Interface ZstdOrBuilder
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- All Superinterfaces:
com.google.protobuf.MessageLiteOrBuilder,com.google.protobuf.MessageOrBuilder
- All Known Implementing Classes:
Zstd,Zstd.Builder
public interface ZstdOrBuilder extends com.google.protobuf.MessageOrBuilder
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Method Summary
All Methods Instance Methods Abstract Methods Modifier and Type Method Description com.google.protobuf.UInt32ValuegetChunkSize()Value for compressor's next output buffer.com.google.protobuf.UInt32ValueOrBuildergetChunkSizeOrBuilder()Value for compressor's next output buffer.com.google.protobuf.UInt32ValuegetCompressionLevel()Set compression parameters according to pre-defined compression level table.com.google.protobuf.UInt32ValueOrBuildergetCompressionLevelOrBuilder()Set compression parameters according to pre-defined compression level table.DataSourcegetDictionary()A dictionary for compression.DataSourceOrBuildergetDictionaryOrBuilder()A dictionary for compression.booleangetEnableChecksum()A 32-bits checksum of content is written at end of frame.Zstd.StrategygetStrategy()The higher the value of selected strategy, the more complex it is, resulting in stronger and slower compression.intgetStrategyValue()The higher the value of selected strategy, the more complex it is, resulting in stronger and slower compression.booleanhasChunkSize()Value for compressor's next output buffer.booleanhasCompressionLevel()Set compression parameters according to pre-defined compression level table.booleanhasDictionary()A dictionary for compression.-
Methods inherited from interface com.google.protobuf.MessageOrBuilder
findInitializationErrors, getAllFields, getDefaultInstanceForType, getDescriptorForType, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof
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Method Detail
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hasCompressionLevel
boolean hasCompressionLevel()
Set compression parameters according to pre-defined compression level table. Note that exact compression parameters are dynamically determined, depending on both compression level and source content size (when known). Value 0 means default, and default level is 3. Setting a level does not automatically set all other compression parameters to default. Setting this will however eventually dynamically impact the compression parameters which have not been manually set. The manually set ones will 'stick'.
.google.protobuf.UInt32Value compression_level = 1;- Returns:
- Whether the compressionLevel field is set.
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getCompressionLevel
com.google.protobuf.UInt32Value getCompressionLevel()
Set compression parameters according to pre-defined compression level table. Note that exact compression parameters are dynamically determined, depending on both compression level and source content size (when known). Value 0 means default, and default level is 3. Setting a level does not automatically set all other compression parameters to default. Setting this will however eventually dynamically impact the compression parameters which have not been manually set. The manually set ones will 'stick'.
.google.protobuf.UInt32Value compression_level = 1;- Returns:
- The compressionLevel.
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getCompressionLevelOrBuilder
com.google.protobuf.UInt32ValueOrBuilder getCompressionLevelOrBuilder()
Set compression parameters according to pre-defined compression level table. Note that exact compression parameters are dynamically determined, depending on both compression level and source content size (when known). Value 0 means default, and default level is 3. Setting a level does not automatically set all other compression parameters to default. Setting this will however eventually dynamically impact the compression parameters which have not been manually set. The manually set ones will 'stick'.
.google.protobuf.UInt32Value compression_level = 1;
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getEnableChecksum
boolean getEnableChecksum()
A 32-bits checksum of content is written at end of frame. If not set, defaults to false.
bool enable_checksum = 2;- Returns:
- The enableChecksum.
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getStrategyValue
int getStrategyValue()
The higher the value of selected strategy, the more complex it is, resulting in stronger and slower compression. Special: value 0 means "use default strategy".
.envoy.extensions.compression.zstd.compressor.v3.Zstd.Strategy strategy = 3 [(.validate.rules) = { ... }- Returns:
- The enum numeric value on the wire for strategy.
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getStrategy
Zstd.Strategy getStrategy()
The higher the value of selected strategy, the more complex it is, resulting in stronger and slower compression. Special: value 0 means "use default strategy".
.envoy.extensions.compression.zstd.compressor.v3.Zstd.Strategy strategy = 3 [(.validate.rules) = { ... }- Returns:
- The strategy.
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hasDictionary
boolean hasDictionary()
A dictionary for compression. Zstd offers dictionary compression, which greatly improves efficiency on small files and messages. Each dictionary will be generated with a dictionary ID that can be used to search the same dictionary during decompression. Please refer to `zstd manual <https://github.com/facebook/zstd/blob/dev/programs/zstd.1.md#dictionary-builder>`_ to train a specific dictionary for compression.
.envoy.config.core.v3.DataSource dictionary = 4;- Returns:
- Whether the dictionary field is set.
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getDictionary
DataSource getDictionary()
A dictionary for compression. Zstd offers dictionary compression, which greatly improves efficiency on small files and messages. Each dictionary will be generated with a dictionary ID that can be used to search the same dictionary during decompression. Please refer to `zstd manual <https://github.com/facebook/zstd/blob/dev/programs/zstd.1.md#dictionary-builder>`_ to train a specific dictionary for compression.
.envoy.config.core.v3.DataSource dictionary = 4;- Returns:
- The dictionary.
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getDictionaryOrBuilder
DataSourceOrBuilder getDictionaryOrBuilder()
A dictionary for compression. Zstd offers dictionary compression, which greatly improves efficiency on small files and messages. Each dictionary will be generated with a dictionary ID that can be used to search the same dictionary during decompression. Please refer to `zstd manual <https://github.com/facebook/zstd/blob/dev/programs/zstd.1.md#dictionary-builder>`_ to train a specific dictionary for compression.
.envoy.config.core.v3.DataSource dictionary = 4;
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hasChunkSize
boolean hasChunkSize()
Value for compressor's next output buffer. If not set, defaults to 4096.
.google.protobuf.UInt32Value chunk_size = 5 [(.validate.rules) = { ... }- Returns:
- Whether the chunkSize field is set.
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getChunkSize
com.google.protobuf.UInt32Value getChunkSize()
Value for compressor's next output buffer. If not set, defaults to 4096.
.google.protobuf.UInt32Value chunk_size = 5 [(.validate.rules) = { ... }- Returns:
- The chunkSize.
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getChunkSizeOrBuilder
com.google.protobuf.UInt32ValueOrBuilder getChunkSizeOrBuilder()
Value for compressor's next output buffer. If not set, defaults to 4096.
.google.protobuf.UInt32Value chunk_size = 5 [(.validate.rules) = { ... }
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