord2sv, glMultiTexCoord2sv, glMultiTexCoord3d, glMultiTexCoord3dv, glMultiTexCoord3dv, glMultiTexCoord3f, glMultiTexCoord3fv, glMultiTexCoord3fv, glMultiTexCoord3i, glMultiTexCoord3iv, glMultiTexCoord3iv, glMultiTexCoord3s, glMultiTexCoord3sv, glMultiTexCoord3sv, glMultiTexCoord4d, glMultiTexCoord4dv, glMultiTexCoord4dv, glMultiTexCoord4f, glMultiTexCoord4fv, glMultiTexCoord4fv, glMultiTexCoord4i, glMultiTexCoord4iv, glMultiTexCoord4iv, glMultiTexCoord4s, glMultiTexCoord4sv, glMultiTexCoord4sv, glMultTransposeMatrixd, glMultTransposeMatrixd, glMultTransposeMatrixf, glMultTransposeMatrixf, glSampleCoverage, nglCompressedTexImage1D, nglCompressedTexImage2D, nglCompressedTexImage3D, nglCompressedTexSubImage1D, nglCompressedTexSubImage2D, nglCompressedTexSubImage3D, nglGetCompressedTexImage, nglLoadTransposeMatrixd, nglLoadTransposeMatrixf, nglMultiTexCoord1dv, nglMultiTexCoord1fv, nglMultiTexCoord1iv, nglMultiTexCoord1sv, nglMultiTexCoord2dv, nglMultiTexCoord2fv, nglMultiTexCoord2iv, nglMultiTexCoord2sv, nglMultiTexCoord3dv, nglMultiTexCoord3fv, nglMultiTexCoord3iv, nglMultiTexCoord3sv, nglMultiTexCoord4dv, nglMultiTexCoord4fv, nglMultiTexCoord4iv, nglMultiTexCoord4sv, nglMultTransposeMatrixd, nglMultTransposeMatrixfMethods inherited from class org.lwjgl.opengl.GL12
glCopyTexSubImage3D, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, nglDrawRangeElements, nglTexImage3D, nglTexSubImage3DMethods inherited from class org.lwjgl.opengl.GL11
glAccum, glAlphaFunc, glAreTexturesResident, glAreTexturesResident, glAreTexturesResident, glArrayElement, glBegin, glBindTexture, glBitmap, glBitmap, glBlendFunc, glCallList, glCallLists, glCallLists, glCallLists, glCallLists, glClear, glClearAccum, glClearColor, glClearDepth, glClearIndex, glClearStencil, glClipPlane, glClipPlane, glColor3b, glColor3bv, glColor3d, glColor3dv, glColor3dv, glColor3f, glColor3fv, glColor3fv, glColor3i, glColor3iv, glColor3iv, glColor3s, glColor3sv, glColor3sv, glColor3ub, glColor3ubv, glColor3ui, glColor3uiv, glColor3uiv, glColor3us, glColor3usv, glColor3usv, glColor4b, glColor4bv, glColor4d, glColor4dv, glColor4dv, glColor4f, glColor4fv, glColor4fv, glColor4i, glColor4iv, glColor4iv, glColor4s, glColor4sv, glColor4sv, glColor4ub, glColor4ubv, glColor4ui, glColor4uiv, glColor4uiv, glColor4us, glColor4usv, glColor4usv, glColorMask, glColorMaterial, glColorPointer, glColorPointer, glColorPointer, glColorPointer, glColorPointer, glCopyPixels, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, glCullFace, glDeleteLists, glDeleteTextures, glDeleteTextures, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRange, glDisable, glDisableClientState, glDrawArrays, glDrawBuffer, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glEdgeFlag, glEdgeFlagPointer, glEdgeFlagPointer, glEdgeFlagv, glEnable, glEnableClientState, glEnd, glEndList, glEvalCoord1d, glEvalCoord1dv, glEvalCoord1dv, glEvalCoord1f, glEvalCoord1fv, glEvalCoord1fv, glEvalCoord2d, glEvalCoord2dv, glEvalCoord2dv, glEvalCoord2f, glEvalCoord2fv, glEvalCoord2fv, glEvalMesh1, glEvalMesh2, glEvalPoint1, glEvalPoint2, glFeedbackBuffer, glFeedbackBuffer, glFinish, glFlush, glFogf, glFogfv, glFogfv, glFogi, glFogiv, glFogiv, glFrontFace, glFrustum, glGenLists, glGenTextures, glGenTextures, glGenTextures, glGetBoolean, glGetBooleanv, glGetClipPlane, glGetClipPlane, glGetDouble, glGetDoublev, glGetDoublev, glGetError, glGetFloat, glGetFloatv, glGetFloatv, glGetInteger, glGetIntegerv, glGetIntegerv, glGetLightf, glGetLightfv, glGetLightfv, glGetLighti, glGetLightiv, glGetLightiv, glGetMapd, glGetMapdv, glGetMapdv, glGetMapf, glGetMapfv, glGetMapfv, glGetMapi, glGetMapiv, glGetMapiv, glGetMaterialfv, glGetMaterialfv, glGetMaterialiv, glGetMaterialiv, glGetPixelMapfv, glGetPixelMapfv, glGetPixelMapfv, glGetPixelMapuiv, glGetPixelMapuiv, glGetPixelMapuiv, glGetPixelMapusv, glGetPixelMapusv, glGetPixelMapusv, glGetPointer, glGetPointerv, glGetPolygonStipple, glGetPolygonStipple, glGetString, glGetTexEnvf, glGetTexEnvfv, glGetTexEnvfv, glGetTexEnvi, glGetTexEnviv, glGetTexEnviv, glGetTexGend, glGetTexGendv, glGetTexGendv, glGetTexGenf, glGetTexGenfv, glGetTexGenfv, glGetTexGeni, glGetTexGeniv, glGetTexGeniv, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexLevelParameterf, glGetTexLevelParameterfv, glGetTexLevelParameterfv, glGetTexLevelParameteri, glGetTexLevelParameteriv, glGetTexLevelParameteriv, glGetTexParameterf, glGetTexParameterfv, glGetTexParameterfv, glGetTexParameteri, glGetTexParameteriv, glGetTexParameteriv, glHint, glIndexd, glIndexdv, glIndexdv, glIndexf, glIndexfv, glIndexfv, glIndexi, glIndexiv, glIndexiv, glIndexMask, glIndexPointer, glIndexPointer, glIndexPointer, glIndexPointer, glIndexPointer, glIndexs, glIndexsv, glIndexsv, glIndexub, glIndexubv, glInitNames, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glIsEnabled, glIsList, glIsTexture, glLightf, glLightfv, glLightfv, glLighti, glLightiv, glLightiv, glLightModelf, glLightModelfv, glLightModelfv, glLightModeli, glLightModeliv, glLightModeliv, glLineStipple, glLineWidth, glListBase, glLoadIdentity, glLoadMatrixd, glLoadMatrixd, glLoadMatrixf, glLoadMatrixf, glLoadName, glLogicOp, glMap1d, glMap1d, glMap1f, glMap1f, glMap2d, glMap2d, glMap2f, glMap2f, glMapGrid1d, glMapGrid1f, glMapGrid2d, glMapGrid2f, glMaterialf, glMaterialfv, glMaterialfv, glMateriali, glMaterialiv, glMaterialiv, glMatrixMode, glMultMatrixd, glMultMatrixd, glMultMatrixf, glMultMatrixf, glNewList, glNormal3b, glNormal3bv, glNormal3d, glNormal3dv, glNormal3dv, glNormal3f, glNormal3fv, glNormal3fv, glNormal3i, glNormal3iv, glNormal3iv, glNormal3s, glNormal3sv, glNormal3sv, glNormalPointer, glNormalPointer, glNormalPointer, glNormalPointer, glNormalPointer, glOrtho, glPassThrough, glPixelMapfv, glPixelMapfv, glPixelMapfv, glPixelMapuiv, glPixelMapuiv, glPixelMapuiv, glPixelMapusv, glPixelMapusv, glPixelMapusv, glPixelStoref, glPixelStorei, glPixelTransferf, glPixelTransferi, glPixelZoom, glPointSize, glPolygonMode, glPolygonOffset, glPolygonStipple, glPolygonStipple, glPopAttrib, glPopClientAttrib, glPopMatrix, glPopName, glPrioritizeTextures, glPrioritizeTextures, glPushAttrib, glPushClientAttrib, glPushMatrix, glPushName, glRasterPos2d, glRasterPos2dv, glRasterPos2dv, glRasterPos2f, glRasterPos2fv, glRasterPos2fv, glRasterPos2i, glRasterPos2iv, glRasterPos2iv, glRasterPos2s, glRasterPos2sv, glRasterPos2sv, glRasterPos3d, glRasterPos3dv, glRasterPos3dv, glRasterPos3f, glRasterPos3fv, glRasterPos3fv, glRasterPos3i, glRasterPos3iv, glRasterPos3iv, glRasterPos3s, glRasterPos3sv, glRasterPos3sv, glRasterPos4d, glRasterPos4dv, glRasterPos4dv, glRasterPos4f, glRasterPos4fv, glRasterPos4fv, glRasterPos4i, glRasterPos4iv, glRasterPos4iv, glRasterPos4s, glRasterPos4sv, glRasterPos4sv, glReadBuffer, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glRectd, glRectdv, glRectdv, glRectf, glRectfv, glRectfv, glRecti, glRectiv, glRectiv, glRects, glRectsv, glRectsv, glRenderMode, glRotated, glRotatef, glScaled, glScalef, glScissor, glSelectBuffer, glSelectBuffer, glShadeModel, glStencilFunc, glStencilMask, glStencilOp, glTexCoord1d, glTexCoord1dv, glTexCoord1dv, glTexCoord1f, glTexCoord1fv, glTexCoord1fv, glTexCoord1i, glTexCoord1iv, glTexCoord1iv, glTexCoord1s, glTexCoord1sv, glTexCoord1sv, glTexCoord2d, glTexCoord2dv, glTexCoord2dv, glTexCoord2f, glTexCoord2fv, glTexCoord2fv, glTexCoord2i, glTexCoord2iv, glTexCoord2iv, glTexCoord2s, glTexCoord2sv, glTexCoord2sv, glTexCoord3d, glTexCoord3dv, glTexCoord3dv, glTexCoord3f, glTexCoord3fv, glTexCoord3fv, glTexCoord3i, glTexCoord3iv, glTexCoord3iv, glTexCoord3s, glTexCoord3sv, glTexCoord3sv, glTexCoord4d, glTexCoord4dv, glTexCoord4dv, glTexCoord4f, glTexCoord4fv, glTexCoord4fv, glTexCoord4i, glTexCoord4iv, glTexCoord4iv, glTexCoord4s, glTexCoord4sv, glTexCoord4sv, glTexCoordPointer, glTexCoordPointer, glTexCoordPointer, glTexCoordPointer, glTexCoordPointer, glTexEnvf, glTexEnvfv, glTexEnvfv, glTexEnvi, glTexEnviv, glTexEnviv, glTexGend, glTexGendv, glTexGendv, glTexGenf, glTexGenfv, glTexGenfv, glTexGeni, glTexGeniv, glTexGeniv, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexParameteriv, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTranslated, glTranslatef, glVertex2d, glVertex2dv, glVertex2dv, glVertex2f, glVertex2fv, glVertex2fv, glVertex2i, glVertex2iv, glVertex2iv, glVertex2s, glVertex2sv, glVertex2sv, glVertex3d, glVertex3dv, glVertex3dv, glVertex3f, glVertex3fv, glVertex3fv, glVertex3i, glVertex3iv, glVertex3iv, glVertex3s, glVertex3sv, glVertex3sv, glVertex4d, glVertex4dv, glVertex4dv, glVertex4f, glVertex4fv, glVertex4fv, glVertex4i, glVertex4iv, glVertex4iv, glVertex4s, glVertex4sv, glVertex4sv, glVertexPointer, glVertexPointer, glVertexPointer, glVertexPointer, glVertexPointer, glViewport, nglAreTexturesResident, nglBitmap, nglCallLists, nglClipPlane, nglColor3bv, nglColor3dv, nglColor3fv, nglColor3iv, nglColor3sv, nglColor3ubv, nglColor3uiv, nglColor3usv, nglColor4bv, nglColor4dv, nglColor4fv, nglColor4iv, nglColor4sv, nglColor4ubv, nglColor4uiv, nglColor4usv, nglColorPointer, nglDeleteTextures, nglDrawElements, nglDrawPixels, nglEdgeFlagPointer, nglEdgeFlagv, nglEvalCoord1dv, nglEvalCoord1fv, nglEvalCoord2dv, nglEvalCoord2fv, nglFeedbackBuffer, nglFogfv, nglFogiv, nglGenTextures, nglGetBooleanv, nglGetClipPlane, nglGetDoublev, nglGetFloatv, nglGetIntegerv, nglGetLightfv, nglGetLightiv, nglGetMapdv, nglGetMapfv, nglGetMapiv, nglGetMaterialfv, nglGetMaterialiv, nglGetPixelMapfv, nglGetPixelMapuiv, nglGetPixelMapusv, nglGetPointerv, nglGetPolygonStipple, nglGetString, nglGetTexEnvfv, nglGetTexEnviv, nglGetTexGendv, nglGetTexGenfv, nglGetTexGeniv, nglGetTexImage, nglGetTexLevelParameterfv, nglGetTexLevelParameteriv, nglGetTexParameterfv, nglGetTexParameteriv, nglIndexdv, nglIndexfv, nglIndexiv, nglIndexPointer, nglIndexsv, nglIndexubv, nglInterleavedArrays, nglLightfv, nglLightiv, nglLightModelfv, nglLightModeliv, nglLoadMatrixd, nglLoadMatrixf, nglMap1d, nglMap1f, nglMap2d, nglMap2f, nglMaterialfv, nglMaterialiv, nglMultMatrixd, nglMultMatrixf, nglNormal3bv, nglNormal3dv, nglNormal3fv, nglNormal3iv, nglNormal3sv, nglNormalPointer, nglPixelMapfv, nglPixelMapuiv, nglPixelMapusv, nglPolygonStipple, nglPrioritizeTextures, nglRasterPos2dv, nglRasterPos2fv, nglRasterPos2iv, nglRasterPos2sv, nglRasterPos3dv, nglRasterPos3fv, nglRasterPos3iv, nglRasterPos3sv, nglRasterPos4dv, nglRasterPos4fv, nglRasterPos4iv, nglRasterPos4sv, nglReadPixels, nglRectdv, nglRectfv, nglRectiv, nglRectsv, nglSelectBuffer, nglTexCoord1dv, nglTexCoord1fv, nglTexCoord1iv, nglTexCoord1sv, nglTexCoord2dv, nglTexCoord2fv, nglTexCoord2iv, nglTexCoord2sv, nglTexCoord3dv, nglTexCoord3fv, nglTexCoord3iv, nglTexCoord3sv, nglTexCoord4dv, nglTexCoord4fv, nglTexCoord4iv, nglTexCoord4sv, nglTexCoordPointer, nglTexEnvfv, nglTexEnviv, nglTexGendv, nglTexGenfv, nglTexGeniv, nglTexImage1D, nglTexImage2D, nglTexParameterfv, nglTexParameteriv, nglTexSubImage1D, nglTexSubImage2D, nglVertex2dv, nglVertex2fv, nglVertex2iv, nglVertex2sv, nglVertex3dv, nglVertex3fv, nglVertex3iv, nglVertex3sv, nglVertex4dv, nglVertex4fv, nglVertex4iv, nglVertex4sv, nglVertexPointer
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Field Details
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GL_CONTEXT_PROFILE_MASK
public static final int GL_CONTEXT_PROFILE_MASKAccepted by thepnameparameter of GetIntegerv.- See Also:
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GL_CONTEXT_CORE_PROFILE_BIT
public static final int GL_CONTEXT_CORE_PROFILE_BITContext profile bits.- See Also:
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GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
public static final int GL_CONTEXT_COMPATIBILITY_PROFILE_BITContext profile bits.- See Also:
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GL_MAX_VERTEX_OUTPUT_COMPONENTS
public static final int GL_MAX_VERTEX_OUTPUT_COMPONENTSAccepted by thepnameparameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.- See Also:
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GL_MAX_GEOMETRY_INPUT_COMPONENTS
public static final int GL_MAX_GEOMETRY_INPUT_COMPONENTSAccepted by thepnameparameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.- See Also:
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GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
public static final int GL_MAX_GEOMETRY_OUTPUT_COMPONENTSAccepted by thepnameparameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.- See Also:
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GL_MAX_FRAGMENT_INPUT_COMPONENTS
