public final class VirtualObjectState extends EscapeObjectState implements Node.ValueNumberable
VirtualState.NodeClosure<T extends Node>, VirtualState.NodePositionClosure<T extends Node>, VirtualState.VirtualClosureNode.ConstantNodeParameter, Node.EdgeVisitor, Node.IndirectCanonicalization, Node.InjectedNodeParameter, Node.Input, Node.NodeInsertionStackTrace, Node.NodeIntrinsic, Node.NodeIntrinsicFactory, Node.OptionalInput, Node.Successor, Node.ValueNumberable| Modifier and Type | Field and Description |
|---|---|
static NodeClass<VirtualObjectState> |
TYPE |
objectNODE_LIST, NOT_ITERABLE, TRACK_CREATION_POSITION, WithAllEdges, WithNoEdges, WithOnlyInputEdges, WithOnlySucessorEdges| Constructor and Description |
|---|
VirtualObjectState(VirtualObjectNode object,
List<ValueNode> values) |
VirtualObjectState(VirtualObjectNode object,
ValueNode[] values) |
| Modifier and Type | Method and Description |
|---|---|
VirtualObjectState |
duplicateWithVirtualState() |
NodeInputList<ValueNode> |
values() |
applyToNonVirtual, applyToVirtual, isPartOfThisState, objectgraphafterClone, applyInputs, applySuccessors, assertFalse, assertTrue, cfgPredecessors, cfgSuccessors, checkReplaceAtUsagesInvariants, clearInputs, clearNodeSourcePosition, clearSuccessors, copyWithInputs, copyWithInputs, dataFlowEquals, dynamicNodeSizeEstimate, estimatedNodeCycles, estimatedNodeSize, fail, formatTo, getCreationPosition, getDebug, getDebugProperties, getDebugProperties, getInsertionPosition, getNodeClass, getNodeSourcePosition, getOptions, getUsageCount, hasExactlyOneUsage, hashCode, hasMoreThanOneUsage, hasNoUsages, hasOnlyUsagesOfType, hasUsages, hasUsagesOfType, inputPositions, inputs, isAlive, isAllowedUsageType, isDeleted, isUnregistered, markDeleted, maybeNotifyZeroUsages, modCount, predecessor, pushInputs, removeUsage, replaceAllInputs, replaceAndDelete, replaceAtAllUsages, replaceAtMatchingUsages, replaceAtPredecessor, replaceAtUsages, replaceAtUsages, replaceAtUsages, replaceAtUsages, replaceAtUsages, replaceAtUsagesAndDelete, replaceAtUsagesAndDelete, replaceFirstInput, replaceFirstSuccessor, safeDelete, setCreationPosition, setInsertionPosition, setNodeSourcePosition, singleUsage, successorPositions, successors, toString, toString, updateNodeSourcePosition, updatePredecessor, updateUsages, usages, valueEquals, verify, verifyEdges, verifyInputs, verifySourcePosition, withNodeSourcePositionpublic static final NodeClass<VirtualObjectState> TYPE
public VirtualObjectState(VirtualObjectNode object, ValueNode[] values)
public VirtualObjectState(VirtualObjectNode object, List<ValueNode> values)
public NodeInputList<ValueNode> values()
public VirtualObjectState duplicateWithVirtualState()
duplicateWithVirtualState in class EscapeObjectState