Class NVPointSprite
Applications such as particle systems usually must use OpenGL quads rather than points to render their geometry, since they would like to use a custom-drawn texture for each particle, rather than the traditional OpenGL round antialiased points, and each fragment in a point has the same texture coordinates as every other fragment.
Unfortunately, specifying the geometry for these quads can be quite expensive, since it quadruples the amount of geometry required, and it may also require the application to do extra processing to compute the location of each vertex.
The goal of this extension is to allow such apps to use points rather than quads. When POINT_SPRITE_NV is enabled, the state of point antialiasing
is ignored. For each texture unit, the app can then specify whether to replace the existing texture coordinates with point sprite texture coordinates,
which are interpolated across the point. Finally, the app can set a global parameter for the way to generate the R coordinate for point sprites; the R
coordinate can either be zero, the input S coordinate, or the input R coordinate. This allows applications to use a 3D texture to represent a point
sprite that goes through an animation, with filtering between frames, for example.
Requires EXT_point_parameters.
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intWhen thetargetparameter of TexEnvf, TexEnvfv, TexEnvi, TexEnviv, GetTexEnvfv, or GetTexEnviv is POINT_SPRITE_NV, then the value ofpnamemay be.static final intAccepted by thecapparameter of Enable, Disable, and IsEnabled, by thepnameparameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev, and by thetargetparameter of TexEnvi, TexEnviv, TexEnvf, TexEnvfv, GetTexEnviv, and GetTexEnvfv.static final intAccepted by thepnameparameter of PointParameteriNV, PointParameterfEXT, PointParameterivNV, PointParameterfvEXT, GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. -
Method Summary
Modifier and TypeMethodDescriptionstatic voidglPointParameteriNV(int pname, int param) static voidglPointParameterivNV(int pname, int[] params) Array version of:PointParameterivNVstatic voidglPointParameterivNV(int pname, IntBuffer params) static voidnglPointParameterivNV(int pname, long params)
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Field Details
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GL_POINT_SPRITE_NV
public static final int GL_POINT_SPRITE_NVAccepted by thecapparameter of Enable, Disable, and IsEnabled, by thepnameparameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev, and by thetargetparameter of TexEnvi, TexEnviv, TexEnvf, TexEnvfv, GetTexEnviv, and GetTexEnvfv.- See Also:
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GL_COORD_REPLACE_NV
public static final int GL_COORD_REPLACE_NVWhen thetargetparameter of TexEnvf, TexEnvfv, TexEnvi, TexEnviv, GetTexEnvfv, or GetTexEnviv is POINT_SPRITE_NV, then the value ofpnamemay be.- See Also:
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GL_POINT_SPRITE_R_MODE_NV
public static final int GL_POINT_SPRITE_R_MODE_NVAccepted by thepnameparameter of PointParameteriNV, PointParameterfEXT, PointParameterivNV, PointParameterfvEXT, GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.- See Also:
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Method Details
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glPointParameteriNV
public static void glPointParameteriNV(int pname, int param) -
nglPointParameterivNV
public static void nglPointParameterivNV(int pname, long params) -
glPointParameterivNV
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glPointParameterivNV
public static void glPointParameterivNV(int pname, int[] params) Array version of:PointParameterivNV
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