public static final int GL_MAX_FRAGMENT_INPUT_COMPONENTSAccepted by thepnameparameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.- See Also:
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GL_FIRST_VERTEX_CONVENTION
public static final int GL_FIRST_VERTEX_CONVENTIONAccepted by themodeparameter of ProvokingVertex.- See Also:
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GL_LAST_VERTEX_CONVENTION
public static final int GL_LAST_VERTEX_CONVENTIONAccepted by themodeparameter of ProvokingVertex.- See Also:
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GL_PROVOKING_VERTEX
public static final int GL_PROVOKING_VERTEXAccepted by thepnameparameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.- See Also:
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GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
public static final int GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTIONAccepted by thepnameparameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.- See Also:
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GL_TEXTURE_CUBE_MAP_SEAMLESS
public static final int GL_TEXTURE_CUBE_MAP_SEAMLESSAccepted by thecapparameter of Enable, Disable and IsEnabled, and by thepnameparameter of GetBooleanv, GetIntegerv, GetFloatv and GetDoublev.- See Also:
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GL_SAMPLE_POSITION
public static final int GL_SAMPLE_POSITIONAccepted by thepnameparameter of GetMultisamplefv.- See Also:
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GL_SAMPLE_MASK
public static final int GL_SAMPLE_MASKAccepted by thecapparameter of Enable, Disable, and IsEnabled, and by thepnameparameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.- See Also:
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GL_SAMPLE_MASK_VALUE
public static final int GL_SAMPLE_MASK_VALUEAccepted by thetargetparameter of GetBooleani_v and GetIntegeri_v.- See Also:
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GL_TEXTURE_2D_MULTISAMPLE
public static final int GL_TEXTURE_2D_MULTISAMPLEAccepted by thetargetparameter of BindTexture and TexImage2DMultisample.- See Also:
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GL_PROXY_TEXTURE_2D_MULTISAMPLE
public static final int GL_PROXY_TEXTURE_2D_MULTISAMPLEAccepted by thetargetparameter of TexImage2DMultisample.- See Also:
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GL_TEXTURE_2D_MULTISAMPLE_ARRAY
public static final int GL_TEXTURE_2D_MULTISAMPLE_ARRAYAccepted by thetargetparameter of BindTexture and TexImage3DMultisample.- See Also:
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GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
public static final int GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAYAccepted by thetargetparameter of TexImage3DMultisample.- See Also:
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GL_MAX_SAMPLE_MASK_WORDS
public static final int GL_MAX_SAMPLE_MASK_WORDSAccepted by thepnameparameter of GetBooleanv, GetDoublev, GetIntegerv, and GetFloatv.- See Also:
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GL_MAX_COLOR_TEXTURE_SAMPLES
public static final int GL_MAX_COLOR_TEXTURE_SAMPLESAccepted by thepnameparameter of GetBooleanv, GetDoublev, GetIntegerv, and GetFloatv.- See Also:
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GL_MAX_DEPTH_TEXTURE_SAMPLES
public static final int GL_MAX_DEPTH_TEXTURE_SAMPLESAccepted by thepnameparameter of GetBooleanv, GetDoublev, GetIntegerv, and GetFloatv.- See Also:
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GL_MAX_INTEGER_SAMPLES
public static final int GL_MAX_INTEGER_SAMPLESAccepted by thepnameparameter of GetBooleanv, GetDoublev, GetIntegerv, and GetFloatv.- See Also:
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GL_TEXTURE_BINDING_2D_MULTISAMPLE
public static final int GL_TEXTURE_BINDING_2D_MULTISAMPLEAccepted by thepnameparameter of GetBooleanv, GetDoublev, GetIntegerv, and GetFloatv.- See Also:
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GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
public static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAYAccepted by thepnameparameter of GetBooleanv, GetDoublev, GetIntegerv, and GetFloatv.- See Also:
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GL_TEXTURE_SAMPLES
public static final int GL_TEXTURE_SAMPLESAccepted by thepnameparameter of GetTexLevelParameter.- See Also:
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GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
public static final int GL_TEXTURE_FIXED_SAMPLE_LOCATIONSAccepted by thepnameparameter of GetTexLevelParameter.- See Also:
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GL_SAMPLER_2D_MULTISAMPLE
public static final int GL_SAMPLER_2D_MULTISAMPLEReturned by thetypeparameter of GetActiveUniform.- See Also:
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GL_INT_SAMPLER_2D_MULTISAMPLE
public static final int GL_INT_SAMPLER_2D_MULTISAMPLEReturned by thetypeparameter of GetActiveUniform.- See Also:
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GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
public static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLEReturned by thetypeparameter of GetActiveUniform.- See Also:
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GL_SAMPLER_2D_MULTISAMPLE_ARRAY
public static final int GL_SAMPLER_2D_MULTISAMPLE_ARRAYReturned by thetypeparameter of GetActiveUniform.- See Also:
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GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
public static final int GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAYReturned by thetypeparameter of GetActiveUniform.- See Also:
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GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
public static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAYReturned by thetypeparameter of GetActiveUniform.- See Also:
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GL_DEPTH_CLAMP
public static final int GL_DEPTH_CLAMPAccepted by thecapparameter of Enable, Disable, and IsEnabled, and by thepnameparameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.- See Also:
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GL_GEOMETRY_SHADER
