Class NVDeepTexture3D

java.lang.Object
org.lwjgl.opengl.NVDeepTexture3D

public final class NVDeepTexture3D extends Object
Native bindings to the NV_deep_texture3D extension.

Some applications require 3D textures that have a significant number of slices, but less resolution in width and height. In the current spec, the maximum value for the size of all three dimensions is specified by a single value. This extension adds a second set of limits against which 3D textures can be checked if an application needs deeper textures than would be allowed by the symmetric texture limits.

  • Field Details

    • GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV

      public static final int GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV
      Accepted by the pname parameter of GetBooleanv, GetDoublev, GetIntegerv and GetFloatv.
      See Also:
    • GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV

      public static final int GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV
      Accepted by the pname parameter of GetBooleanv, GetDoublev, GetIntegerv and GetFloatv.
      See Also: