public class ConnectionStateManager extends Object implements Closeable
| Constructor and Description |
|---|
ConnectionStateManager(CuratorFramework client,
ThreadFactory threadFactory,
int sessionTimeoutMs,
int sessionExpirationPercent) |
ConnectionStateManager(CuratorFramework client,
ThreadFactory threadFactory,
int sessionTimeoutMs,
int sessionExpirationPercent,
ConnectionStateListenerManagerFactory managerFactory) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
addStateChange(ConnectionState newConnectionState)
Post a state change.
|
boolean |
blockUntilConnected(int maxWaitTime,
TimeUnit units) |
void |
close() |
Listenable<ConnectionStateListener> |
getListenable()
Return the listenable
|
boolean |
isConnected() |
boolean |
setToSuspended()
Change to
ConnectionState.SUSPENDED only if not already suspended and not lost |
void |
start()
Start the manager
|
public ConnectionStateManager(CuratorFramework client, ThreadFactory threadFactory, int sessionTimeoutMs, int sessionExpirationPercent)
client - the clientthreadFactory - thread factory to use or null for a defaultsessionTimeoutMs - the ZK session timeout in millisecondssessionExpirationPercent - percentage of negotiated session timeout to use when simulating a session timeout. 0 means don't simulate at allpublic ConnectionStateManager(CuratorFramework client, ThreadFactory threadFactory, int sessionTimeoutMs, int sessionExpirationPercent, ConnectionStateListenerManagerFactory managerFactory)
client - the clientthreadFactory - thread factory to use or null for a defaultsessionTimeoutMs - the ZK session timeout in millisecondssessionExpirationPercent - percentage of negotiated session timeout to use when simulating a session timeout. 0 means don't simulate at allmanagerFactory - manager factory to usepublic void start()
public void close()
close in interface Closeableclose in interface AutoCloseablepublic Listenable<ConnectionStateListener> getListenable()
public boolean setToSuspended()
ConnectionState.SUSPENDED only if not already suspended and not lostpublic boolean addStateChange(ConnectionState newConnectionState)
newConnectionState - new statepublic boolean blockUntilConnected(int maxWaitTime,
TimeUnit units)
throws InterruptedException
InterruptedExceptionpublic boolean isConnected()
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