public static final int GL_GEOMETRY_SHADERAccepted by thetypeparameter of CreateShader and returned by theparamsparameter of GetShaderiv.- See Also:
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GL_GEOMETRY_VERTICES_OUT
public static final int GL_GEOMETRY_VERTICES_OUTAccepted by thepnameparameter of ProgramParameteri and GetProgramiv.- See Also:
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GL_GEOMETRY_INPUT_TYPE
public static final int GL_GEOMETRY_INPUT_TYPEAccepted by thepnameparameter of ProgramParameteri and GetProgramiv.- See Also:
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GL_GEOMETRY_OUTPUT_TYPE
public static final int GL_GEOMETRY_OUTPUT_TYPEAccepted by thepnameparameter of ProgramParameteri and GetProgramiv.- See Also:
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GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
public static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITSAccepted by thepnameparameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.- See Also:
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GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
public static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTSAccepted by thepnameparameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.- See Also:
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GL_MAX_GEOMETRY_OUTPUT_VERTICES
public static final int GL_MAX_GEOMETRY_OUTPUT_VERTICESAccepted by thepnameparameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.- See Also:
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GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
public static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTSAccepted by thepnameparameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.- See Also:
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GL_LINES_ADJACENCY
public static final int GL_LINES_ADJACENCYAccepted by themodeparameter of Begin, DrawArrays, MultiDrawArrays, DrawElements, MultiDrawElements, and DrawRangeElements.- See Also:
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GL_LINE_STRIP_ADJACENCY
public static final int GL_LINE_STRIP_ADJACENCYAccepted by themodeparameter of Begin, DrawArrays, MultiDrawArrays, DrawElements, MultiDrawElements, and DrawRangeElements.- See Also:
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GL_TRIANGLES_ADJACENCY
public static final int GL_TRIANGLES_ADJACENCYAccepted by themodeparameter of Begin, DrawArrays, MultiDrawArrays, DrawElements, MultiDrawElements, and DrawRangeElements.- See Also:
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GL_TRIANGLE_STRIP_ADJACENCY
public static final int GL_TRIANGLE_STRIP_ADJACENCYAccepted by themodeparameter of Begin, DrawArrays, MultiDrawArrays, DrawElements, MultiDrawElements, and DrawRangeElements.- See Also:
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GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETSReturned by CheckFramebufferStatus.- See Also:
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GL_FRAMEBUFFER_ATTACHMENT_LAYERED
public static final int GL_FRAMEBUFFER_ATTACHMENT_LAYEREDAccepted by thepnameparameter of GetFramebufferAttachment- Parameteriv.- See Also:
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GL_PROGRAM_POINT_SIZE
public static final int GL_PROGRAM_POINT_SIZEAccepted by thecapparameter of Enable, Disable, and IsEnabled, and by thepnameparameter of GetIntegerv, GetFloatv, GetDoublev, and GetBooleanv.- See Also:
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GL_MAX_SERVER_WAIT_TIMEOUT
public static final int GL_MAX_SERVER_WAIT_TIMEOUTAccepted as thepnameparameter of GetInteger64v.- See Also:
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GL_OBJECT_TYPE
public static final int GL_OBJECT_TYPEAccepted as thepnameparameter of GetSynciv.- See Also:
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GL_SYNC_CONDITION
public static final int GL_SYNC_CONDITIONAccepted as thepnameparameter of GetSynciv.- See Also:
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GL_SYNC_STATUS
public static final int GL_SYNC_STATUSAccepted as thepnameparameter of GetSynciv.- See Also:
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GL_SYNC_FLAGS
public static final int GL_SYNC_FLAGSAccepted as thepnameparameter of GetSynciv.- See Also:
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GL_SYNC_FENCE
public static final int GL_SYNC_FENCEReturned invaluesfor GetSyncivpnameOBJECT_TYPE.- See Also:
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GL_SYNC_GPU_COMMANDS_COMPLETE
public static final int GL_SYNC_GPU_COMMANDS_COMPLETEReturned invaluesfor GetSyncivpnameSYNC_CONDITION.- See Also:
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GL_UNSIGNALED
public static final int GL_UNSIGNALEDReturned invaluesfor GetSyncivpnameSYNC_STATUS.- See Also:
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GL_SIGNALED
public static final int GL_SIGNALEDReturned invaluesfor GetSyncivpnameSYNC_STATUS.- See Also:
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GL_SYNC_FLUSH_COMMANDS_BIT
public static final int GL_SYNC_FLUSH_COMMANDS_BITAccepted in theflagsparameter of ClientWaitSync.- See Also:
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GL_TIMEOUT_IGNORED
public static final long GL_TIMEOUT_IGNOREDAccepted in thetimeoutparameter of WaitSync.- See Also:
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GL_ALREADY_SIGNALED
public static final int GL_ALREADY_SIGNALEDReturned by ClientWaitSync.- See Also:
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GL_TIMEOUT_EXPIRED
public static final int GL_TIMEOUT_EXPIREDReturned by ClientWaitSync.- See Also:
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GL_CONDITION_SATISFIED
public static final int GL_CONDITION_SATISFIEDReturned by ClientWaitSync.- See Also:
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GL_WAIT_FAILED
public static final int GL_WAIT_FAILEDReturned by ClientWaitSync.- See Also:
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Method Details
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nglGetBufferParameteri64v
public static void nglGetBufferParameteri64v(int target, int pname, long params) Unsafe version of:GetBufferParameteri64v -
glGetBufferParameteri64v
Returns the value of a buffer object parameter.- Parameters:
