Uses of Class
org.graphstream.ui.graphicGraph.GraphicSprite
| Package | Description |
|---|---|
| org.graphstream.ui.graphicGraph | |
| org.graphstream.ui.view.camera |
-
Uses of GraphicSprite in org.graphstream.ui.graphicGraph
Methods in org.graphstream.ui.graphicGraph that return GraphicSprite Modifier and Type Method Description GraphicSpriteGraphicGraph. addSprite(String id)GraphicSpriteGraphicGraph. getSprite(String id)GraphicSpriteStyleGroupSet. getSprite(String id)Get a sprite element knowing its identifier.Methods in org.graphstream.ui.graphicGraph that return types with arguments of type GraphicSprite Modifier and Type Method Description Iterator<? extends GraphicSprite>StyleGroupSet. getSpriteIterator()Iterator on the set of sprite.Stream<GraphicSprite>GraphicGraph. sprites()Stream<GraphicSprite>StyleGroupSet. sprites()Methods in org.graphstream.ui.graphicGraph with parameters of type GraphicSprite Modifier and Type Method Description StyleGroupStyleGroupSet. getStyleFor(GraphicSprite sprite)Get the style of a given sprite. -
Uses of GraphicSprite in org.graphstream.ui.view.camera
Methods in org.graphstream.ui.view.camera with parameters of type GraphicSprite Modifier and Type Method Description Point3DefaultCamera2D. getSpritePosition(GraphicSprite sprite, Point3 pos, StyleConstants.Units units)Compute the real position of a sprite according to its eventual attachment in graph units.Point3DefaultCamera2D. getSpritePositionEdge(GraphicSprite sprite, Point3 position, StyleConstants.Units units)Point3DefaultCamera2D. getSpritePositionFree(GraphicSprite sprite, Point3 position, StyleConstants.Units units)Point3DefaultCamera2D. getSpritePositionNode(GraphicSprite sprite, Point3 position, StyleConstants.Units units)Compute the position of a sprite if attached to a node.booleanDefaultCamera2D. isSpriteIn(GraphicSprite sprite, double X1, double Y1, double X2, double Y2)Is the given sprite visible in the given area.booleanDefaultCamera2D. isSpriteVisible(GraphicSprite sprite)Check if a sprite is visible in the current view port.Point3DefaultCamera2D. spritePositionPx(GraphicSprite sprite)