Class LinLog
java.lang.Object
org.graphstream.stream.SourceBase
org.graphstream.ui.layout.springbox.BarnesHutLayout
org.graphstream.ui.layout.springbox.implementations.LinLog
- All Implemented Interfaces:
AttributeSink,ElementSink,Pipe,Sink,Source,Layout,org.miv.pherd.ParticleBoxListener
public class LinLog extends BarnesHutLayout
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Nested Class Summary
Nested classes/interfaces inherited from class org.graphstream.stream.SourceBase
SourceBase.ElementType -
Constructor Summary
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Method Summary
Modifier and Type Method Description voidcompute()Method to call repeatedly to compute the layout.voidconfigure(double a, double r, boolean edgeBased, double force)StringgetLayoutAlgorithmName()Name of the layout algorithm.NodeParticlenewNodeParticle(String id)Factory method to create node particles.voidsetQuality(double qualityLevel)Set the overall quality level, a number between 0 and 1 with 1 the highest quality available, but often with a slower computation.Methods inherited from class org.graphstream.ui.layout.springbox.BarnesHutLayout
clear, edgeAdded, edgeAttributeAdded, edgeAttributeChanged, edgeAttributeRemoved, edgeRemoved, freezeNode, getBarnesHutTheta, getCenterPoint, getEnergies, getForce, getGravityFactor, getHiPoint, getLastStepTime, getLowPoint, getNodeMovedCount, getQuality, getRandom, getSpatialIndex, getStabilization, getStabilizationLimit, getSteps, getViewZone, graphAttributeAdded, graphAttributeChanged, graphAttributeRemoved, graphCleared, is3D, moveNode, nodeAdded, nodeAttributeAdded, nodeAttributeChanged, nodeAttributeRemoved, nodeRemoved, particleAdded, particleAdded, particleAttributeChanged, particleMarked, particleMoved, particleRemoved, randomXInsideBounds, randomYInsideBounds, randomZInsideBounds, setBarnesHutTheta, setForce, setGravityFactor, setSendNodeInfos, setStabilizationLimit, shake, stepBegins, stepFinishedMethods inherited from class org.graphstream.stream.SourceBase
addAttributeSink, addElementSink, addSink, attributeSinks, clearAttributeSinks, clearElementSinks, clearSinks, elementSinks, removeAttributeSink, removeElementSink, removeSink, sendAttributeChangedEvent, sendAttributeChangedEvent, sendEdgeAdded, sendEdgeAdded, sendEdgeAttributeAdded, sendEdgeAttributeAdded, sendEdgeAttributeChanged, sendEdgeAttributeChanged, sendEdgeAttributeRemoved, sendEdgeAttributeRemoved, sendEdgeRemoved, sendEdgeRemoved, sendGraphAttributeAdded, sendGraphAttributeAdded, sendGraphAttributeChanged, sendGraphAttributeChanged, sendGraphAttributeRemoved, sendGraphAttributeRemoved, sendGraphCleared, sendGraphCleared, sendNodeAdded, sendNodeAdded, sendNodeAttributeAdded, sendNodeAttributeAdded, sendNodeAttributeChanged, sendNodeAttributeChanged, sendNodeAttributeRemoved, sendNodeAttributeRemoved, sendNodeRemoved, sendNodeRemoved, sendStepBegins, sendStepBeginsMethods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface org.graphstream.stream.Source
addAttributeSink, addElementSink, addSink, clearAttributeSinks, clearElementSinks, clearSinks, removeAttributeSink, removeElementSink, removeSink
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Constructor Details
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LinLog
public LinLog()New "LinLog" 2D Barnes-Hut simulation. -
LinLog
public LinLog(boolean is3D)New "LinLog" Barnes-Hut simulation.- Parameters:
is3D- If true the simulation dimensions count is 3 else 2.
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LinLog
New "LinLog" Barnes-Hut simulation.- Parameters:
is3D- If true the simulation dimensions count is 3 else 2.randomNumberGenerator- The random number generator to use.
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Method Details
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configure
public void configure(double a, double r, boolean edgeBased, double force) -
getLayoutAlgorithmName
Description copied from interface:LayoutName of the layout algorithm.- Specified by:
getLayoutAlgorithmNamein interfaceLayout- Specified by:
getLayoutAlgorithmNamein classBarnesHutLayout
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setQuality
public void setQuality(double qualityLevel)Description copied from interface:LayoutSet the overall quality level, a number between 0 and 1 with 1 the highest quality available, but often with a slower computation.- Specified by:
setQualityin interfaceLayout- Overrides:
setQualityin classBarnesHutLayout- Parameters:
qualityLevel- The quality level, a number between 0 and 1.
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compute
public void compute()Description copied from interface:LayoutMethod to call repeatedly to compute the layout.This method implements the layout algorithm proper. It must be called in a loop, until the layout stabilizes. You can know if the layout is stable by using the
Layout.getNodeMovedCount()method that returns the number of node that have moved during the last call to step().The listener is called by this method, therefore each call to step() will also trigger layout events, allowing to reproduce the layout process graphically for example. You can insert the listener only when the layout stabilized, and then call step() anew if you do not want to observe the layout process.
- Specified by:
computein interfaceLayout- Overrides:
computein classBarnesHutLayout
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newNodeParticle
Description copied from class:BarnesHutLayoutFactory method to create node particles.- Specified by:
newNodeParticlein classBarnesHutLayout- Parameters:
id- The identifier of the new node/particle.- Returns:
- The new node/particle.
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