target- the target buffer object. One of:pname- the symbolic name of a buffer object parameter. One of:BUFFER_SIZEBUFFER_USAGEBUFFER_ACCESSBUFFER_MAPPEDBUFFER_ACCESS_FLAGSBUFFER_MAP_LENGTHBUFFER_MAP_OFFSETBUFFER_IMMUTABLE_STORAGEBUFFER_STORAGE_FLAGSparams- the requested parameter- See Also:
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glGetBufferParameteri64
public static long glGetBufferParameteri64(int target, int pname) Returns the value of a buffer object parameter.- Parameters:
target- the target buffer object. One of:pname- the symbolic name of a buffer object parameter. One of:BUFFER_SIZEBUFFER_USAGEBUFFER_ACCESSBUFFER_MAPPEDBUFFER_ACCESS_FLAGSBUFFER_MAP_LENGTHBUFFER_MAP_OFFSETBUFFER_IMMUTABLE_STORAGEBUFFER_STORAGE_FLAGS- See Also:
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nglDrawElementsBaseVertex
public static void nglDrawElementsBaseVertex(int mode, int count, int type, long indices, int basevertex) Unsafe version of:DrawElementsBaseVertex- Parameters:
count- the number of elements to be renderedtype- the type of the values inindices. One of:UNSIGNED_BYTEUNSIGNED_SHORTUNSIGNED_INT
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glDrawElementsBaseVertex
public static void glDrawElementsBaseVertex(int mode, int count, int type, long indices, int basevertex) Renders primitives from array data with a per-element offset.- Parameters:
mode- the kind of primitives to render. One of:POINTSLINE_STRIPLINE_LOOPLINESTRIANGLE_STRIPTRIANGLE_FANTRIANGLESLINES_ADJACENCYLINE_STRIP_ADJACENCYTRIANGLES_ADJACENCYTRIANGLE_STRIP_ADJACENCYPATCHESPOLYGONQUADSQUAD_STRIPcount- the number of elements to be renderedtype- the type of the values inindices. One of:UNSIGNED_BYTEUNSIGNED_SHORTUNSIGNED_INTindices- a pointer to the location where the indices are storedbasevertex- a constant that should be added to each element ofindiceswhen choosing elements from the enabled vertex arrays- See Also:
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glDrawElementsBaseVertex
Renders primitives from array data with a per-element offset.- Parameters:
mode- the kind of primitives to render. One of:POINTSLINE_STRIPLINE_LOOPLINESTRIANGLE_STRIPTRIANGLE_FANTRIANGLESLINES_ADJACENCYLINE_STRIP_ADJACENCYTRIANGLES_ADJACENCYTRIANGLE_STRIP_ADJACENCYPATCHESPOLYGONQUADSQUAD_STRIPtype- the type of the values inindices. One of:UNSIGNED_BYTEUNSIGNED_SHORTUNSIGNED_INTindices- a pointer to the location where the indices are storedbasevertex- a constant that should be added to each element ofindiceswhen choosing elements from the enabled vertex arrays- See Also:
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glDrawElementsBaseVertex
Renders primitives from array data with a per-element offset.- Parameters:
mode- the kind of primitives to render. One of:POINTSLINE_STRIPLINE_LOOPLINESTRIANGLE_STRIPTRIANGLE_FANTRIANGLESLINES_ADJACENCYLINE_STRIP_ADJACENCYTRIANGLES_ADJACENCYTRIANGLE_STRIP_ADJACENCYPATCHESPOLYGONQUADSQUAD_STRIPindices- a pointer to the location where the indices are storedbasevertex- a constant that should be added to each element ofindiceswhen choosing elements from the enabled vertex arrays- See Also:
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glDrawElementsBaseVertex
Renders primitives from array data with a per-element offset.- Parameters:
mode- the kind of primitives to render. One of:POINTSLINE_STRIPLINE_LOOPLINESTRIANGLE_STRIPTRIANGLE_FANTRIANGLESLINES_ADJACENCYLINE_STRIP_ADJACENCYTRIANGLES_ADJACENCYTRIANGLE_STRIP_ADJACENCYPATCHESPOLYGONQUADSQUAD_STRIPindices- a pointer to the location where the indices are storedbasevertex- a constant that should be added to each element ofindiceswhen choosing elements from the enabled vertex arrays- See Also:
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glDrawElementsBaseVertex
Renders primitives from array data with a per-element offset.- Parameters:
mode- the kind of primitives to render. One of:POINTSLINE_STRIPLINE_LOOPLINESTRIANGLE_STRIPTRIANGLE_FANTRIANGLESLINES_ADJACENCYLINE_STRIP_ADJACENCYTRIANGLES_ADJACENCYTRIANGLE_STRIP_ADJACENCYPATCHESPOLYGONQUADSQUAD_STRIPindices- a pointer to the location where the indices are storedbasevertex- a constant that should be added to each element ofindiceswhen choosing elements from the enabled vertex arrays- See Also:
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nglDrawRangeElementsBaseVertex
public static void nglDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, long indices, int basevertex) Unsafe version of:DrawRangeElementsBaseVertex- Parameters:
count- the number of elements to be renderedtype- the type of the values inindices. One of:UNSIGNED_BYTEUNSIGNED_SHORTUNSIGNED_INT
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glDrawRangeElementsBaseVertex
public static void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, long indices, int basevertex) Renders primitives from array data with a per-element offset.- Parameters:
mode- the kind of primitives to render. One of:POINTSLINE_STRIPLINE_LOOPLINESTRIANGLE_STRIPTRIANGLE_FANTRIANGLESLINES_ADJACENCYLINE_STRIP_ADJACENCYTRIANGLES_ADJACENCYTRIANGLE_STRIP_ADJACENCYPATCHESPOLYGONQUADSQUAD_STRIPstart- the minimum array index contained inindicesend- the maximum array index contained inindicescount- the number of elements to be renderedtype- the type of the values inindices. One of:UNSIGNED_BYTEUNSIGNED_SHORTUNSIGNED_INTindices- a pointer to the location where the indices are storedbasevertex- a constant that should be added to each element ofindiceswhen choosing elements from the enabled vertex arrays- See Also:
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glDrawRangeElementsBaseVertex
public static void glDrawRangeElementsBaseVertex(int mode, int start, int end, int type, ByteBuffer indices, int basevertex) Renders primitives from array data with a per-element offset.- Parameters:
mode- the kind of primitives to render. One of:POINTSLINE_STRIPLINE_LOOPLINESTRIANGLE_STRIPTRIANGLE_FANTRIANGLESLINES_ADJACENCYLINE_STRIP_ADJACENCYTRIANGLES_ADJACENCYTRIANGLE_STRIP_ADJACENCYPATCHESPOLYGONQUADSQUAD_STRIPstart- the minimum array index contained inindicesend- the maximum array index contained inindicestype- the type of the values inindices. One of:UNSIGNED_BYTEUNSIGNED_SHORTUNSIGNED_INTindices- a pointer to the location where the indices are storedbasevertex- a constant that should be added to each element ofindiceswhen choosing elements from the enabled vertex arrays- See Also:
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glDrawRangeElementsBaseVertex
public static void glDrawRangeElementsBaseVertex(int mode, int start, int end, ByteBuffer indices, int basevertex) Renders primitives from array data with a per-element offset.- Parameters:
mode- the kind of primitives to render. One of:POINTSLINE_STRIPLINE_LOOPLINESTRIANGLE_STRIPTRIANGLE_FANTRIANGLESLINES_ADJACENCYLINE_STRIP_ADJACENCYTRIANGLES_ADJACENCYTRIANGLE_STRIP_ADJACENCYPATCHESPOLYGONQUADSQUAD_STRIPstart- the minimum array index contained inindicesend- the maximum array index contained inindicesindices- a pointer to the location where the indices are storedbasevertex- a constant that should be added to each element ofindiceswhen choosing elements from the enabled vertex arrays- See Also:
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glDrawRangeElementsBaseVertex
public static void glDrawRangeElementsBaseVertex(int mode, int start, int end, ShortBuffer indices, int basevertex) Renders primitives from array data with a per-element offset.- Parameters:
mode- the kind of primitives to render. One of:POINTSLINE_STRIPLINE_LOOPLINESTRIANGLE_STRIPTRIANGLE_FANTRIANGLESLINES_ADJACENCYLINE_STRIP_ADJACENCYTRIANGLES_ADJACENCYTRIANGLE_STRIP_ADJACENCYPATCHESPOLYGONQUADSQUAD_STRIPstart- the minimum array index contained inindicesend- the maximum array index contained inindicesindices- a pointer to the location where the indices are storedbasevertex- a constant that should be added to each element ofindiceswhen choosing elements from the enabled vertex arrays- See Also:
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glDrawRangeElementsBaseVertex
public static void glDrawRangeElementsBaseVertex(int mode, int start, int end, IntBuffer indices, int basevertex) Renders primitives from array data with a per-element offset.- Parameters:
mode- the kind of primitives to render. One of:POINTSLINE_STRIPLINE_LOOPLINESTRIANGLE_STRIPTRIANGLE_FANTRIANGLESLINES_ADJACENCYLINE_STRIP_ADJACENCYTRIANGLES_ADJACENCYTRIANGLE_STRIP_ADJACENCYPATCHESPOLYGONQUADSQUAD_STRIPstart- the minimum array index contained inindicesend- the maximum array index contained inindicesindices- a pointer to the location where the indices are storedbasevertex- a constant that should be added to each element ofindiceswhen choosing elements from the enabled vertex arrays- See Also:
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nglDrawElementsInstancedBaseVertex
public static void nglDrawElementsInstancedBaseVertex(int mode, int count, int type, long indices, int primcount, int basevertex) Unsafe version of:DrawElementsInstancedBaseVertex- Parameters:
count- the number of elements to be renderedtype- the type of the values inindices. One of:UNSIGNED_BYTEUNSIGNED_SHORTUNSIGNED_INT
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glDrawElementsInstancedBaseVertex
public static void glDrawElementsInstancedBaseVertex(int mode, int count, int type, long indices, int primcount, int basevertex) Renders multiple instances of a set of primitives from array data with a per-element offset.- Parameters:
mode- the kind of primitives to render. One of:POINTSLINE_STRIPLINE_LOOPLINESTRIANGLE_STRIPTRIANGLE_FANTRIANGLESLINES_ADJACENCYLINE_STRIP_ADJACENCYTRIANGLES_ADJACENCYTRIANGLE_STRIP_ADJACENCYPATCHESPOLYGONQUADSQUAD_STRIPcount- the number of elements to be renderedtype- the type of the values inindices. One of:UNSIGNED_BYTEUNSIGNED_SHORTUNSIGNED_INTindices- a pointer to the location where the indices are storedprimcount- the number of instances of the indexed geometry that should be drawnbasevertex- a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays- See Also:
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glDrawElementsInstancedBaseVertex
public static void glDrawElementsInstancedBaseVertex(int mode, int type, ByteBuffer indices, int primcount, int basevertex) Renders multiple instances of a set of primitives from array data with a per-element offset.- Parameters:
mode- the kind of primitives to render. One of:POINTSLINE_STRIPLINE_LOOPLINESTRIANGLE_STRIPTRIANGLE_FANTRIANGLESLINES_ADJACENCYLINE_STRIP_ADJACENCYTRIANGLES_ADJACENCYTRIANGLE_STRIP_ADJACENCYPATCHESPOLYGONQUADSQUAD_STRIPtype- the type of the values inindices. One of:UNSIGNED_BYTEUNSIGNED_SHORTUNSIGNED_INTindices- a pointer to the location where the indices are storedprimcount- the number of instances of the indexed geometry that should be drawnbasevertex- a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays- See Also:
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glDrawElementsInstancedBaseVertex
public static void glDrawElementsInstancedBaseVertex(int mode, ByteBuffer indices, int primcount, int basevertex) Renders multiple instances of a set of primitives from array data with a per-element offset.- Parameters:
mode- the kind of primitives to render. One of:POINTSLINE_STRIPLINE_LOOPLINESTRIANGLE_STRIPTRIANGLE_FANTRIANGLESLINES_ADJACENCYLINE_STRIP_ADJACENCYTRIANGLES_ADJACENCYTRIANGLE_STRIP_ADJACENCYPATCHESPOLYGONQUADSQUAD_STRIPindices- a pointer to the location where the indices are storedprimcount- the number of instances of the indexed geometry that should be drawnbasevertex- a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays- See Also:
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glDrawElementsInstancedBaseVertex
public static void glDrawElementsInstancedBaseVertex(int mode, ShortBuffer indices, int primcount, int basevertex) Renders multiple instances of a set of primitives from array data with a per-element offset.- Parameters:
mode- the kind of primitives to render. One of:POINTSLINE_STRIPLINE_LOOPLINESTRIANGLE_STRIPTRIANGLE_FANTRIANGLESLINES_ADJACENCYLINE_STRIP_ADJACENCYTRIANGLES_ADJACENCYTRIANGLE_STRIP_ADJACENCYPATCHESPOLYGONQUADSQUAD_STRIPindices- a pointer to the location where the indices are storedprimcount- the number of instances of the indexed geometry that should be drawnbasevertex- a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays- See Also:
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glDrawElementsInstancedBaseVertex
public static void glDrawElementsInstancedBaseVertex(int mode, IntBuffer indices, int primcount, int basevertex) Renders multiple instances of a set of primitives from array data with a per-element offset.- Parameters:
mode- the kind of primitives to render. One of:POINTSLINE_STRIPLINE_LOOPLINESTRIANGLE_STRIPTRIANGLE_FANTRIANGLESLINES_ADJACENCYLINE_STRIP_ADJACENCYTRIANGLES_ADJACENCYTRIANGLE_STRIP_ADJACENCYPATCHESPOLYGONQUADSQUAD_STRIPindices- a pointer to the location where the indices are storedprimcount- the number of instances of the indexed geometry that should be drawnbasevertex- a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays- See Also:
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nglMultiDrawElementsBaseVertex
public static void nglMultiDrawElementsBaseVertex(int mode, long count, int type, long indices, int drawcount, long basevertex) Unsafe version of:MultiDrawElementsBaseVertex- Parameters:
drawcount- the size of thecountarray
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glMultiDrawElementsBaseVertex
public static void glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, org.lwjgl.PointerBuffer indices, IntBuffer basevertex) Renders multiple sets of primitives by specifying indices of array data elements and an offset to apply to each index.LWJGL note: Use
MemoryUtil.memAddress(java.nio.ByteBuffer)to retrieve pointers to the index buffers.- Parameters:
mode- the kind of primitives to render. One of:POINTSLINE_STRIPLINE_LOOPLINESTRIANGLE_STRIPTRIANGLE_FANTRIANGLESLINES_ADJACENCYLINE_STRIP_ADJACENCYTRIANGLES_ADJACENCYTRIANGLE_STRIP_ADJACENCYPATCHESPOLYGONQUADSQUAD_STRIPcount- an array of the elements countstype- the type of the values inindices. One of:UNSIGNED_BYTEUNSIGNED_SHORTUNSIGNED_INTindices- a pointer to the location where the indices are storedbasevertex- a pointer to the location where the base vertices are stored- See Also:
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glProvokingVertex
public static void glProvokingVertex(int mode) Specifies the vertex to be used as the source of data for flat shaded varyings.- Parameters:
mode- the provoking vertex mode. One of:FIRST_VERTEX_CONVENTIONLAST_VERTEX_CONVENTION- See Also:
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glTexImage2DMultisample
public static void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) Establishes the data storage, format, dimensions, and number of samples of a 2D multisample texture's image.- Parameters:
target- the target of the operation. One of:TEXTURE_2D_MULTISAMPLEPROXY_TEXTURE_2D_MULTISAMPLEsamples- the number of samples in the multisample texture's imageinternalformat- the internal format to be used to store the multisample texture's image.internalformatmust specify a color-renderable, depth-renderable, or stencil-renderable format.width- the width of the multisample texture's image, in texelsheight- the height of the multisample texture's image, in texelsfixedsamplelocations- whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not depend on the internal format or size of the image- See Also:
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glTexImage3DMultisample
public static void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) Establishes the data storage, format, dimensions, and number of samples of a 3D multisample texture's image.- Parameters:
target- the target of the operation. One of:TEXTURE_2D_MULTISAMPLE_ARRAYPROXY_TEXTURE_2D_MULTISAMPLE_ARRAYsamples- the number of samples in the multisample texture's imageinternalformat- the internal format to be used to store the multisample texture's image.internalformatmust specify a color-renderable, depth-renderable, or stencil-renderable format.width- the width of the multisample texture's image, in texelsheight- the height of the multisample texture's image, in texelsdepth- the depth of the multisample texture's image, in texelsfixedsamplelocations- whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not depend on the internal format or size of the image- See Also:
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nglGetMultisamplefv
public static void nglGetMultisamplefv(int pname, int index, long val) Unsafe version of:GetMultisamplefv -
glGetMultisamplefv
Retrieves the location of a sample.- Parameters:
pname- the sample parameter name. Must be:SAMPLE_POSITIONindex- the index of the sample whose position to queryval- an array to receive the position of the sample- See Also:
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glGetMultisamplef
public static float glGetMultisamplef(int pname, int index) Retrieves the location of a sample.- Parameters:
pname- the sample parameter name. Must be:SAMPLE_POSITIONindex- the index of the sample whose position to query- See Also:
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glSampleMaski
public static void glSampleMaski(int index, int mask) Sets the value of a sub-word of the sample mask.- Parameters:
index- which 32-bit sub-word of the sample mask to updatemask- the new value of the mask sub-word- See Also:
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glFramebufferTexture
public static void glFramebufferTexture(int target, int attachment, int texture, int level) Attaches a level of a texture object as a logical buffer to the currently bound framebuffer object.- Parameters:
target- the framebuffer target. One of:FRAMEBUFFERREAD_FRAMEBUFFERDRAW_FRAMEBUFFERattachment- the attachment point of the framebuffertexture- the texture object to attach to the framebuffer attachment point named byattachmentlevel- the mipmap level oftextureto attach- See Also:
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glFenceSync
public static long glFenceSync(int condition, int flags) Creates a new sync object and inserts it into the GL command stream.- Parameters:
condition- the condition that must be met to set the sync object's state to signaled. Must be:SYNC_GPU_COMMANDS_COMPLETEflags- a bitwise combination of flags controlling the behavior of the sync object. No flags are presently defined for this operation andflagsmust be zero.- See Also:
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nglIsSync
public static boolean nglIsSync(long sync) Unsafe version of:IsSync -
glIsSync
public static boolean glIsSync(long sync) Determines if a name corresponds to a sync object.- Parameters:
sync- a value that may be the name of a sync object- See Also:
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nglDeleteSync
public static void nglDeleteSync(long sync) Unsafe version of:DeleteSync -
glDeleteSync
public static void glDeleteSync(long sync) Deletes a sync object.- Parameters:
sync- the sync object to be deleted- See Also:
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nglClientWaitSync
public static int nglClientWaitSync(long sync, int flags, long timeout) Unsafe version of:ClientWaitSync -
glClientWaitSync
public static int glClientWaitSync(long sync, int flags, long timeout) Causes the client to block and wait for a sync object to become signaled. Ifsyncis signaled whenglClientWaitSyncis called,glClientWaitSyncreturns immediately, otherwise it will block and wait for up to timeout nanoseconds forsyncto become signaled.The return value is one of four status values:
ALREADY_SIGNALEDindicates that sync was signaled at the time that glClientWaitSync was called.TIMEOUT_EXPIREDindicates that at least timeout nanoseconds passed and sync did not become signaled.CONDITION_SATISFIEDindicates that sync was signaled before the timeout expired.WAIT_FAILEDindicates that an error occurred. Additionally, an OpenGL error will be generated.
- Parameters:
sync- the sync object whose status to wait onflags- a bitfield controlling the command flushing behavior. One or more of:0 SYNC_FLUSH_COMMANDS_BITtimeout- the timeout, specified in nanoseconds, for which the implementation should wait forsyncto become signaled- See Also:
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nglWaitSync
public static void nglWaitSync(long sync, int flags, long timeout) Unsafe version of:WaitSync -
glWaitSync
public static void glWaitSync(long sync, int flags, long timeout) Causes the GL server to block and wait for a sync object to become signaled.glWaitSyncwill always wait no longer than an implementation-dependent timeout. The duration of this timeout in nanoseconds may be queried by withMAX_SERVER_WAIT_TIMEOUT. There is currently no way to determine whether glWaitSync unblocked because the timeout expired or because the sync object being waited on was signaled.If an error occurs,
glWaitSyncdoes not cause the GL server to block.- Parameters:
sync- the sync object whose status to wait onflags- a bitfield controlling the command flushing behavior. Must be:0 timeout- the timeout that the server should wait before continuing. Must be:TIMEOUT_IGNORED- See Also:
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nglGetInteger64v
public static void nglGetInteger64v(int pname, long params) Unsafe version of:GetInteger64v -
glGetInteger64v
Returns the 64bit integer value or values of a selected parameter.- Parameters:
pname- the parameter value to be returnedparams- the value or values of the specified parameter- See Also:
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glGetInteger64
public static long glGetInteger64(int pname) Returns the 64bit integer value or values of a selected parameter.- Parameters:
pname- the parameter value to be returned- See Also:
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nglGetInteger64i_v
public static void nglGetInteger64i_v(int pname, int index, long params) Unsafe version of:GetInteger64i_v -
glGetInteger64i_v
Queries the 64bit integer value of an indexed state variable.- Parameters:
pname- the indexed state to queryindex- the index of the element being queriedparams- the value or values of the specified parameter- See Also:
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glGetInteger64i
public static long glGetInteger64i(int pname, int index) Queries the 64bit integer value of an indexed state variable.- Parameters:
pname- the indexed state to queryindex- the index of the element being queried- See Also:
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nglGetSynciv
public static void nglGetSynciv(long sync, int pname, int bufSize, long length, long values) Unsafe version of:GetSynciv- Parameters:
bufSize- the size of the buffer whose address is given invalues
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glGetSynciv
Queries the properties of a sync object.- Parameters:
sync- the sync object whose properties to querypname- the parameter whose value to retrieve from the sync object specified insync. One of:OBJECT_TYPESYNC_CONDITIONSYNC_STATUSSYNC_FLAGSlength- the address of an variable to receive the number of integers placed invaluesvalues- the address of an array to receive the values of the queried parameter- See Also:
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glGetSynci
Queries the properties of a sync object.- Parameters:
sync- the sync object whose properties to querypname- the parameter whose value to retrieve from the sync object specified insync. One of:OBJECT_TYPESYNC_CONDITIONSYNC_STATUSSYNC_FLAGSlength- the address of an variable to receive the number of integers placed invalues- See Also:
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glGetBufferParameteri64v
public static void glGetBufferParameteri64v(int target, int pname, long[] params) Array version of:GetBufferParameteri64v- See Also:
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glMultiDrawElementsBaseVertex
public static void glMultiDrawElementsBaseVertex(int mode, int[] count, int type, org.lwjgl.PointerBuffer indices, int[] basevertex) Array version of:MultiDrawElementsBaseVertex- See Also:
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glGetMultisamplefv
public static void glGetMultisamplefv(int pname, int index, float[] val) Array version of:GetMultisamplefv- See Also:
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glGetInteger64v
public static void glGetInteger64v(int pname, long[] params) Array version of:GetInteger64v- See Also:
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glGetInteger64i_v
public static void glGetInteger64i_v(int pname, int index, long[] params) Array version of:GetInteger64i_v- See Also:
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glGetSynciv
public static void glGetSynciv(long sync, int pname, @Nullable int[] length, int[] values) Array version of:GetSynciv- See Also:
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